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clash of clans Bases TH12

Upgrade townhall to level 12 by spending 6,000,000 gold and see the difference in 4 days and 6 hours which unlocks a new building “Workshop”, troops, and many other upgrades. Clash of clans bases th12 has more things than th11.

The townhall has a blue-colored building on a raven-gray marble base floating on a lagoon, a blue flag on the roof, and a weapon “Giga Tesla” hidden inside for the first time. Copy the best COC layout for TH 12 bases.

Town Hall 12

A town hall that will literally shock you!

Best TH 12 Bases with Links for COC Clash of Clans 2024

If you are designing your th12 COC layout, then it’s very important to know about every building, defense, and all other things available on th12 . Because these things are used in designing the th12 layouts. We have covered all the max levels of th12 buildings, their hit points, and other stats as well.

Note: TH12 stands for townhall 12, and coc stands for Clash of Clans.

Videos

Unlocks of Town Hall 12

workshop level 3

New Workshop

hidden tesla level 10

1 Hidden Tesla

inferno tower level 6

1 Inferno Tower

spring trap level 5

2 Spring Traps

giant bomb level 5

1 Giant Bomb

air bomb level 6

1 Air Bomb

seeking air mine level 3

1 Seeking Air Mine

Giga Tesla (Townhall 12)

  • Max level of GIGA tesla at th12.
Level Damage Per Sec Damage On Destroy Hitpoints
Level 1
120
-
2
Level 2
140
-
2
Level 3
140
-
3
Level 4
160
-
3
Level 5
160
1000
4

Buildings of Clash of clans bases th12

Here is the list of max levels of all buildings on th12.

  • Max level of army camp at th12.
  • Max level of barracks at th12.
  • Max level of laboratory at th12.
  • Max level of clan castle at th12.
  • Max level of spell factory at th12.
  • Max level of dark barracks at th12.
  • Max level of blacksmith at th12.
  • Max level of dark spell factory at th12.
  • Max level of workshop at th12.
Name Max Level Hitpoints
Town Hall
Level 12
7500
Army Camp
Level 10
700
Barracks
Level 14
1050
Laboratory
Level 10
1140
Clan Castle
Level 8
4400
Spell Factory
Level 6
840
Dark Barracks
Level 9
900
Blacksmith
Level 5
1100
Dark Spell Factory
Level 6
950
Workshop
Level 3
1200

Defenses

Here is the list of max level of all defenses on th12.

  • Max level of walls at th12.
  • Max level of archer tower at th12.
  • Max level of cannon at th12.
  • Max level of mortar at th12.
  • Max level of air defense at th12.
  • Max level of wizard tower at th12.
  • Max level of air sweeper at th12.
  • Max level of hidden tesla at th12.
  • Max level of Bomb Tower at th12.
  • Max level of x-bow at th12
  • Max level of inferno tower at th12.
  • Max level of eagle artillery at th12.
Name Max Level Hitpoints
Walls
Level 13
9000
Archer Tower
Level 17
1410
Cannon
Level 17
1740
Mortar
Level 12
1500
Air Defense
Level 10
1400
Wizard Tower
Level 11
2240
Air Sweeper
Level 7
1050
Hidden Tesla
Level 10
980
Bomb Tower
Level 7
1600
X-bow
Level 6
3400
Inferno Tower
Level 6
3000
Eagle Artillery
Level 3
4800

Traps

Here is the list of max levels of all traps on th12.

  • Max level of bomb at th12.
  • Max level of spring trap at th12.
  • Max level of air bomb at the th12.
  • Max level of giant bomb at th12.
  • Max level of seeking air mine at th12.
  • Max level of skeleton trap at th12.
  • Max level of tornado trap at th12.
Name Max Level Damage
Bomb
Level 8
92
Spring Trap
Level 5
18 (spring capacity)
Air Bomb
Level 6
232
Giant Bomb
Level 5
275
Seeking Air Mine
Level 3
2100
Skeleton Trap
Level 4
5 (spawned units)
Tornado Trap
Level 3
8 (damage per sec)

Resources

Here is the list of max levels of all resources on th12.

  • Max level of elixir collector at th12.
  • Max level of elixir storage at th12.
  • Max level of gold mine at th12.
  • Max level of gold storage at th12.
  • Max level of dark elixir drill at th12.
  • Max level of dark elixir storage at th12.
Name Max Level Hitpoints
Elixir Collector
Level 15
1280
Elixir Storage
Level 13
2900
Gold Mine
Level 15
1280
Gold Storage
Level 13
2900
Dark Elixir Drill
Level 9
1480
Dark Elixir Storage
Level 7
3500

Troops

Here is the list of max levels of all army/troops on th12.

  • Max level of barbarian at th12.
  • Max level of archer at th12.
  • Max level of giant at th12.
  • Max level of goblin at th12.
  • Max level of wall breaker at th12.
  • Max level of balloon at th12.
  • Max level of wizard at th12.
  • Max level of healer at th12.
  • Max level of pekka at th12.
  • Max level of dragon at th12.
  • Max level of baby dragon at th12.
  • Max level of miner at th12.
  • Max level of electro dragon at th12.
  • Max level of yeti at th12.
Name Max Level Hitpoints
Barbarian
Level 9
230
Archer
Level 9
56
Giant
Level 9
1850
Goblin
Level 8
126
Wall Breaker
Level 8
92
Balloon
Level 8
840
Wizard
Level 9
230
Healer
Level 5
1500
Dragon
Level 7
3900
P.E.K.K.A
Level 8
6300
Baby Dragon
Level 6
1700
Miner
Level 6
900
Electro Dragon
Level 3
4200
Yeti
Level 2
3200

Spells

Here is the list of max level of spells on th12.

  • Max level of lightning spell at th12.
  • Max level of healing spell at th12.
  • Max level of rage spell at th12.
  • Max level of jump spell at th12.
  • Max level of freeze spell at th12.
  • Max level of clone spell at th12.
  • Max level of Invisibility spell at th12.
Name Max Level Ability
Lightning Spell
Level 9
560 (damage)
Healing Spell
Level 7
1800 (total troop heal)
Rage Spell
Level 6
30 (speed increase)
Jump Spell
Level 3
60.1 (spell duration)
Freeze Spell
Level 7
5.5 (spell duration)
Clone Spell
Level 5
30 (cloned capacity)
Invisibility Spell
Level 3
4.25 (speed duration)

Dark Spells

Here is the list of max level of dark spells on th12.

  • Max level of poison spell at th12.
  • Max level of earthquake spell at th12.
  • Max level of haste spell at th12.
  • Max level of skeleton spell at th12.
  • Max level of bat spell at th12.
  • Max level of overgrowth spell at th12.
Name Max Level Ability
Poison Spell
Level 6
260 (max damage per sec)
Earthquake Spell
Level 5
29% (damage)
Haste Spell
Level 5
52 (speed increase)
Skeleton Spell
Level 6
17 (skeleton count)
Bat Spell
Level 5
21 (bat count)
Overgrowth Spell
Level 2
24 sec (spell duration)

Heroes

Here is the list of max level of heroes on th12.

  • Max level of barbarian king at th12.
  • Max level of archer queen at th12.
  • Max level of grand warden at th12.
Name Max Level Hitpoints
Barbarian King
Level 65
7024
Archer queen
Level 65
2330
Grand Warden
Level 40
1904

Barbarian King Equipments

Here is the list of max level of barbarian king equipments on th12.

  • Max level of barbarian puppet at th12.
  • Max level of rage vial at th12.
  • Max level of earthquake boots at th12.
  • Max level of vampstache at th12.
Name Max Level Hitpoint Increase
Barbarian Puppet
Level 15
1932
Rage Vial
Level 15
1590 (Health Recovery)
Earthquake Boots
Level 15
1449
Vampstache
Level 15
250 (Healing Per Hit)

Archer Queen Equipments

Here is the list of max level of archer queen equipments on th12.

  • Max level of archer puppet at th12.
  • Max level of invisibility vial at th12.
  • Max level of giant arrow at th12.
  • Max level of healer puppet at th12.
Name Max Level Hitpoint Increase
Archer Puppet
Level 15
380 (Health Recovery)
Invisibility Vial
Level 15
580
Giant Arrow
Level 15
454
Healer Puppet
Level 15
756

Grand Warden Equipments

Here is the list of max level of grand warden equipments on th12.

  • Max level of eternal tome at th12.
  • Max level of life gem at th12.
  • Max level of rage gem at th12.
Name Max Level Hitpoint Increase
Eternal Tome
Level 15
9 sec(Ability Duration)
Life Gem
Level 15
396
Rage Gem
Level 15
45% (Damage Increase)

Super Troops

Here is the list of max level of super troops on th12.

  • Max level of super barbarian at th12.
  • Max level of super archer at th12.
  • Max level of sneaky goblin at th12.
  • Max level of super wall breaker at th12.
  • Max level of super giant at th12.
  • Max level of rocket balloon at th12.
  • Max level of super wizard at th12.
  • Max level of super dragon at th12.
  • Max level of inferno dragon at th12.
  • Max level of super minion at th12.
  • Max level of super valkyrie at th12.
  • Max level of super witch at th12.
  • Max level of ice hound at th12.
  • Max level of super bowler at th12.
Name Max Level Hitpoints
Super Barbarian
Level 9
1100
Super Archer
Level 9
510
Sneaky Goblin
Level 8
320
Super Wall Breaker
Level 8
400
Super Giant
Level 9
4000
Rocket Balloon
Level 8
840
Super Wizard
Level 9
450
Super Dragon
Level 7
6100
Inferno Dragon
Level 6
1900
Super Minion
Level 8
1500
Super Valkyrie
Level 7
2400
Super Witch
Level 5
3200
Ice Hound
Level 5
9500
Super Bowler
Level 4
1600

Siege Machines

Here is the list of max level of siege machines on th12.

  • Max level of wall wrecker at th12.
  • Max level of battle blimp at th12.
  • Max level of stone slammer at th12.
Name Max Level Hitpoints
Wall Wrecker
Level 3
6500
Battle Blimp
Level 3
4000
Stone Slammer
Level 3
6200

Dark Army

Here is the list of max level of dark army on th12.

  • Max level of golem at th12
  • Max level of minion at th12.
  • Max level of hog rider at th12.
  • Max level of valkyrie at th12.
  • Max level of witch at th12.
  • Max level of lava hound at th12.
  • Max level of bowler at th12.
  • Max level of ice golem at th12.
  • Max level of headhunter at th12.
Name Max Level Hitpoints
Minion
Level 8
96
Hog Rider
Level 9
890
Valkyrie
Level 7
1650
Golem
Level 9
7500
Witch
Level 5
480
Lava Hound
Level 5
7600
Bowler
Level 4
420
Ice Golem
Level 5
3400
headhunter
Level 2
400

Army

Barbarian

Barbarian upgrades to level 9 in three days costing 5,000,000 elixir. He wore golden metallic bands on his elbows with sharp pins, a golden clamp having pins appear on his helmet, and the horns become longer by this upgrade.

  • Damage Per Second: 38
  • Training Time: 05 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 16
barbarian level 9

Archer

Archer upgrades to level 9 with the cost of 5,600,000 elixir taking three days. Her crown got a blue diamond and her tippet also turned blue with a golden border on its bottom presenting the townhall 12.

  • Damage Per Second: 31
  • Training Time: 06 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 01
  • Movement Speed: 24
archer level 9

Giant

Giant level 9 requires three days and twelve hours with the cost of 5,600,000 elixir. After this upgrade, golden spikes on his cuffs transform into copper buttons and he wears copper pauldrons. Now he seems to be dressed up for a big war.

  • Damage Per Second: 70
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 12
giant level 9

Goblin

Upgrading the goblin to level 8 requires 5,600,000 elixir and four days of upgrade time. He takes off the golden cuffs, his hair color turns darker, and his trove bag has a white skull printed on the black surface.

  • Damage Per Second: 62
  • Training Time: 07 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Resources (Damage x2)
  • Housing Space: 01
  • Movement Speed: 32
goblin level 8

Wall Breaker

Upgrading the wall breaker to level 8 takes three days. which costs 6,500,000 elixir. No visual change appears with this upgrade and it looks the same as level 7.

  • Damage When Destroyed: 42
  • Damage: 75
  • Training Time: 15 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Targets: Walls (Damage x40)
  • Housing Space: 02
  • Movement Speed: 24
wall breaker level 8

Balloon

Balloon upgrades to level 8 with 7,000,000 elixir taking five days and six hours of upgrade time. Spikes disappear from the basket, silver-colored sharp pins arrive on the patches of the balloon, and the balloon turns red at level 8.

  • Damage When Destroyed: 268
  • Damage Per Second: 236
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 10
balloon level 8

Wizard

It requires 5,800,000 elixir to upgrade the wizard to level 9 which takes five days and six hours. His coat turns light purple and the border on it again turns golden after the upgrade.

  • Damage Per Second: 230
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 04
  • Movement Speed: 16
wizard level 9

Healer

The laboratory has no new research for Healer. She will remain at her level 5 at th 12 and looks the same as at th 11. Also no visual change.

  • Heal: 72
  • Training Time: 2 minutes
  • Hero Heal: 48
  • Heal Type: Area Splash
  • Targets: Ground
  • Housing Space: 14
  • Movement Speed: 16
healer level 5

Dragon

It requires 6,300,000 elixir and takes five days and twelve hours to upgrade to level 7. The whole dragon has changed its color to rusty red with antique color spines and horns and fire can be seen on its tail.

  • Damage Per Second: 310
  • Training Time: 03 minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 16
dragon level 7

P.E.K.K.A

Pekka upgrades to level 8 in six days which costs 7,000,000 elixir. It turns violet and its horns and the edges of its weapons turn sky blue.

  • Damage Per Second: 610
  • Training Time: 03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 25
  • Movement Speed: 16
peeka level 8

Baby Dragon

Baby dragon costs 5,500,000 elixir taking six days and six hours to upgrade to level 6. Its tongue turns purple and its horns, spines, and wings turn blue presenting th 12.

  • Damage Per Second: 125
  • Training Time: 01 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 10
  • Enraged Bonus Damage: x2
  • Movement Speed: 20
baby dragon level 6

Miner

Upgrading Miner to level 6 requires 5,800,000 elixir and takes six days of upgrade time. He doesn’t change his appearance and looks like level 5.

  • Damage Per Second: 120
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 32
miner level 6

Electro Dragon

It upgrades to level 3 with 7,000,000 elixir taking five days and twelve hours of upgrade time. It looks the same as levels 1 and 2.

  • Damage When Destroyed: 510
  • Damage Per Second: 300
  • Training Time: 06 minutes
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 30
  • Movement Speed: 13
electro dragon level 3

Yeti

Barracks level 14 unlocks “Yeti” which upgrades to level 2 with 7,000,000 elixir taking six days of upgrade time. It carries a basket on its back in which he has many little yetimites that are also visible from the barracks’ top window.

  • Damage Per Second: 250
  • Spawned Units: 09
  • Training Time: 03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 18
  • Movement Speed: 12

Yetimite level 2

  • Hitpoints: 350
  • Damage: 64
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Favorite Target: Defenses (damage x4)
  • Movement Speed: 24
yeti level 2

Dark Army

Minion

Minion upgrades to level 8 with 95,000 dark elixir and takes five days of upgrade time. It has the same look as level 7 from th 11.

  • Damage Per Second: 62
  • Training Time: 18 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 02
  • Movement Speed: 32
minion level 8

Hog Rider

It costs 100,000 dark elixir to upgrade to level 9 taking five days. After upgrading his hammer turned black with a double layer of gold.

  • Damage Per Second: 161
  • Training Time: 45 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 24
hog rider level 9

Valkyrie

The laboratory takes five days and six hours to upgrade Valkyrie to level 7 which costs 110,000 dark elixir. Her crown has wings on both sides and yes the “V” on it shows the five levels of townhall 12’s giga tesla.

  • Damage Per Second: 178
  • Training Time: 1 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 08
  • Movement Speed: 24
valkyrie level 7

Golem

Golem requires 125,000 dark elixir taking 6 days and twelve hours to upgrade to level 9. The whole golem turned purple and its crystals turned dark purple with this upgrade.

  • Damage When Destroyed: 750
  • Damage Per Second: 75
  • Spawned Units:03
  • Training Time: 05 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 30
  • Movement Speed: 12

Golemite level 9

  • Hitpoints: 1500
  • Damage When Destroyed: 150
  • Damage Per Second: 15
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Movement Speed: 12
golem level 9

Witch

Witch upgrades to level 5 with the cost of 125,000 dark elixir taking 7 days and 12 hours. A purple jewel appears on her forehead and the horns of the skull on her magic stick also turn pink at level 5.

  • Damage Per Second: 180
  • Max Summoned Units:14
  • Training Time: 02 Minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 12
  • Movement Speed: 12

Skeleton level 1

  • Hitpoints: 30
  • Damage Per Second: 25
  • Damage Type: Single Target
  • Targets: Ground
  • Movement Speed: 24
witch level 5

Lava Hound

It requires 120,000 dark elixir and takes seven days to upgrade the lava hound to level 5. Its color turns black and its spines and wings turn mud brown after upgrading to level 5.

  • Damage When Destroyed: 300
  • Damage Per Second: 18
  • Spawned Units: 16
  • Training Time: 05 Minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Air Defenses
  • Housing Space: 30
  • Movement Speed: 20

Lava Pup level 1

  • Hitpoints: 50
  • Damage Per Second: 35
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Movement Speed: 32
lava hound level 5

Headhunter

Dark barracks level 9 unlocks “Headhunter” which upgrades to level 2 with 115,000 dark elixir taking nine days of upgrade time.

  • Speed Decrease: % 42
  • Attack Rate Decrease: % 60
  • Damage Per Second: 115
  • Training Time: 01 minute
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Favorite Target: Heroes (Damage x4)
  • Housing Space: 06
  • Movement Speed: 24
head hunter level 2

Ice Golem

It upgrades to level 5 with 125,000 dark elixir in six days and twelve hours. The size of its middle ice ball increases and its color becomes a bit darker after the upgrade. 

  • Damage Per Second: 40
  • Freeze on destroyed: 7 sec
  • Training Time: 02 minutes 30 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 15
  • Movement Speed: 12
ice golem level 5

Bowler

It upgrades to level 4 in five days which costs 125,000 dark elixir. After the upgrade, the thorns on its big rock turned mustard.

  • Damage Per Second: 90
  • Training Time: 01 minute
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 14
bowler level 4

Spells

Lightning Spell

Upgrading the lightning spell to level 9 costs 6,300,000 elixir taking seven days.

  • Damage Type: Area Splash
  • Targets: Any
  • Housing Space: 01
  • Brewing Time: 03 minutes
lightning spell level 9

Healing Spell

The laboratory has no upgrade for healing spell at th 12. It remains at level 7.

  • Total Hero Heal: 990
  • Heal Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
healing spell level 7

Rage Spell

The laboratory upgrades the rage spell to level 6 which costs 7,000,000 elixir and takes 6 days of upgrade time. This is the maximum level of rage spell.

  • Damage Increase %: 180
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
rage spell level 6

Jump Spell

The laboratory has no upgrade for jump spell at th 12. It remains at level 3.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 6 minutes
jump spell level 3

Freeze Spell

Freeze spell takes seven days to upgrade to level 7 which costs 7,000,000 elixir. This is the maximum level of the freeze spell.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
freeze spell level 7

Clone Spell

The laboratory has no upgrade for clone spell at th 12. It remains at level 5.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 03
  • Brewing Time: 09 minutes
clone spell level 5

Invisibility Spell

Upgrading the invisibility spell to level 3 takes six days and costs 7,500,000 elixir.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
invisibility spell level 3

Dark Spells

Poison Spell

It costs 110,000 dark elixir and takes six days and six hours to upgrade the poison spell to level 6.

  • Speed Decrease:  42%
  • Attack Rate Decrease:  60%
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
poison spell level 6

Earthquake Spell

The earthquake spell has reached its max level at th 11. It will remain at level 5.

  • Radius: 4.7 tiles
  • Damage Type: Area Splash
  • Targets: Buildings & Walls
  • Favorite Target: Walls
  • Housing Space: 01
  • Brewing Time: 03 minutes
earthquake spell level 5

Haste Spell

The haste spell has reached its max level at th 11. It will remain at level 5.

  • Spell Duration: 30 sec
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
haste spell level 5

Skeleton Spell

Upgrading the skeleton spell to level 6 requires five days and twelve hours with the cost of 100,000 dark elixir.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Brewing Time: 03 minutes
skeleton spell level 6

Bat Spell

The bat spell upgrades to level 5 in six days with the cost of 95,000 dark elixir.

  • Effect Type: Area Splash
  • Targets: Defenses
  • Housing Space: 01
  • Brewing Time: 03 minutes
bat spell level 5

Overgrowth Spell

Upgrading the dark spell factory to level 6 at th 12 unlocks this spell. It upgrades to level 2 in 10 days and requires 125,000 dark elixir.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 06 minutes
over growth spell level 2

Siege Machines

Wall Wrecker

This first siege machine unlocks when the workshop is built in the home village th 12. The laboratory researches for 5 days and upgrade it to level 3 with 5,000,000 elixir. Its wooden base converted to metallic and it has spikes and rounded horns on its front face.

  • Damage per second: 350
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Walls (damage x10)
  • Housing Space: 01
  • Movement Speed: 12
wall wrecker level 3

Battle Blimp

It unlocks with the upgrade of the workshop to level 2. It also upgrades to level 3 in 5 days which costs 5,000,000 elixir. The wooden patches above the boxes on both sides are converted to metallic sheets and a new metallic rod appears on its face.

  • Damage when destroyed: 900
  • Damage: 270
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 18
battle blimp level 3

Stone Slammer

Workshop level 3 unlocks “Stone Slammer” which upgrades with 5,000,000 elixir taking 5 days. Knots of the ropes on the top of the balloon got golden clamps and the metallic strips around the supports of its basket turned golden after upgrading to level 3.

  • Damage when destroyed: 500
  • Damage per second: 600
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 01
  • Movement Speed: 16
stone slammer level 3

Heroes

barbarian king

Barbarian King

archer queen

Archer Queen

grand warden

Grand Warden

Buildings

Army Camp

An army camp can upgrade to level 10 which costs 5,700,000 elixir and 8 days and 18 hours upgrade time per camp. The army camp’s look changed after the upgrade by which the surface has light peach stones and the campfire has a metallic boundary.

  • Total Troop Capacity: 280
army camp level 10

Spell Factory

The spell factory upgrades to level 6 by spending 5,000,000 elixir and taking 8 days of upgrade time.

  • Spell Storage Capacity: 11
spell factory level 6

Laboratory

It takes 3,800,000 elixir and 4 days to reach level 10. A large golden screw is spinning on the top of the laboratory and the building color is changed after the upgrade.
laborartory Level 10

Barracks

Barracks takes 9 days with 8,000,000 elixir to upgrade to level 14, unlocking a new troop “Yeti”. Little creatures can be seen from the window on the top of the barracks hut and a bucket is placed beside the door.
barrack level 14

Clan Castle

The clan castle level 8 upgrade costs 8,000,000 elixir and takes 8 days to upgrade. The color and texture of the building are transformed according to the TH 12 theme. Treasury has increased to 3,600,000 gold/elixir and 18,000 dark elixir. Reinforcement increased to 40 housing spaces.

  • Troop Capacity: 40
  • Spell Storage Capacity: 2
  • Siege Machine Capacity: 1
clan castle level 8

Blacksmith

This building upgrade to level 5 costs 5,500,000 gold and takes 5 days to upgrade. It unlocked new equipment “Healer Puppet” and a square iron piece is fixed on the roof.

  • Shiny Ore Storage Capacity: 30,000
  • Glory Ore Storage Capacity: 3000
  • Starry Ore Storage Capacity: 600
blacksmith level 5

Dark Spell Factory

Dark spell factory upgrades to its max level 6 in 8 days with 5,000,000 elixir and unlocks a new “Overgrowth Spell”. It’s dark supports got golden rods and sharp-pointed pins after upgrading to this level. The silver nuts on its bowl also turned golden.  It is a very important building for the best Clash of Clans layouts th12.

  • Spell Storage Capacity: 11
Dark Spell Factory level 6

Workshop

A new building is unlocked at townhall 12 that can be upgraded to level 3 in 7 days with 7,000,000 elixir which unlocks “Battle Blimp ” and “Stone Slammer ”. It has a crane, some balloons and rocks tied with rope, and some machine diagrams drawn on pages.

  • Siege Machine Capacity: 3
workshop level 3

Dark Barracks

Upgrade the dark barracks to level 9 which costs 9,000,000 elixir and takes 10 days of upgrade time and unlock “Headhunter”. A big black cooking pot and glass jar are placed beside the dark barrack Hut and cards on its roof are the visual changes after upgrading.

dark barack level 9

Defenses

Archer Tower

Archer tower upgrades to level 17 with the cost of 6,100,000 gold and takes three days to upgrade. The tower transformed its texture with blue pillars, golden strips and bolts, black coils joining the base, and a metallic top roof. The hair color of the archer again turned pink.

  • Damage Per Second: 110
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
archer tower level 17

Wizard Tower

Wizard tower upgrades to level 11 in 4 days which costs 5,000,000 gold. The pillars of the tower are raven-gray and golden and a purple pattern appeared on the top roof.

  • Damage Per Second: 70
  • Range: 7 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
wizard tower level 11

Cannon

After upgrading the cannon to level 17, its base turned blue with a golden borderline and raven-gray supports. Its metallic tank has a golden band around the muzzle with bigger pins. It costs 5,000,000 gold and takes two days of upgrade time.

  • Damage Per Second: 125
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground
cannon level 17

Mortar

The mortar upgrade to level 12 in 3 days and 12 hours which costs 6,500,000 Gold. Its carriage became broader and golden holders appeared on both sides. The chain disappeared and a golden wide band with sharp pins rolled around the muzzle.

  • Damage Per Second: 38
  • Range: 4-11 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
mortar level 12

Air Defense

The air defense takes 2 days with 5,000,000 gold to upgrade to level 10. The rockets became, base turned ash-gray, and the container is blue now presenting the th 12 theme.

  • Damage Per Second: 400
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Air
air defence level 10

Air Sweeper

Already reached its maximum level 7 at TH11. No more upgrades. It looks the same as the air sweeper of the town hall 11. No change in visual appearance.

  • Push Strength: 3.6 Tiles
  • Range: 1-15 Tiles
  • Targets: Air
air sweeper level 7

Hidden Tesla

The hidden tesla upgrades to level 10 cost 5,000,000 gold taking 3 days and 12 hours of upgrade time. The tower is reconstructed properly with golden rods and the transmitter is replaced by a silver globe to emit current.

  • Damage Per Second: 120
  • Range: 7 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
hidden tesla level 10

Bomb Tower

The bomb tower can upgrade to level 7 in 4 days and 12 hours by spending 6,000,000 gold. The tower is rebuilt with metallic sheets and rods presenting the colors of th 12.

  • Damage Per Second: 64
  • Damage When Destroyed: 400
  • Range: 6 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
bomb tower level 7

X-bow

The x-bow upgrades to level 6 with 6,800,000 gold in 8 days and 12 hours. Its dark gray metallic base is shining and violet color can be seen under its structure.

  • Damage Per Second: 130
  • Range: 14 Tiles
  • Damage Type: Single Target
  • Targets: Ground

Ground and air

  • Damage Per Second: 130
  • Range: 11.5 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
x-bow level 6

Inferno Tower

Inferno tower upgrades to level 6 with the cost of 6,500,000 gold taking 7 days of upgrade time. The pillar has golden and gray covers and lava can be seen flowing from the top fireball to the bottom of its base.

  • Damage Per Second: 70-1800
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air

Multiple target

  • Damage Per Second: 70
  • Number of targets: 5
  • Range: 10 Tiles
  • Damage type: Multiple targets
  • Targets: Ground & Air
inferno tower level 6

Eagle Artillery

It can upgrade to level 3 by utilizing 10,000,000 gold and 9 days of upgrade time. Golden chains are removed and a gray marble base having blue foldings on its sides shows TH 12 upgrade.

  • Damage Per Hit: 375
  • Shockwave Damage: 30
  • Range: 7-50 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
Eagle Artillery level 3

Walls

Upgrading walls to level 13 costs 2,000,000 gold/elixir per wall unit. The white marble blocks got silver covers, blue and sky-blue bright lines replaced the golden border and the tiled surface turned dark gray.
walls level 13

Resources

Elixir Collector

Upgrading the elixir collector to level 15, takes 2 days and 18 hours with the cost of 1,200,000 gold. Its base is built with gray marble and gold bricks and a golden bolt is fixing additional pipes on the top.

  • Production Rate: 6300 Elixir Per Hour
  • Capacity: 350,000 Elixir
elixir collector level 15

Elixir Storage

Elixir storage upgrading to level 13 costs 1,800,000 gold which takes 2 days. The top frame converted from a circle to a square and the elixir storage has double thick gray marble supports after the upgrade.

  • Storage Capacity: 3,000,000 Elixir
elixir storage level 13

Gold Mine

Spend 1,200,000 elixir to upgrade the gold mine to level 15 and see the difference after 2 days and 18 hours. Support is built with raven-gray marble pillars and gold bricks.

  • Production Rate: 6300 Gold Per Hour
  • Capacity: 350,000 Gold
gold mine level 15

Gold Storage

Upgrading the gold storage to level 13 which costs 1,800,000 elixir and takes 2 days of upgrade time. Its structure is rebuilt with different gray-colored thick metal sheets fixed by golden bolts.

  • Storage Capacity: 300,000 Gold
gold storage level 13

Dark Elixir Drill

Dark elixir drill can upgrade to level 9 by taking 7 days of upgrade time with 4,000,000 elixir. Its texture changed after the upgrade and this is the max level for dark elixir drill.

  • Production Rate: 160 Dark Elixir Per Hour
  • Capacity: 3600
dark elixir drill level 9

Dark Elixir Storage

Upgrading it to level 7 costs 3,800,000 elixir and takes 3 days and 12 hours of upgrade time. A raven-gray and golden metal base is fixed with black bolts at its bottom.

  • Storage Capacity: 220,000
dark elixir storage level 7

Traps

Bomb

No upgrades are available. It looks the same as the bomb of the town hall 11. No change in visual appearance.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 1.5 Tiles
bomb level 8

Air Bomb

Each Air Bomb takes 2 days to upgrade to level 6 which costs 1,900,000 gold. No visual changes appear after the upgrade.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 4 Tiles
air bomb level 6

Giant Bomb

No upgrades are available. It looks the same as the giant bomb of the town hall 11. No change in visual appearance.

  • Area of Effect: 4 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 2 Tiles
giant bomb level 5

Skeleton Trap

Already at max level 4 at th10. No more upgrades. It looks the same as the skeleton trap of the town hall 10 and 11. No change in visual appearance.

  • Damage Type: Single Target
  • Targets: Ground
  • Trigger Radius: 5 Tiles
skeleton trap level 4

Seeking Air Mine

No upgrades are available. It looks the same as the seeking air mine of the town hall 10 and 11. No change in visual appearance.

  • Damage Type: Single Target
  • Trigger Radius: 4 Tiles
seeking air mine level 3

Spring Trap

Already reached its maximum level 5 at th10 so no more upgrades. It looks the same as the spring trap of the town hall 10 and 11. No change in visual appearance.
spring trap level 5

Tornado Trap

 It can be upgraded to level 3 by spending 3,500,000 Gold in three days. No visual change appears at reaching its max level.

  • Area of Effect: 3 Tiles
  • Effect Duration: 7 seconds
  • Damage Type: Area Splash
  • Trigger Radius: 3 Tiles
tornado trap level 3

Conclusion

You can design Clash of Clans bases th12 or download/copy our latest and best base of townhall 12 using the link. We have designed th12 layouts of farming, hybrid, defense, progress, war, CWL, and anti-everything layouts for you.
Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing clash of clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.