In this farming base, TH12 (Farming Layout), there is a central section in which we have placed all the gold, elixir, and dark elixir storages. Air defenses and inferno towers are placed on the left and right sections of this central section.
Eagle artillery, the grand warden, a mortar, and two x bows are placed in the top section. X bows, an inferno tower, and air sweepers are placed in the section on the lower side of the central one. A big cross shape with a double layer of walls is designed in the base.
Town hall, clan castle, archer queen, hidden teslas, bomb towers, cannons, tornado trap, and many other traps are placed on the bottom corner of the base. Wizard towers, archer towers, and resource collectors are placed on the left and right sides of the base. All the remaining buildings and defenses are placed on the top corner of the base.
In this article, I am sharing a demo of an attack on this base for better understanding.
Attacker’s Troops:
Name | Max Level | Hit Points |
---|---|---|
Wall Breaker (01) | Level 8 | 92 |
Super Giant (05) | Level 9 | 4000 |
Super Witch (02) | Level 5 | 3200 |
Yeti (05) | Level 2 | 3200 |
P.E.K.K.A (01) | Level 8 | 6300 |
Wizard (08) | Level 9 | 230 |
Barbarian (01) | Level 9 | 230 |
Attacker’s spell
Name | Max Level | Ability |
---|---|---|
Rage Spell (01) | Level 6 | 30 (speed increase) |
Clone Spell (01) | Level 5 | 30 (cloned capacity) |
Overgrowth Spell (01) | Level 2 | 24 sec (spell duration) |
Healing Spell (01) | Level 7 | 1800 (total troop heal) |
Jump Spell (01) | Level 3 | 60.1 (spell duration) |
Attacker’s Siege Machines:
Name | Max Level | Hitpoints |
---|---|---|
Wall Wrecker | Level 3 | 6500 |
Attacker’s Heroes:
Name | Max Level | Hitpoints |
---|---|---|
Archer Queen | Level 65 | 2330 |
Grand Warden | Level 40 | 1904 |
Here are the steps for the complete attack on this base with the above army:
First of all the attacker will deploy a wall breaker from the top corner of the base. It will blast and then he will deploy super giants near the cannon. These super giants will start destroying the archer tower, cannon and a mortar. Then the attacker will deploy yeti and super witches.
Eagl;e artillery will activate and lock on the super witches. Then he will deploy PEKKA, wizards, and barbarian. All these troops will quickly clear this area and move forward. Then attacker will deploy the barbarian king, archer queen, and the grand warden behind this army.
He will deploy the wall wrecker that will smash walls enter the base. Eagle artillery, wizard towers, x bows, and cannons will be attacking the troops to defend the base. Here the attacker will cast overgrowth spell on the eagle artillery and its nearest defenses.
He will cast a rage spell, a clone spell, and a healing spell on his damaged troops to heal them and speed up the destruction. Inferno towers, cannons, and wizard towers will be damaging the yeti and super giants.
Pekka, barbarian king, and archer queen will be smashing the outer buildings. Witches will be smashing resources, and the yeti will be destroying the outer buildings on the right side of the base.
He will cast jump spell to get his army enter inside the central sections. Here the attacker will lose more than 80% of his army due to strategically placed defenses in the base such as inferno towers, x bows, and wizard towers.
Eagle artillery will damage yetis and x bows will destroy the super giants. Remaining grand warden, a witch, and a yeti will not be able to stay here longer and earn even a single star from this base.
My name is Michael Johnson. I am playing Clash of Clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.
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