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clash of clans Bases TH11

Upgraded town hall is reconstructed as a fort with a grandeur entrance. It takes 2 days and 18 hours to upgrade the townhall to level 11 with the cost of 4,000,000 gold coins. Clash of clans bases th11 has more things than th10.

Its stunning structure has a white and red building built on an abalone gray stony base. It unlocks a hero “Grand Warden”, a defense “Eagle Artillery”, and tornado trap.Copy the best COC layouts for TH 11 bases.

Town Hall 11

An elegant town hall for a more civilized age.

Best TH 11 Bases with Links for COC Clash of Clans 2024

If you are designing your th11 COC layout, then it’s very important to know about every building, defense, and all other things available on th11. Because these things are used in designing the th11 layouts. We have covered all the max levels of th11 buildings, their hit points, and other stats as well.

Note: TH11 stands for townhall 11, and coc stands for Clash of Clans.

Videos

Unlocks of Town Hall 11

grand warden

New Grand Warden

eagle artillery level 2

New Eagle Artillery

tornado trap level 2

New Tornado Trap

cannon level 15

1 Cannon

archer tower level 15

1 Archer Tower

walls level 12

25 Walls

wizard tower level 10

1 Wizard Tower

x-bow level 5

1 X-Bow

Buildings of Clash of clans bases th11

Here is the list of max levels of all buildings on th11.

  • Max level of army camp at th11.
  • Max level of barracks at th11.
  • Max level of laboratory at th11.
  • Max level of clan castle at th11.
  • Max level of spell factory at th11.
  • Max level of dark barracks at th11.
  • Max level of blacksmith at th11.
  • Max level of dark spell factory at th11.
Name Max Level Hitpoints
Town Hall
Level 11
6800
Army Camp
Level 9
600
Barracks
Level 13
980
Laboratory
Level 9
1070
Clan Castle
Level 7
4000
Spell Factory
Level 6
840
Dark Barracks
Level 8
850
Blacksmith
Level 4
1000
Dark Spell Factory
Level 5
840

Defenses

Here is the list of max levels of all defenses on th11.

  • Max level of walls at th11.
  • Max level of archer tower at th11.
  • Max level of cannon at th11.
  • Max level of mortar at th11.
  • Max level of air defense at th11.
  • Max level of wizard tower at th11.
  • Max level of air sweeper at th11.
  • Max level of hidden tesla at th11.
  • Max level of Bomb Tower at th11.
  • Max level of x-bow at th11.
  • Max level of inferno tower at th11.
  • Max level of eagle artillery at th11.
Name Max Level Hitpoints
Walls
Level 12
7000
Archer Tower
Level 15
1230
Cannon
Level 15
1500
Mortar
Level 10
1100
Air Defense
Level 9
1300
Wizard Tower
Level 10
2000
Air Sweeper
Level 7
1050
Hidden Tesla
Level 9
900
Bomb Tower
Level 6
1300
X-bow
Level 5
3100
Inferno Tower
Level 5
2700
Eagle Artillery
Level 2
4400

Traps

Here is the list of max levels of all traps on th11.

  • Max level of bomb at th11.
  • Max level of spring trap at th11.
  • Max level of air bomb at th 11.
  • Max level of giant bomb at th11.
  • Max level of seeking air mine at th11.
  • Max level of skeleton trap at th 11.
  • Max level of tornado trap at th 11.
Name Max Level Damage
Bomb
Level 8
92
Spring Trap
Level 5
18 (spring capacity)
Air Bomb
Level 5
208
Giant Bomb
Level 5
275
Seeking Air Mine
Level 3
2100
Skeleton Trap
Level 4
5 (spawned units)
Tornado Trap
Level 2
8 (damage per sec)

Resources

Here is the list of max levels of all resources on th11.

  • Max level of elixir collector at th11.
  • Max level of elixir storage at th11.
  • Max level of gold mine at th11.
  • Max level of gold storage at th11.
  • Max level of dark elixir drill at th11.
  • Max level of dark elixir storage at th11.
Name Max Level Hitpoints
Elixir Collector
Level 14
1180
Elixir Storage
Level 12
2500
Gold Mine
Level 14
1180
Gold Storage
Level 12
2500
Dark Elixir Drill
Level 8
1380
Dark Elixir Storage
Level 6
3200

Troops

Here is the list of max levels of all army/troops on th11.

  • Max level of barbarian at th11.
  • Max level of archer at th11.
  • Max level of giant at th11.
  • Max level of goblin at th11.
  • Max level of wall breaker at th11.
  • Max level of balloon at th11.
  • Max level of wizard at th11.
  • Max level of healer at th11.
  • Max level of pekka at th11.
  • Max level of dragon at th11.
  • Max level of baby dragon at th11.
  • Max level of miner at th11.
  • Max level of electro dragon at th11.
Name Max Level Hitpoints
Barbarian
Level 8
205
Archer
Level 8
52
Giant
Level 8
1500
Goblin
Level 7
105
Wall Breaker
Level 7
82
Balloon
Level 7
690
Wizard
Level 8
210
Healer
Level 5
1500
Dragon
Level 6
3400
P.E.K.K.A
Level 7
5900
Baby Dragon
Level 5
1600
Miner
Level 5
800
Electro Dragon
Level 2
3700

Spells

Here is the list of max level of spells on th11.

  • Max level of lightning spell at th11.
  • Max level of healing spell at th11.
  • Max level of rage spell at th11.
  • Max level of jump spell at th11.
  • Max level of freeze spell at th11.
  • Max level of clone spell at th11.
  • Max level of Invisibility spell at th11.
Name Max Level Ability
Lightning Spell
Level 8
480 (damage)
Healing Spell
Level 7
1800 (total troop heal)
Rage Spell
Level 5
28 (speed increase)
Jump Spell
Level 3
60.1 (spell duration)
Freeze Spell
Level 6
5 (spell duration)
Clone Spell
Level 5
30 (cloned capacity)
Invisibility Spell
Level 2
4 (speed duration)

Dark Spells

Here is the list of max level of dark spells on th11.

  • Max level of poison spell at th11.
  • Max level of earthquake spell at th11.
  • Max level of haste spell at th11.
  • Max level of skeleton spell at th11.
  • Max level of bat spell at th11.
Name Max Level Ability
Poison Spell
Level 5
220 (max damage per sec)
Earthquake Spell
Level 5
29% (damage)
Haste Spell
Level 5
52 (speed increase)
Skeleton Spell
Level 4
15 (skeleton count)
Bat Spell
Level 4
16 (bat count)

Heroes

Here is the list of max level heroes on th11.

  • Max level of barbarian king at th11.
  • Max level of archer queen at th11.
  • Max level of grand warden at th11.
Name Max Level Hitpoints
Barbarian King
Level 50
4845
Archer queen
Level 50
1606
Grand Warden
Level 20
1275

Barbarian King Equipments

Here is the list of max level of barbarian king equipments on th11.

  • Max level of barbarian puppet at th11.
  • Max level of rage vial at th11.
  • Max level of earthquake boots at th11.
  • Max level of vampstache at th11.
Name Max Level Hitpoint Increase
Barbarian Puppet
Level 12
1314
Rage Vial
Level 12
1155 (Health Recovery)
Earthquake Boots
Level 12
986
Vampstache
Level 12
200 (Healing Per Hit)

Archer Queen Equipments

Here is the list of max level of archer queen equipments on th11.

  • Max level of archer puppet at th11.
  • Max level of invisibility vial at th11.
  • Max level of giant arrow at th11.
Name Max Level Hitpoint Increase
Archer Puppet
Level 12
325 (Health Recovery)
Invisibility Vial
Level 12
460
Giant Arrow
Level 12
326

Grand Warden Equipments

Here is the list of max level of grand warden equipments on th11.

  • Max level of eternal tome at th11.
  • Max level of life gem at th11.
  • Max level of rage gem at th11.
Name Max Level Hitpoint Increase
Eternal Tome
Level 12
8 sec(Ability Duration)
Life Gem
Level 12
351
Rage Gem
Level 12
40% (Damage Increase)

Super Troops

Here is the list of max level of super troops on th11.

  • Max level of super barbarian at th11.
  • Max level of super archer at th11.
  • Max level of sneaky goblin at th11.
  • Max level of super wall breaker at th11.
Name Max Level Hitpoints
Super Barbarian
Level 8
1000
Super Archer
Level 8
450
Sneaky Goblin
Level 7
270
Super Wall Breaker
Level 7
350

Dark Army

Here is the list of max levels of dark army on th11.

  • Max level of golem at th11
  • Max level of minion at th11.
  • Max level of hog rider at th11.
  • Max level of valkyrie at th11.
  • Max level of witch at th11.
  • Max level of lava hound at th11.
  • Max level of bowler at th11.
  • Max level of ice golem at th11.
Name Max Level Hitpoints
Minion
Level 7
90
Hog Rider
Level 7
700
Valkyrie
Level 6
1500
Golem
Level 7
6900
Witch
Level 4
440
Lava Hound
Level 4
7200
Bowler
Level 3
385
Ice Golem
Level 3
3000

Army

Barbarian

Barbarian level 8 costs 2,800,000 elixir and takes two days of upgrade time. Now he wears a metallic helmet with a brown cover, its horns’ tip is again facing the sky, and the sweatbands in his arms converted to golden having dark brown lines.

  • Damage Per Second: 34
  • Training Time: 05 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 16
barbarian level 8

Archer

Upgrading Archer to level 8 costs 3,200,000 elixir and takes two days. Her hair color is again pink, the black tippet turned dark green, and the jewel on her hair band turned purple.

  • Damage Per Second: 28
  • Training Time: 06 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 01
  • Movement Speed: 24
archer level 8

Giant

Giant level 8 requires three days and costs 3,500,000 elixir to upgrade. Shiny golden bristles appear on his cuffs and elbow bands.

  • Damage Per Second: 62
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 12
giant level 8

Goblin

No new upgrade is available for Goblin on th 11. It remains at level 7.

  • Damage Per Second: 52
  • Training Time: 07 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Resources (Damage x2)
  • Housing Space: 01
  • Movement Speed: 32
goblin level 7

Wall Breaker

Wall breaker upgrades to level 7 in two days and 3 hours which costs 4,200,000 elixir. It took off the lid of its barrel and a red firecracker with TNT can be seen in it.

  • Damage When Destroyed: 36
  • Damage: 66
  • Training Time: 15 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Targets: Walls (Damage x40)
  • Housing Space: 02
  • Movement Speed: 24
wall breaker level 7

Balloon

Balloon upgrades to level 7 with 4,500,000 elixir taking four days of upgrade time. Little golden pins are added to the wooden patches around the balloon.

  • Damage When Destroyed: 214
  • Damage Per Second: 198
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 10
balloon level 7

Wizard

Upgrading the wizard to level 8 costs 5,000,000 elixir and takes three days and 12 hours. His belt and the border on his coat turned light purple by upgrading to this level.

  • Damage Per Second: 215
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 04
  • Movement Speed: 16
wizard level 8

Healer

This troop takes four days and 4,200,000 elixir to upgrade to level 5. Her dress color transformed from pink to sky blue and she tied a sky-blue hairband at level 5. The protection layer around her is white now.

  • Heal: 72
  • Training Time: 2 minutes
  • Hero Heal: 48
  • Heal Type: Area Splash
  • Targets: Ground
  • Housing Space: 14
  • Movement Speed: 16
healer level 5

Dragon

It requires 4,900,000 elixir and takes five days and 6 hours to upgrade to level 6. Rust color appears on the edges of the dragon’s wings and their sharp corners have golden shine with the upgrade.

  • Damage Per Second: 270
  • Training Time: 03 minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 16
dragon level 6

P.E.K.K.A

It takes four days and 18 hours to upgrade the pekka to level 7 which costs 5,200,000 elixir. Edges of its horns turned mustard, its weapon is dark purple with mustard corners, and the smoke rising from its weapon is purple due to this upgrade.

  • Damage Per Second: 540
  • Training Time: 03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 25
  • Movement Speed: 16
peeka level 7

Baby Dragon

Baby dragon costs 4,200,000 elixir and takes five days to upgrade to level 5. Here appeared golden cuffs in its wrists after the upgrade.

  • Damage Per Second: 115
  • Training Time: 01 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 10
  • Enraged Bonus Damage: x2
  • Movement Speed: 20
baby dragon level 5

Electro Dragon

Barracks level 13 brings Electro Dragon with it. It upgrades to level 2 with 6.300,000 elixir taking five days of upgrade time.

  • Damage When Destroyed: 450
  • Damage Per Second: 270
  • Training Time: 06 minutes
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 30
  • Movement Speed: 13
electro dragon level 2

Miner

Upgrading Miner to level 5 requires 5,000,000 elixir and takes four days and six hours. The candle from his head disappeared and his cap got a torch just like any ordinary miner’s hat.

  • Damage Per Second: 112
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 32
miner level 5

Dark Army

Minion

Minion upgrades to level 7 with the cost of 63,000 dark elixir taking three days and twelve hours. Its horns and the wings got mustard color after the upgrade.

  • Damage Per Second: 58
  • Training Time: 18 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 02
  • Movement Speed: 32
minion level 7

Hog Rider

It costs 70,000 dark elixir to upgrade to level 7 taking three days of upgrade time. After upgrading his hair color again turned black, he tied an orange bandana on both of his own and his hog’s head, and his hammer is made of shiny red metal.

  • Damage Per Second: 135
  • Training Time: 45 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 24
hog rider level 7

Valkyrie

Valkyrie takes four days and six hours to upgrade to level 6 which costs 63,000 dark elixir. She got a yellow crown with a “V” symbol on the front, maybe indicating something new in the upcoming townhall.

  • Damage Per Second: 163
  • Training Time: 1 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 08
  • Movement Speed: 24
valkyrie level 6

Golem

The laboratory requires 77,000 dark elixir and takes 5 days to upgrade the Golem to level 7. The purple stones on the back of the golem transformed into bigger blue crystals by this upgrade.

  • Damage When Destroyed: 650
  • Damage Per Second: 65
  • Spawned Units:02
  • Training Time: 05 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 30
  • Movement Speed: 12

Golemite level 7

  • Hitpoints: 1380
  • Damage When Destroyed: 130
  • Damage Per Second: 13
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Movement Speed: 12
golem level 7

Witch

Witch upgrades to level 4 with the cost of 90,000 dark elixir taking 6 days and 18 hours. No visual change appears after this upgrade and she looks the same as level 3.

  • Damage Per Second: 160
  • Max Summoned Units:12
  • Training Time: 02 Minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 12
  • Movement Speed: 12

Skeleton level 1

  • Hitpoints: 30
  • Damage Per Second: 25
  • Damage Type: Single Target
  • Targets: Ground
  • Movement Speed: 24
witch level 4

Lava Hound

It requires 85,000 dark elixir and takes five days to upgrade to level 4. Their mustard spines turned orange with the upgrade.

  • Damage When Destroyed: 250
  • Damage Per Second: 16
  • Spawned Units: 14
  • Training Time: 05 Minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Air Defenses
  • Housing Space: 30
  • Movement Speed: 20

Lava Pup level 1

  • Hitpoints: 50
  • Damage Per Second: 35
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Movement Speed: 32
lava hound level 4

Bowler

It upgrades to level 3 in three days and twelve hours which costs 88,000 dark elixir. After the upgrade, the big rock he throws at his target has some additional pink crystals.

  • Damage Per Second: 80
  • Training Time: 01 minute
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 14
bowler level 3

Ice Golem

Dark barracks level 8 unlocks this troop. It upgrades to level 3 with 85,000 dark elixir taking four days of upgrade time. A minor change in its color appeared after the upgrade.

  • Damage Per Second: 32
  • Freeze on destroyed: 5.5 sec
  • Training Time: 02 minutes 30 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 15
  • Movement Speed: 12
ice golem level 3

Spells

Lightning Spell

The lightning spell upgrades to level 8 in six days with the cost of 4,200,000 elixir.

  • Damage Type: Area Splash
  • Targets: Any
  • Housing Space: 01
  • Brewing Time: 03 minutes
lightening spell level 8

Jump Spell

The laboratory has no upgrade for jump spell at th 11. It remains at level 3.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 6 minutes
jump spell level 3

Healing Spell

The laboratory has no upgrade for healing spell at th 11. It remains at level 7.

  • Total Hero Heal: 990
  • Heal Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
healing spell level 7

Rage Spell

The laboratory has no upgrade for rage spell at th 11. It remains at level 5.

  • Damage Increase %: 170
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 6 minutes
rage spell level 5

Freeze Spell

Freeze spell takes six days and costs 6,000,000 elixir to upgrade to level 6.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
freeze spell level 6

Clone Spell

It upgrades to level 5 which requires 5,600,000 elixir and takes four days of upgrade time.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 03
  • Brewing Time: 09 minutes
clone spell level 5

Invisibility Spell

Upgrading the spell factory to level 6 unlocks this spell. It upgrades to level 2 in five days and twelve hours costing 5,600,000 elixir.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
invisibility spell level 2

Dark Spells

Poison Spell

The laboratory takes 70,000 dark elixir and four days to upgrade the poison spell to level 5.

  • Speed Decrease: % 40
  • Attack Rate Decrease: % 55
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
poison spell level 5

Earthquake Spell

Upgrading it to level 5 costs 84,000 dark elixir and takes 7 days of upgrade time.

  • Radius: 4.7 tiles
  • Damage Type: Area Splash
  • Targets: Buildings & Walls
  • Favorite Target: Walls
  • Housing Space: 01
  • Brewing Time: 03 minutes
earthquake spell level 5

Bat Spell

Bat spell can be upgraded to level 4 in five days and six hours with the cost of 70,000 dark elixir.

  • Effect Type: Area Splash
  • Targets: Defenses
  • Housing Space: 01
  • Brewing Time: 03 minutes
bat spell level 4

Skeleton Spell

Upgrading the skeleton spell to level 4 takes four days and costs 50,000 dark elixir.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Brewing Time: 03 minutes
skeleton spell level 4

Haste Spell

It upgrades to level 5 with 77,000 dark elixir taking 7 days of upgrade time.

  • Spell Duration: 30 sec
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
haste spell level 5

Heroes

barbarian king

Barbarian King

archer queen

Archer Queen

grand warden

Grand Warden

Buildings

Army Camp

Each army camp can upgrade to level 9 which costs 4,200,000 elixir and 6 days and 6 hours upgrade time per camp. Rocks around the campfire blaze and an iron grill appeared on the fire.

  • Total Troop Capacity: 260
army camp level 9

Spell Factory

It costs 3,500,000 elixir and takes 5 days of upgrade time to reach level 6 which will unlock “Invisibility Spell”. The structure of its supports is rebuilt with silver and golden metal.

  • Spell Storage Capacity: 11
spell factory level 6

Laboratory

It costs 2,100,000 elixir and takes 2 days and 18 hours to reach level 9. The colors and the architecture of the building are now matching the town hall 11.
laboratory level 9

Barracks

Barrack takes 7 days and 12 hours with 6,500,000 elixir to upgrade to level 13, unlocking a new troop “Electro Dragon”. A rocky tower appears on the side of the barracks hut and a pair of antennas are placed on the roof.
barrack level 13

Clan Castle

The clan castle level 7 upgrade costs 5,500,000 elixir and 6 days and 6 hours to upgrade. Treasury has increased to 3,200,000 gold/elixir and 16,000 dark elixir. Reinforcement added a spell and a siege machine. The look is changed with larger gates, silver pillars, and bold golden strips.

  • Troop Capacity: 35
  • Spell Storage Capacity:: 2
  • Siege Machine Capacity: 1
clan castle level 7

Blacksmith

This building upgrades to level 4 taking 4 days and 3,000,000 gold to upgrade. No visual change appears on the building after upgrading.  It also unlocks equipments for Grand Warden includes “Eternal Tome”, “Life Gem” & “Rage Gem”. It is a very important building for the best Clash of Clans layouts th11.

  • Shiny Ore Storage Capacity: 25,000
  • Glory Ore Storage Capacity: 2,500
  • Starry Ore Storage Capacity: 500
blacksmith level 4

Dark Barracks

Upgrade the dark barracks to level 8 and unlock “Ice Golem” which costs 7,500,000 elixir and takes 8 days. The hut is rebuilt like its starting levels with the addition of ice freezing its bottom.

dark barrack level 8

Dark Spell Factory

No upgrades. It looks the same as the dark spell factory of the town hall 10. No change in visual appearance.

  • Spell Storage Capacity:: 11
dark spell factory level 5

Defenses

Archer Tower

Archer tower upgrades to level 15 with the cost of 2,500,000 gold and takes a day to upgrade. The top of the tower became more shiny and the pillars got additional covering and holders.

  • Damage Per Second: 100
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
archer tower level 15

Wizard Tower

Wizard tower upgrades to level 10 in three days which costs 4,000,000 gold. It designs the tower with white marble and changes can also be seen in the dress of the wizard standing on its top.

  • Damage Per Second: 62
  • Range: 7 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
wizard tower level 10

Cannon

Upgrading the cannon to level 15 costs 2,500,000 gold and takes a day of upgrade time. Its bigger tank has a golden and ash-gray texture that seems to be floating on magma inside the base of white and golden pillars.

  • Damage Per Second: 115
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground
cannon level 15

Mortar

The mortar upgrade to level 10 takes 3,500,000 gold and 2 days and 12 hours of upgrade time. It is redesigned according to the th 11 theme with a shiny white barrel, golden sharp pins, and red stripes. Its carriage is joined with a big golden chain.

  • Damage Per Second: 30
  • Range: 4-11 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
mortar level 10

Air Defense

The air defense takes three days with 3,400,000 gold to upgrade to level 9. The fire-crackers became larger and looked like rockets placed on a golden stand

  • Damage Per Second: 360
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Air
air defence level 9

Air Sweeper

An air sweeper upgrades to its max level, (level 7) with the cost of 3,400,000 gold in three days. The supports of the table turned white marble with shiny golden sharp-pointed pins.

  • Push Strength: 4.0 Tiles
  • Range: 1-15 Tiles
  • Targets: Air
air sweeper level 7

Hidden Tesla

The Hidden Tesla upgrades to level 9 which costs 2,500,000 gold and takes 3 days. Transmitters are joined into a single bigger electric generator and bushings terminals are hanging with it.

  • Damage Per Second: 110
  • Range: 7 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
hidden tesla level 9

Bomb Tower

It can be upgraded to level 6 in three days by spending 4,000,000 gold which will cover its pillars with a thick golden metallic sheet having pins on it.

  • Damage Per Second: 56
  • Damage When Destroyed: 350
  • Range: 6 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
bomb tower level 6

X-bow

The x-bow can upgrade to level 5 spending 3,900,000 gold in 5 days and 6 hours of upgrade time. Some simple changes appear on its base.

  • Damage Per Second: 110
  • Range: 14 Tiles
  • Damage Type: Single Target
  • Targets: Ground

 

  • Damage Per Second: 110
  • Range: 11.5 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
x-bow level 5

Inferno Tower

It can be upgraded to level 5 in 5 days with the cost of 4,200,000 gold. Boundaries around the fireball turn white and the bottom base is built with dark gray stones joined with the top by a golden chain.

  • Damage Per Second: 60-1600
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air

 

  • Damage Per Second: 60
  • Number of Targets: 5
  • Range: 10 Tiles
  • Damage type: Multiple targets
  • Targets: Ground & Air
inferno tower level 5

Eagle Artillery

Townhall 11 unlocks a new defense which takes 5 days to upgrade to level 2 with a cost of 8,000,000 gold. Its colors also present th 11 theme.

  • Damage Per Hit: 325
  • Shockwave Damage: 25
  • Range: 7-50 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
eagle artillery level 2

Walls

Upgrading walls to level 12 costs 1,000,000 gold/elixir per wall unit. They are built of smooth white marble with a shiny golden border line at the bottom and a tiled surface base. After upgrading the walls your village will get an amazing look.
walls level 12

Resources

Elixir Collector

Upgrading the elixir collector to level 14 costs 800,000 gold and takes a day and 16 hours to remove the grill and rebuild the base with gray rocks after the upgrade.

  • Production Rate: 5600 Elixir Per Hour
  • Capacity: 300,000 Elixir
elixir collector level 14

Elixir Storage

A light gray round frame with golden dots appears on the glass dome of Elixir storage upgrading it to level 12 which costs 1,000,000 gold and takes 1 days of upgrade time.

  • Storage Capacity: 2,000,000 Elixir
elixir storage level 12

Gold Mine

Spend 800,000 elixir to upgrade the gold mine to level 14 and see the difference after a day and 16 hours. The structure is built with different marbles and a device is fixed to the top with belts.

  • Production Rate: 5600 Gold Per Hour
  • Capacity: 300,000 Gold
gold mine level 14

Gold Storage

A base is built with different gray marbles and a golden lock appears on it after upgrading the gold Storage to level 12 which costs 1,000,000 elixir and takes 1 day of upgrade time.

  • Storage Capacity: 2,000,000 Gold
gold storage level 12

Dark Elixir Drill

Dark elixir drill can upgrade to level 8 by taking 4 days of upgrade time with 3,000,000 elixir. The colors of pins and nuts are converted after the upgrade.

  • Production Rate: 140 Dark Elixir Per Hour
  • Capacity: 3000
dark elixir drill level 8

Dark Elixir Storage

No upgrades. It looks the same as the dark elixir storage of the town hall 9 and 10. No change in visual appearance.

  • Storage Capacity: 180,000
dark elixir storage level 6

Traps

Bomb

Upgrading a bomb to level 8 takes a day and a cost of 1,100,000 gold. There is no visual change after the upgrade.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 1.5 Tiles
bomb level 8

Air Bomb

Each air bomb takes a day to upgrade to level 5 which costs 1,100,000 gold. The gear wheels in its base turned golden after upgrading.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 4 Tiles
air bomb level 5

Giant Bomb

A giant bomb can upgrade to level 5 in a day which costs 2,000,000 gold coins. The bomb tied in it upgraded and the barrels got golden strips with sharp pins.

  • Area of Effect: 4 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 2 Tiles
giant bomb level 5

Skeleton Trap

Already at max level 4 at th10. No more upgrades. It looks the same as the skeleton trap of the town hall 10. No change in visual appearance.

  • Damage Type: Single Target
  • Targets: Ground
  • Trigger Radius: 5 Tiles
skeleton trap level 4

Spring Trap

Already reached its maximum level 5 at th10. No more upgrades. It looks the same as the spring trap of the town hall 10. No change in visual appearance.

  • Tigger Radius: 0.8 Tiles
spring trap level 5

Seeking Air Mine

No upgrades are available. It looks the same as the seeking air mine of the town hall 10. No change in visual appearance.

  • Damage Type: Single Target
  • Trigger Radius: 4 Tiles
seeking air mine level 3

Tornado Trap

 A new trap is unlocked by th 11 and it can be upgraded to level 2 by spending 2,800,000 gold in two days.

  • Area of Effect: 3 Tiles
  • Effect duration: 6 seconds
  • Damage Type: Area Splash
  • Trigger Radius: 3 Tiles
tornado trap level 2