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TH11 Base - clash of clans Town Hall 11 Bases

Copy the best and updated TH11 Base design with links. Clash of Clans Town Hall 11 Bases are redesigned by the experienced players after the latest update in the game. Choose any layout for your Town Hall 11 base. We add unique TH11 COC bases on daily basis.

Town Hall 11 Base

An elegant town hall for a more civilized age.

Best TH11 Bases with Links for your Town Hall 11 Base Clash of Clans

 

TH11 Base is a fort with a grandeur entrance. It takes 2 days and 18 hours to upgrade to town hall 11 base with the cost of 4,000,000 gold coins. Clash of clans bases th11 has more things than th10.

Stunning structure of Town Hall 11 Base has a white and red building built on an abalone gray stony base. It unlocks a hero “Grand Warden”, a defense “Eagle Artillery”, and tornado trap.Copy the best COC layouts for TH 11 bases.

If you are designing your th11 COC layout, then it’s very important to know about every building, defense, and all other things available on th11. Because these things are used in designing the th11 layouts. We have covered all the max levels of th11 buildings, their hit points, and other stats as well.

Note: TH11 stands for townhall 11, and coc stands for Clash of Clans.

Videos

Unlocks of Town Hall 11

grand warden

New Grand Warden

eagle artillery level 2

New Eagle Artillery

tornado trap level 2

New Tornado Trap

cannon level 15

1 Cannon

archer tower level 15

1 Archer Tower

walls level 12

25 Walls

wizard tower level 10

1 Wizard Tower

x-bow level 5

1 X-Bow

Heroes at TH11 Base

barbarian king

Barbarian King

archer queen

Archer Queen

Minion Prince

Minion Prince

grand warden

Grand Warden

Super Troops

Super Barbarian

Super Barbarian

Super Archer

Super Archer

Sneaky Goblin

Sneaky Goblin

Super Wall Breaker

Super Wall Breaker

Chief’s Helpers

  • Max level of builder’s apprentice at th11.
  • Max level of lab assistant at th11
NameMax LevelWorking Speed
Builder’s ApprenticeLevel 044x
Lab AssistantLevel 044x

Buildings of Clash of clans bases tH11

Here is the list of max levels of all buildings on th11.

  • Max level of hero hall at th11.
  • Max level of helper hut at th11.
  • Max level of builder’s hut at th11.
  • Max level of army camp at th11.
  • Max level of barracks at th11.
  • Max level of laboratory at th11.
  • Max level of clan castle at th11.
  • Max level of spell factory at th11.
  • Max level of dark barracks at th11.
  • Max level of blacksmith at th11.
  • Max level of dark spell factory at th11.
NameMax LevelHitpoints
Town HallLevel 116800
Hero HallLevel 053600
Helper HutLevel 01500
Builder’s HutLevel 01250
Army CampLevel 9600
BarracksLevel 13980
LaboratoryLevel 91070
Clan CastleLevel 74000
Spell FactoryLevel 6840
Dark BarracksLevel 8850
BlacksmithLevel 41000
Dark Spell FactoryLevel 5840

Defenses

Here is the list of max levels of all defenses on th11.

  • Max level of walls at th11.
  • Max level of archer tower at th11.
  • Max level of cannon at th11.
  • Max level of mortar at th11.
  • Max level of air defense at th11.
  • Max level of wizard tower at th11.
  • Max level of air sweeper at th11.
  • Max level of hidden tesla at th11.
  • Max level of bomb tower at th11.
  • Max level of x-bow at th11.
  • Max level of inferno tower at th11.
  • Max level of eagle artillery at th11.
NameMax LevelHitpoints
WallsLevel 127000
Archer TowerLevel 151230
CannonLevel 151500
MortarLevel 101100
Air DefenseLevel 91300
Wizard TowerLevel 101900
Air SweeperLevel 71050
Hidden TeslaLevel 9900
Bomb TowerLevel 61300
X-BowLevel 53100
Inferno TowerLevel 52700
Eagle ArtilleryLevel 24400

Traps

Here is the list of max levels of all traps on th11.

  • Max level of bomb at th11.
  • Max level of spring trap at th11.
  • Max level of air bomb at th 11.
  • Max level of giant bomb at th11.
  • Max level of seeking air mine at th11.
  • Max level of skeleton trap at th 11.
  • Max level of tornado trap at th 11.
NameMax LevelDamage
BombLevel 892
Spring TrapLevel 518 (spring capacity)
Air BombLevel 5208
Giant BombLevel 5275
Seeking Air MineLevel 32100
Skeleton TrapLevel 45 (spawned units)
Tornado TrapLevel 28 (damage per sec)

Resources

Here is the list of max levels of all resources on th11 base.

  • Max level of elixir collector at th11.
  • Max level of elixir storage at th11.
  • Max level of gold mine at th11.
  • Max level of gold storage at th11.
  • Max level of dark elixir drill at th11.
  • Max level of dark elixir storage at th11.
NameMax LevelHitpoints
Elixir CollectorLevel 141180
Elixir StorageLevel 122500
Gold MineLevel 141180
Gold StorageLevel 122500
Dark Elixir DrillLevel 81380
Dark Elixir StorageLevel 63200

Troops

Here is the list of max levels of all army/troops on th11.

  • Max level of barbarian at th11.
  • Max level of archer at th11.
  • Max level of giant at th11.
  • Max level of goblin at th11.
  • Max level of wall breaker at th11.
  • Max level of balloon at th11.
  • Max level of wizard at th11.
  • Max level of healer at th11.
  • Max level of pekka at th11.
  • Max level of dragon at th11.
  • Max level of baby dragon at th11.
  • Max level of miner at th11.
  • Max level of electro dragon at th11.
NameMax LevelHitpoints
BarbarianLevel 8205
ArcherLevel 852
GiantLevel 81500
GoblinLevel 7105
Wall BreakerLevel 782
BalloonLevel 7690
WizardLevel 8210
HealerLevel 51500
DragonLevel 63400
P.E.K.K.ALevel 75900
Baby DragonLevel 51600
MinerLevel 5800
Electro DragonLevel 23700

Dark Troops

Here is the list of max levels of dark army/troops on th11.

  • Max level of minion at th11.
  • Max level of hog rider at th11.
  • Max level of valkyrie at th11.
  • Max level of golem at th11
  • Max level of witch at th11.
  • Max level of lava hound at th11.
  • Max level of bowler at th11. 
  • Max level of ice golem at th11.
NameMax LevelHitpoints
MinionLevel 790
Hog RiderLevel 7700
ValkyrieLevel 61500
GolemLevel 77000
WitchLevel 4470
Lava HoundLevel 47200
BowlerLevel 3420
Ice GolemLevel 33000

Spells

Here is the list of max level of spells on th11.

  • Max level of lightning spell at th11.
  • Max level of healing spell at th11.
  • Max level of rage spell at th11.
  • Max level of jump spell at th11.
  • Max level of freeze spell at th11.
  • Max level of clone spell at th11.
  • Max level of Invisibility spell at th11.
NameMax LevelAbility
Lightning SpellLevel 8480 (damage)
Healing SpellLevel 71800 (total troop heal)
Rage SpellLevel 528 (speed increase)
Jump SpellLevel 360.1 (spell duration)
Freeze SpellLevel 65 (spell duration)
Clone SpellLevel 530 (cloned capacity)
Invisibility SpellLevel 24 (speed duration)

Dark Spells

Here is the list of max level of dark spells on th11.

  • Max level of poison spell at th11.
  • Max level of earthquake spell at th11.
  • Max level of haste spell at th11.
  • Max level of skeleton spell at th11.
  • Max level of bat spell at th11.
NameMax LevelAbility
Poison SpellLevel 5220 (max damage per sec)
Earthquake SpellLevel 529% (damage)
Haste SpellLevel 552 (speed increase)
Skeleton SpellLevel 415 (skeleton count)
Bat SpellLevel 416 (bat count)

Heroes

Here is the list of max level heroes on th11.

  • Max level of barbarian king at th11.
  • Max level of archer queen at th11.
  • Max level of minion prince at th11.
  • Max level of grand warden at th11.
NameMax LevelHitpoints
Barbarian KingLevel 504845
Archer QueenLevel 501606
Minion PrinceLevel 302418
Grand WardenLevel 201275

Barbarian King Equipments

Here is the list of max level of barbarian king equipments on th11.

  • Max level of barbarian puppet at th11.
  • Max level of rage vial at th11.
  • Max level of earthquake boots at th11.
  • Max level of vampstache at th11.
NameMax LevelHitpoint Increase
Barbarian PuppetLevel 121314
Rage VialLevel 121155 (Health Recovery)
Earthquake BootsLevel 12986
VampstacheLevel 12200 (Healing Per Hit)

Archer Queen Equipments

Here is the list of max level of archer queen equipments on th11.

  • Max level of archer puppet at th11.
  • Max level of invisibility vial at th11.
  • Max level of giant arrow at th11.
NameMax LevelHitpoint Increase
Archer PuppetLevel 12325 (Health Recovery)
Invisibility VialLevel 12460
Giant ArrowLevel 12326

Minion Prince Equipments

Here is the list of max level of minion prince equipments on th11.

  • Max level of henchmen puppet at th11.
  • Max level of dark orb at th11.
NameMax LevelDamage
Henchmen PuppetLevel 12131 (damage per second increase)
Dark OrbLevel 12100 (projectile damage)

Grand Warden Equipments

Here is the list of max level of grand warden equipments on th11.

  • Max level of eternal tome at th11.
  • Max level of life gem at th11.
  • Max level of rage gem at th11.
NameMax LevelHitpoint Increase
Eternal TomeLevel 125.75 sec (Ability Duration)
Life GemLevel 12351
Rage GemLevel 1235% (Damage Increase)

Super Troops at TH11 Base

Here is the list of max level of super troops on th11.

  • Max level of super barbarian at th11.
  • Max level of super archer at th11.
  • Max level of sneaky goblin at th11.
  • Max level of super wall breaker at th11.
NameMax LevelHitpoints
Super BarbarianLevel 81000
Super ArcherLevel 8450
Sneaky GoblinLevel 7270
Super Wall BreakerLevel 7350

Army

Barbarian

Barbarian level 8 costs 2,800,000 elixir and takes two days of upgrade time. Now he wears a metallic helmet with a brown cover, its horns’ tip is again facing the sky, and the sweatbands in his arms converted to golden having dark brown lines.

  • Hitpoints: 205
  • Damage Per Second: 34
  • Training Time: 05 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 16
barbarian level 8

Archer

Upgrading Archer to level 8 costs 3,200,000 elixir and takes two days. Her hair color is again pink, the black tippet turned dark green, and the jewel on her hair band turned purple.

  • Hitpoints: 52
  • Damage Per Second: 28
  • Training Time: 06 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 01
  • Movement Speed: 24
archer level 8

Giant

Giant level 8 requires two days twelve hours and costs 3,500,000 elixir to upgrade. Shiny golden bristles appear on his cuffs and elbow bands.

  • Hitpoints: 1500
  • Damage Per Second: 62
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 12
giant level 8

Goblin

No new upgrade is required for Goblin on th 11. It remains at level 7.

  • Hitpoints: 105
  • Damage Per Second: 52
  • Training Time: 07 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Resources (Damage x2)
  • Housing Space: 01
  • Movement Speed: 32
goblin level 7

Wall Breaker

Wall breaker upgrades to level 7 in two days which costs 3,400,000 elixir. It took off the lid of its barrel and a red firecracker with TNT can be seen in it.

  • Hitpoints: 82
  • Damage When Destroyed: 36
  • Damage: 66
  • Training Time: 15 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Targets: Walls (Damage x40)
  • Housing Space: 02
  • Movement Speed: 24
wall breaker level 7

Balloon

Balloon upgrades to level 7 with 4,500,000 elixir taking three days and twelve hours of upgrade time. Little golden pins are added to the wooden patches around the balloon.

  • Hitpoints: 690
  • Damage When Destroyed: 214
  • Damage Per Second: 198
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 10
balloon level 7

Wizard

Upgrading the wizard to level 8 costs 4,000,000 elixir and takes three days and twelve hours. His belt and the border on his coat turned light purple by upgrading to this level.

  • Hitpoints: 210
  • Damage Per Second: 215
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 04
  • Movement Speed: 16
wizard level 8

Healer

This troop takes four days and 4,200,000 elixir to upgrade to level 5. Her dress color transformed from pink to sky blue and she tied a sky-blue hairband at level 5. The protection layer around her is white now.

  • Hitpoints: 1500
  • Heal: 72
  • Training Time: 2 minutes
  • Hero Heal: 48
  • Heal Type: Area Splash
  • Targets: Ground
  • Housing Space: 14
  • Movement Speed: 16
healer level 5

Dragon

It requires 4,900,000 elixir and takes four days to upgrade to level 6. Rust color appears on the edges of the dragon’s wings and their sharp corners have golden shine with the upgrade.

  • Hitpoints: 3400
  • Damage Per Second: 270
  • Training Time:  03 minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 16
dragon level 6

P.E.K.K.A

It takes four days to upgrade the pekka to level 7 which costs 4,500,000 elixir. Edges of its horns turned mustard, its weapon is dark purple with mustard corners, and the smoke rising from its weapon is purple due to this upgrade.

  • Hitpoints: 59-00
  • Damage Per Second: 540
  • Training Time:  03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 25
  • Movement Speed: 16
peeka level 7

Baby Dragon

Baby dragon costs 3,900,000 elixir and takes three days twelve hours to upgrade to level 5. Here appeared golden cuffs in its wrists after the upgrade.

  • Hitpoints: 1600
  • Damage Per Second: 115
  • Training Time:  01 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 10
  • Enraged Bonus Damage: x2
  • Movement Speed: 20
baby dragon level 5

Electro Dragon

Barracks level 13 brings Electro Dragon with it. It upgrades to level 2 with 6.300,000 elixir taking five days of upgrade time.

  • Hitpoints: 3700
  • Damage When Destroyed: 450
  • Damage Per Second: 270
  • Training Time: 06 minutes
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 30
  • Movement Speed: 13
electro dragon level 2

Miner

Upgrading Miner to level 5 requires 4,000,000 elixir and takes three days and twelve hours. The candle from his head disappeared and his cap got a torch just like any ordinary miner’s hat.

  • Hitpoints: 800
  • Damage Per Second: 112
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 32
miner level 5

Dark Army

Minion

Minion upgrades to level 7 with the cost of 31,500 dark elixir taking two days and twelve hours. Its horns and wings got a mustard color after the upgrade.

  • Hitpoints: 90
  • Damage Per Second: 58
  • Training Time: 18 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 02
  • Movement Speed: 32
minion level 7

Hog Rider

It costs 35,000 dark elixir to upgrade to level 7 taking three days of upgrade time. After upgrading his hair color again turned black, he tied an orange bandana on both of his own and his hog’s head, and his hammer is made of shiny red metal.

  • Hitpoints: 700
  • Damage Per Second: 140
  • Training Time: 45 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 24
hog rider level 7

Valkyrie

At TH11 Base, Valkyrie takes three days and twelve hours to upgrade to level 6 which costs 31,500 dark elixir. She got a yellow crown with a “V” symbol on the front, maybe indicating something new in the upcoming townhall.

  • Hitpoints: 1500
  • Damage Per Second: 167
  • Training Time: 1 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 08
  • Movement Speed: 24
valkyrie level 6

Golem

The laboratory requires 38,500 dark elixir and takes 4 days to upgrade the Golem to level 7. The purple stones on the back of the golem transformed into bigger blue crystals by this upgrade.

  • Hitpoints: 7000
  • Damage When Destroyed: 650
  • Damage Per Second: 65
  • Spawned Units:02
  • Training Time: 05 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 30
  • Movement Speed: 12

Golemite level 7

  • Hitpoints: 1380
  • Damage When Destroyed: 130
  • Damage Per Second: 13
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Movement Speed: 12
golem level 7

Witch

Witch upgrades to level 4 with the cost of 45,000 dark elixir taking 5 days. No visual change appears after this upgrade and she looks the same as level 3.

  • Hitpoints: 470
  • Damage Per Second: 165
  • Max Summoned Units:12
  • Training Time: 02 Minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 12
  • Movement Speed: 12

Skeleton level 1

  • Hitpoints: 30
  • Damage Per Second: 25
  • Damage Type: Single Target
  • Targets: Ground
  • Movement Speed: 24
witch level 4

Lava Hound

It requires 42,500 dark elixir and takes four days twelve hours to upgrade to level 4. Their mustard spines turned orange with the upgrade.

  • Hitpoints: 7200
  • Damage When Destroyed: 250
  • Damage Per Second: 16
  • Spawned Units: 14
  • Training Time: 05 Minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Air Defenses
  • Housing Space: 30
  • Movement Speed: 20

Lava Pup level 1

  • Hitpoints: 50
  • Damage Per Second: 35
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Movement Speed: 32
lava hound level 4

Bowler

It upgrades to level 3 in three days which costs 44,000 dark elixir. After the upgrade, the big rock he throws at his target has some additional pink crystals.

  • Hitpoints: 420
  • Damage Per Second: 84
  • Training Time: 01 minute
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 14
bowler level 3

Ice Golem

Dark barracks level 8 unlocks this troop. It upgrades to level 3 with 42,500 dark elixir taking three days and twelve hours of upgrade time. A minor change in its color appeared after the upgrade.

  • Hitpoints: 3000
  • Damage Per Second: 32
  • Freeze on destroyed: 5.5 sec
  • Training Time: 02 minutes 30 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 15
  • Movement Speed: 12
ice golem level 3

Spells

Lightning Spell

The lightning spell upgrades to level 8 in five days with the cost of 4,200,000 elixir.

  • Hitpoints: 480
  • Damage Type: Area Splash
  • Targets: Any
  • Housing Space: 01
  • Brewing Time: 03 minutes
lightening spell level 8

Jump Spell

The laboratory has no upgrade for jump spell at th 11. It remains at level 3.

  • Spell Duration: 60.1 seconds
  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 6 minutes
jump spell level 3

Healing Spell

The laboratory has no upgrade for healing spell at th 11. It remains at level 7.

  • Total Troop Heal: 1800
  • Total Hero Heal: 990
  • Heal Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
healing spell level 7

Rage Spell

The laboratory has no upgrade for rage spell at th 11. It remains at level 5.

  • Speed Increase: 28
  • Damage Increase %: 170
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 6 minutes
rage spell level 5

Freeze Spell

The freeze spell takes five days and costs 6,000,000 elixir to upgrade to level 6.

  • Spell Duration: 5 seconds
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
freeze spell level 6

Clone Spell

It upgrades to level 5 which requires 4,000,000 elixir and takes three days twelve hours of upgrade time.

  • Cloned Capacity: 30
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 03
  • Brewing Time: 09 minutes
clone spell level 5

Invisibility Spell

Upgrading the spell factory to level 6 unlocks this spell. It upgrades to level 2 in four days costing 5,000,000 elixir.

  • Spell Duration: 4 seconds
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
invisibility spell level 2

Dark Spells

Poison Spell

It takes 35,000 dark elixir and four days to upgrade the poison spell to level 5.

  • Max Damage Per Second: 220
  • Speed Decrease: % 40
  • Attack Rate Decrease: % 55
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
poison spell level 5

Earthquake Spell

Upgrading it to level 5 costs 42,000 dark elixir and takes 5 days of upgrade time.

  • Damage: 29%
  • Radius: 4.7 tiles
  • Damage Type: Area Splash
  • Targets: Buildings & Walls
  • Favorite Target: Walls
  • Housing Space: 01
  • Brewing Time: 03 minutes
earthquake spell level 5

Bat Spell

Bat spell can be upgraded to level 4 in three days and twelve hours with the cost of 35,000 dark elixir.

  • Bat Count: 16
  • Effect Type: Area Splash
  • Targets: Defenses
  • Housing Space: 01
  • Brewing Time: 03 minutes
bat spell level 4

Skeleton Spell

Upgrading the skeleton spell to level 4 takes three days and costs 25,000 dark elixir.

  • Skeleton Count: 15
  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Brewing Time: 03 minutes
skeleton spell level 4

Haste Spell

It upgrades to level 5 with 38,500 dark elixir taking 4 days twelve hours of upgrade time.

  • Speed Increase: 52
  • Spell Duration: 30 sec
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
haste spell level 5

Buildings

Hero Hall

Hero Hall requires 5,000,000 elixirs and takes 6 days to upgrade to level 5. Eternal Tome placed beside the sword on the left side of the front door presents a newly unlocked hero the Grand Warden. The main door also has a golden border line after this upgrade.

  • Hitpoints: 3600

Helper Hut

This building has no upgrades and will remain the same at th11.

  • Hitpoints: 500
helper hut level 1

Builder’s Hut

Builder hut has no upgrades till town hall 11 and will remain at level 1 with the same look.

  • Hitpoints: 250
builder's hut level 1

Army Camp

Each army camp can upgrade to level 9 which costs 4,200,000 elixir and 4 days of upgrade time per camp. Rocks around the campfire blaze and an iron grill appeared on the fire.

  • Hitpoints: 600
  • Total Troop Capacity: 260
army camp level 9

Spell Factory

It costs 3,500,000 elixir and takes 5 days of upgrade time to reach level 6 which will unlock “Invisibility Spell”. The structure of its supports is rebuilt with silver and golden metal.

  • Hitpoints: 840
  • Spell Storage Capacity: 11
spell factory level 6

Laboratory

It costs 2,100,000 elixir and takes 2 days and 18 hours to reach level 9. The colors and the architecture of the building are now matching the town hall 11.

  • Hitpoints:1070
laboratory level 9

Barracks

Barrack takes 6 days with 6,500,000 elixir to upgrade to level 13, unlocking a new troop “Electro Dragon”. A rocky tower appears on the side of the barracks hut and a pair of antennas are placed on the roof.

  • Hitpoints: 980
barrack level 13

Clan Castle

The clan castle level 7 upgrade costs 5,500,000 elixir and 4 days and 12 hours to upgrade. Treasury has increased to 3,200,000 gold/elixir and 16,000 dark elixir. Reinforcement added a spell and a siege machine. The look is changed with larger gates, silver pillars, and bold golden strips.

  • Hitpoints: 4000
  • Troop Capacity: 35
  • Spell Storage Capacity: 2
  • Siege Machine Capacity: 1
clan castle level 7

Blacksmith

This building upgrades to level 4 taking 4 days and 3,000,000 gold to upgrade. No visual change appears on the building after upgrading.  It also unlocks equipments for Grand Warden includes “Eternal Tome”, “Life Gem” & “Rage Gem”. It is a very important building for the best Clash of Clans layouts th11.

  • Hitpoints: 1000
  • Shiny Ore Storage Capacity: 25,000
  • Glory Ore Storage Capacity: 2,500
  • Starry Ore Storage Capacity: 500
blacksmith level 4

Dark Barracks

Upgrade the dark barracks to level 8 and unlock “Ice Golem” which costs 7,000,000 elixir and takes 6 days. The hut is rebuilt like its starting levels with the addition of ice freezing its bottom.

  • Hitpoints: 850
dark barrack level 8

Dark Spell Factory

No upgrades. It looks the same as the dark spell factory of level 5 at town hall 10. No change in visual appearance.

  • Hitpoints: 840
  • Spell Storage Capacity: 11
dark spell factory level 5

Defenses

Archer Tower

Archer tower upgrades to level 15 with the cost of 2,500,000 gold and takes a day to upgrade. The top of the tower became more shiny and the pillars got additional covering and holders.

  • Hitpoints: 1230
  • Damage Per Second: 85
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
archer tower level 15

Wizard Tower

Wizard tower upgrades to level 10 in two days twelve hours which costs 3,000,000 gold. It designs the tower with white marble and changes can also be seen in the dress of the wizard standing on its top.

  • Hitpoints: 1900
  • Damage Per Second: 62
  • Range: 7 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
wizard tower level 10

Cannon

Upgrading the cannon to level 15 costs 2,500,000 gold and takes a day of upgrade time. Its bigger tank has a golden and ash-gray texture that seems to be floating on magma inside the base of white and golden pillars.

  • Hitpoints: 1500
  • Damage Per Second: 105
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground
cannon level 15

Mortar

The mortar upgrade to level 10 takes 3,500,000 gold and 2 days of upgrade time. It is redesigned according to the th 11 theme with a shiny white barrel, golden sharp pins, and red stripes. Its carriage is joined with a big golden chain.

  • Hitpoints: 1100
  • Damage Per Second: 30
  • Range: 4-11 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
mortar level 10

Air Defense

The air defense takes three days with 3,400,000 gold to upgrade to level 9. The fire-crackers became larger and looked like rockets placed on a golden stand 

  • Hitpoints: 1300
  • Damage Per Second: 360
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Air
air defence level 9

Air Sweeper

An air sweeper upgrades to its max level, (level 7) with the cost of 3,400,000 gold in three days. The supports of the table turned white marble with shiny golden sharp-pointed pins. 

  • Hitpoints: 1050
  • Push Strength: 4.0 Tiles
  • Range: 1-15 Tiles
  • Targets: Air
air sweeper level 7

Hidden Tesla

The Hidden Tesla upgrades to level 9 which costs 2,500,000 gold and takes 3 days. Transmitters are joined into a single bigger electric generator and bushings terminals are hanging with it.

  • Hitpoints: 900
  • Damage Per Second: 110
  • Range: 7 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
hidden tesla level 9

Bomb Tower

It can be upgraded to level 6 in three days by spending 3,000,000 gold which will cover its pillars with a thick golden metallic sheet having pins on it.

  • Hitpoints: 1300
  • Damage Per Second: 56
  • Damage When Destroyed: 350
  • Range: 6 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
bomb tower level 6

X-bow

The x-bow can upgrade to level 5 spending 3,900,000 gold in 4 days of upgrade time. Some simple changes appear on its base.

  • Hitpoints: 3100
  • Damage Per Second: 95
  • Range: 14 Tiles
  • Damage Type: Single Target
  • Targets: Ground

Air Mode

  • Damage Per Second: 95
  • Range: 11.5 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
x-bow level 5

Inferno Tower

It can be upgraded to level 5 in 5 days with the cost of 4,200,000 gold. Boundaries around the fireball turn white and the bottom base is built with dark gray stones joined with the top by a golden chain.

  • Hitpoints: 2700
  • Damage Per Second: 50-1500
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air

Multiple Mode

  • Damage Per Second: 50
  • Number of Targets: 5
  • Range: 10 Tiles
  • Damage type: Multiple targets
  • Targets: Ground & Air
inferno tower level 5

Eagle Artillery

Townhall 11 unlocks a new defense which takes 5 days to upgrade to level 2 with a cost of 8,000,000 gold. Its colors also present th 11 theme.

  • Hitpoints: 4400
  • Damage Per Hit: 250
  • Shockwave Damage: 25
  • Range: 7-50 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
eagle artillery level 2

Walls

Upgrading walls to level 12 costs 1,000,000 gold/elixir per wall unit. They are built of smooth white marble with a shiny golden border line at the bottom and a tiled surface base. After upgrading the walls your village will get an amazing look.

  • Hitpoints: 7000
walls level 12

Resources at TH11 Base

Elixir Collector

Upgrading the elixir collector to level 14 costs 800,000 gold and takes a day and 16 hours to remove the grill and rebuild the base with gray rocks after the upgrade.

  • Hitpoints: 1180
  • Production Rate: 5600 Elixir Per Hour
  • Capacity: 300,000 Elixir
elixir collector level 14

Elixir Storage

A light gray round frame with golden dots appears on the glass dome of Elixir storage upgrading it to level 12 which costs 1,000,000 gold and takes one day of upgrade time.

  • Hitpoints: 2500
  • Storage Capacity: 2,000,000 Elixir
elixir storage level 12

Gold Mine

Spend 800,000 elixir to upgrade the gold mine to level 14 and see the difference after a day and 16 hours. The structure is built with different marbles and a device is fixed to the top with belts.

  • Hitpoints: 1180
  • Production Rate: 5600 Gold Per Hour
  • Capacity: 300,000 Gold
gold mine level 14

Gold Storage

A base is built with different gray marbles and a golden lock appears on it after upgrading the gold Storage to level 12 which costs 1,000,000 elixir and takes one day of upgrade time.

  • Hitpoints: 2500
  • Storage Capacity: 2,000,000 Gold
gold storage level 12

Dark Elixir Drill

Dark elixir drill can upgrade to level 8 by taking 4 days of upgrade time with 3,000,000 elixir. The colors of pins and nuts are converted after the upgrade.

  • Hitpoints: 1380
  • Production Rate: 140 Dark Elixir Per Hour
  • Capacity: 3000
dark elixir drill level 8

Dark Elixir Storage

No upgrades. It looks the same as the dark elixir storage in the town halls 9 and 10. No change in visual appearance.

  • Hitpoints: 3200
  • Storage Capacity: 180,000
dark elixir storage level 6

Traps

Bomb

Upgrading a bomb to level 8 takes 12 hours with a cost of 1,100,000 gold. There is no visual change after the upgrade.

  • Damage: 92
  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 1.5 Tiles
bomb level 8

Air Bomb

Each air bomb takes 12 hours to upgrade to level 5 which costs 1,100,000 gold. The gear wheels in its base turned golden after upgrading.

  • Damage: 208
  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 4 Tiles
air bomb level 5

Giant Bomb

A giant bomb can upgrade to level 5 in 18 hours which costs 2,000,000 gold coins. The bomb tied in it upgraded and the barrels got golden strips with sharp pins.

  • Damage: 275
  • Area of Effect: 4 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 2 Tiles
giant bomb level 5

Skeleton Trap

Already at max level 4 at th10. No more upgrades. It looks the same as the skeleton trap of the town hall 10. No change in visual appearance.

  • Spawned Units: 5
  • Damage Type: Single Target
  • Targets: Ground
  • Trigger Radius: 5 Tiles
skeleton trap level 4

Spring Trap

Already reached its maximum level 5 at th10. No more upgrades. It looks the same as the spring trap of the town hall 10. No change in visual appearance.

  • Spring Capacity: 18
  • Trigger Radius: 0.8 Tiles
spring trap level 5

Seeking Air Mine

No upgrades are available. It looks the same as the seeking air mine of the town hall 10. No change in visual appearance.

  • Damage: 2100
  • Damage Type: Single Target
  • Trigger Radius: 4 Tiles
seeking air mine level 3

Tornado Trap

A new trap is unlocked by th 11 and it can be upgraded to level 2 by spending 2,800,000 gold in two days. 

  • Damage Per Second: 8
  • Area of Effect: 3 Tiles
  • Effect duration: 6 seconds
  • Damage Type: Area Splash
  • Trigger Radius: 3 Tiles
tornado trap level 2

frequently asked questions

TH11 unlocks the third coc hero Grand Warden, a new defense “Eagle Artillery, and a new trap Tornado Trap. Townhall 11 unlocks a total of the following buildings:

  • New Grand Warden 
  • New Eagle Artillery 
  • New Tornado Trap
  • 1 Cannon
  • 1 Archer Tower
  • 25 Walls
  • 1 Wizard Tower
  • 1 X-Bow
  • New Electro Dragon
  • New Ice Golem
  • New Invisibility Spell
  • New Eternal Tome
  • New Life Gem
  • New Rage Gem

Max Level of Barbarian King at Townhall 11 is 50 with 4,845 hitpoints.

Max Level of Archer Queen at Townhall 11 is 50 with 1,606 hitpoints.

Max Level of Minion Prince at Townhall 11 is 30 with 2,418 hitpoints.

Max Level of Grand Warden at Townhall 11 is 20 with 1,275 hitpoints.

It costs 4M Gold and takes 2 days and 18 hours to upgrade the town hall to level 11.

Electro Dragon, Ice Golem, and Invisibility Spell are unlocked at the COC TH11 base.

Eternal Tome, Life Gem, and Rage Gem will unlock at th11. These equipments are for the hero Grand Warden.

Super Troops are the fresh content at town hall 11. Four super troops are available at townhall 11 such as Super Barbarian, Super Archer, Sneaky Goblin, and Super Wall Breaker.

Conclusion

You can design Clash of Clans bases th11 or download/copy our latest and best base of townhall 11 using the link. We have designed th11 layouts of farming, hybrid, defense, progress, war, CWL, and anti-everything layouts for you.

References

All these stats are taken from townhall 11 of the official Clash of Clans game. We have attached some screenshots of how we have collected the data. We recheck all the content again when Clash of Clans launches new updates and provide you with new and updated stats. 

For example, We have changed the hitpoints, damage per seconds, and damage per hits of Wizard Tower, Eagle Artillery, Inferno Tower, Archer Tower, X-Bow, Cannon, Hog Rider, Bowler, Valkyrie, Golem and Witch.

Data on this page is the most trusted and authentic because it is collected directly from the game itself, not from any third party. Here are the screenshots from the game ( the source from which we collect the data).

Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing Clash of Clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.

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