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clash of clans Bases TH13

Townhall 13 upgrades in 7 days and 12 hours which costs 9,000,000 gold to transform its architect, unlock a hero “Royal Champion ” and a defense “Scattershot”. Clash of clans bases th13 has more things than th12. The building has a combination of dark colors with ice-blue crystals which denotes its freezing power.

The golden-lighted upper window shows roman numerals (I-V) presenting the level of townhall 13’s weapon “Giga Inferno”. Copy the best COC layout for TH 13 bases.

Town Hall 13

A song of ice and giga inferno fire.

Best TH 13 Bases with Links for COC Clash of Clans 2024

If you are designing your th13 COC layout, then it’s very important to know about every building, defense, and all other things available on th13. Because these things are used in designing the th13 layouts. We have covered all the max levels of th13 buildings, their hit points, and other stats as well.

Note: TH13 stands for townhall 13, and coc stands for Clash of Clans.

Videos

Unlocks of Town Hall 13

royal champion

New Royal Champion

scattershot level 2

2 New Scattershots

bomb level 9

1 Bomb

spring trap level 5

1 Spring Trap

seeking air mine level 4

1 Seeking Air Mine

Giga Inferno

  • Max level of giga inferno at th13.
Level Damage Per Second Effect Duration: Seconds
Level 1
160
-
Level 2
180
-
Level 3
200
4
Level 4
220
6
Level 5
240
8

Buildings of Clash of clans bases th13

Here is the list of max levels of all buildings on th13.

  • Max level of army camp at th13.
  • Max level of barracks at th13.
  • Max level of laboratory at th13.
  • Max level of clan castle at th13.
  • Max level of spell factory at th13.
  • Max level of dark barracks at th13.
  • Max level of blacksmith at th13.
  • Max level of dark spell factory at th13.
  • Max level of workshop at th13.
Name Max Level Hitpoints
Town Hall
Level 13
8200
Army Camp
Level 11
800
Barracks
Level 15
1150
Laboratory
Level 11
1210
Clan Castle
Level 9
4800
Spell Factory
Level 7
960
Dark Barracks
Level 10
950
Blacksmith
Level 6
1200
Dark Spell Factory
Level 6
950
Workshop
Level 5
1400

Defenses

Here is the list of max level of all defenses on th13.

  • Max level of walls at th13
  • Max level of archer tower at th13.
  • Max level of cannon at th13.
  • Max level of mortar at th13.
  • Max level of air defense at th13.
  • Max level of wizard tower at th13.
  • Max level of air sweeper at th13.
  • Max level of hidden tesla at th13.
  • Max level of Bomb Tower at th13.
  • Max level of x-bow at th13
  • Max level of inferno tower at th13.
  • Max level of eagle artillery at th13.
  • Max level of scattershot at th13.
Name Max Level Hitpoints
Walls
Level 14
11000
Archer Tower
Level 19
1600
Cannon
Level 19
2000
Mortar
Level 13
1700
Air Defense
Level 11
1500
Wizard Tower
Level 13
2700
Air Sweeper
Level 7
1050
Hidden Tesla
Level 12
1200
Bomb Tower
Level 8
1900
X-bow
Level 8
4000
Inferno Tower
Level 7
3300
Eagle Artillery
Level 4
5200
Scattershot
Level 2
4200

Traps

Here is the list of max levels of all traps on th13.

  • Max level of bomb at th13.
  • Max level of spring trap at th13.
  • Max level of air bomb at the th13.
  • Max level of giant bomb at th13.
  • Max level of seeking air mine at th13
  • Max level of skeleton trap at th13.
  • Max level of tornado trap at th13.
Name Max Level Damage
Bomb
Level 9
125
Spring Trap
Level 5
18 (spring capacity)
Air Bomb
Level 8
280
Giant Bomb
Level 7
375
Seeking Air Mine
Level 4
2500
Skeleton Trap
Level 4
5 (spawned units)
Tornado Trap
Level 3
8 (damage per sec)

Resources

Here is the list of max levels of all resources on th13.

  • Max level of elixir collector at th13.
  • Max level of elixir storage at th13.
  • Max level of gold mine at th13.
  • Max level of gold storage at th13.
  • Max level of dark elixir drill at th13.
  • Max level of dark elixir storage at th13.
Name Max Level Hitpoints
Elixir Collector
Level 15
1280
Elixir Storage
Level 14
3300
Gold Mine
Level 15
1280
Gold Storage
Level 14
3300
Dark Elixir Drill
Level 9
1480
Dark Elixir Storage
Level 8
3800

Troops

Here is the list of max levels of all army/troops on th13.

  • Max level of barbarian at th13.
  • Max level of archer at th13.
  • Max level of giant at th13.
  • Max level of goblin at th13.
  • Max level of wall breaker at th13.
  • Max level of balloon at th13.
  • Max level of wizard at th13.
  • Max level of healer at th13.
  • Max level of pekka at th13.
  • Max level of dragon at th13.
  • Max level of baby dragon at th13.
  • Max level of miner at th13.
  • Max level of electro dragon at th13.
  • Max level of yeti at th13.
  • Max level of dragon rider at th13.
Name Max Level Hitpoints
Barbarian
Level 9
230
Archer
Level 9
56
Giant
Level 10
2000
Goblin
Level 8
126
Wall Breaker
Level 9
112
Balloon
Level 9
940
Wizard
Level 10
250
Healer
Level 6
1600
Dragon
Level 8
4200
P.E.K.K.A
Level 9
6700
Baby Dragon
Level 7
1800
Miner
Level 7
1000
Electro Dragon
Level 4
4500
Yeti
Level 3
3500
Dragon Rider
Level 2
4400

Spells

Here is the list of max level of spells on th13.

  • Max level of lightning spell at th13.
  • Max level of healing spell at th13.
  • Max level of rage spell at th13.
  • Max level of jump spell at th13
  • Max level of freeze spell at th13.
  • Max level of clone spell at th13.
  • Max level of Invisibility spell at th13.
  • Max level of recall spell at th13.
Name Max Level Ability
Lightning Spell
Level 9
560 (damage)
Healing Spell
Level 8
2000 (total troop heal)
Rage Spell
Level 6
30 (speed increase)
Jump Spell
Level 4
80.2 (spell duration)
Freeze Spell
Level 7
5.5 (spell duration)
Clone Spell
Level 6
34 (cloned capacity)
Invisibility Spell
Level 4
4.5 (speed duration)
Recall Spell
Level 2
89 (recalled capacity)

Dark Spells

Here is the list of max level of dark spells on th13.

  • Max level of poison spell at th13.
  • Max level of earthquake spell at th13.
  • Max level of haste spell at th13.
  • Max level of skeleton spell at th13.
  • Max level of bat spell at th13.
  • Max level of overgrowth spell at th13.
Name Max Level Ability
Poison Spell
Level 7
280 (max damage per sec)
Earthquake Spell
Level 5
29% (damage)
Haste Spell
Level 5
52 (speed increase)
Skeleton Spell
Level 7
18 (skeleton count)
Bat Spell
Level 5
21 (bat count)
Overgrowth Spell
Level 2
24 sec (spell duration)

Heroes

Here is the list of max level of heroes on th13.

  • Max level of barbarian king at th13.
  • Max level of archer queen at th13.
  • Max level of grand warden at th13.
  • Max level of royal champion at th13.
Name Max Level Hitpoints
Barbarian King
Level 75
8755
Archer queen
Level 75
2712
Grand Warden
Level 50
2074
Royal Champion
Level 25
3485

Barbarian King Equipments

Here is the list of max level of barbarian king equipments on th13.

  • Max level of barbarian puppet at th13.
  • Max level of rage vial at th13.
  • Max level of earthquake boots at th13.
  • Max level of vampstache at th13.
Name Max Level Hitpoint Increase
Barbarian Puppet
Level 15
1932
Rage Vial
Level 15
1590 (Health Recovery)
Earthquake Boots
Level 15
1449
Vampstache
Level 15
250 (Healing Per Hit)

Archer Queen Equipments

Here is the list of max level of archer queen equipments on th13.

  • Max level of archer puppet at th13.
  • Max level of invisibility vial at th13.
  • Max level of giant arrow at th13.
  • Max level of healer puppet at th13.
Name Max Level Hitpoint Increase
Archer Puppet
Level 15
380 (Health Recovery)
Invisibility Vial
Level 15
580
Giant Arrow
Level 15
454
Healer Puppet
Level 15
756

Grand Warden Equipments

Here is the list of max level of grand warden equipments on th13.

  • Max level of eternal tome at th13.
  • Max level of life gem at th13.
  • Max level of rage gem at th13.
  • Max level of healing tome at th13.
Name Max Level Hitpoint Increase
Eternal Tome
Level 15
9 sec(Ability Duration)
Life Gem
Level 15
396
Rage Gem
Level 15
45% (Damage Increase)
Healing Tome
Level 15
533

Royal Champion Equipments

Here is the list of max level of royal champion equipments on th13.

  • Max level of royal gem at th13.
  • Max level of seeking shield at th13.
Name Max Level Hitpoint Increase
Royal Gem
Level 15
320
Seeking Shield
Level 15
320

Super Troops

Here is the list of max level of super troops on th13.

  • Max level of super barbarian at th13.
  • Max level of super archer at th13.
  • Max level of sneaky goblin at th13.
  • Max level of super wall breaker at th13.
  • Max level of super giant at th13.
  • Max level of rocket balloon at th13.
  • Max level of super wizard at th13.
  • Max level of super dragon at th13.
  • Max level of inferno dragon at th13.
  • Max level of super minion at th13.
  • Max level of super valkyrie at th13.
  • Max level of super witch at th13.
  • Max level of ice hound at th13.
  • Max level of super bowler at th13.
  • Max level of super miner at th13.
  • Max level of super hog rider at th13.
Name Max Level Hitpoints
Super Barbarian
Level 9
1100
Super Archer
Level 9
510
Sneaky Goblin
Level 8
320
Super Wall Breaker
Level 9
450
Super Giant
Level 10
4200
Rocket Balloon
Level 9
940
Super Wizard
Level 10
500
Super Dragon
Level 8
6400
Inferno Dragon
Level 7
2050
Super Minion
Level 9
1600
Super Valkyrie
Level 8
2700
Super Witch
Level 5
3200
Ice Hound
Level 6
10,000
Super Bowler
Level 5
1800
Super Miner
Level 7
2900
Super Hog Rider
Level 10
1500

Dark Army

Here is the list of max level of dark army on th13.

  • Max level of golem at th13
  • Max level of minion at th13.
  • Max level of hog rider at th13.
  • Max level of valkyrie at th13.
  • Max level of witch at th13.
  • Max level of lava hound at th13.
  • Max level of bowler at th13.
  • Max level of ice golem at th13.
  • Max level of headhunter at th13.
  • Max level of apprentice warden at th13.
Name Max Level Hitpoints
Minion
Level 9
102
Hog Rider
Level 10
970
Valkyrie
Level 8
1800
Golem
Level 10
8000
Witch
Level 5
480
Lava Hound
Level 6
8000
Bowler
Level 5
455
Ice Golem
Level 5
3400
Headhunter
Level 3
440
Apprentice Warden
Level 2
1650

Siege Machines

Here is the list of max level of siege machines on th13.

  • Max level of wall wrecker at th13.
  • Max level of battle blimp at th13.
  • Max level of stone slammer at th13.
  • Max level of siege barracks at th13.
  • Max level of log launcher at th13.
Name Max Level Hitpoints
Wall Wrecker
Level 4
7000
Battle Blimp
Level 4
4500
Stone Slammer
Level 4
6500
Siege Barracks
Level 4
4500
Log Launcher
Level 4
5200

Army

Barbarian

There is no new upgrade available for Barbarian on th 13. He continues fighting with level 9 and looks the same as on th 12.

  • Damage Per Second: 38
  • Training Time: 05 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 16
barbarian level 9

Archer

There is no new upgrade available for Archer on th 13. She continues fighting with level 9 and looks the same as on th 12.

  • Damage Per Second: 31
  • Training Time: 06 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 01
  • Movement Speed: 24
archer level 9

Giant

It takes seven days to upgrade the giant to level 10 which costs 8,000,000 elixir. After this upgrade, some black and golden lines appear on the pauldrons.

  • Damage Per Second: 78
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 12
giant level 10

Goblin

There is no new upgrade available for Goblin on th 13. It looks the same as on th 12 and will continue its loot with level 8.

  • Damage Per Second: 62
  • Training Time: 07 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Resources (Damage x2)
  • Housing Space: 01
  • Movement Speed: 32
goblin level 8

Wall Breaker

Upgrading the wall breaker to level 9 takes six days and twelve hours which costs 8,000,000 elixir. No visual change appeared with this upgrade and it looks the same as levels 7 and 8.

  • Damage When Destroyed: 48
  • Damage: 86
  • Training Time: 15 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Targets: Walls (Damage x40)
  • Housing Space: 02
  • Movement Speed: 24
wall breaker level 9

Balloon

Balloon upgrades to level 9 with 8,500,000 elixir taking nine days of upgrade time. The red balloon turns blue, the silver spikes turn golden, and icy crystals appear on the bottom of the basket. The balloon level 9 follows the th 13 theme.

  • Damage When Destroyed: 322
  • Damage Per Second: 256
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 10
balloon level 9

Wizard

It requires 8,500,000 elixir to upgrade the wizard to level 10 which takes seven days. His coat turns royal blue and the border design converts into golden lines.

  • Damage Per Second: 245
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 04
  • Movement Speed: 16
wizard level 10

Healer

Healer upgrades to level 6 with 8,000,000 elixir taking six days and 12 hours. She has the same appearance as she has on level 5 at town hall 12.

  • Heal: 72
  • Training Time: 2 minutes
  • Hero Heal: 56
  • Heal Type: Area Splash
  • Targets: Ground
  • Housing Space: 14
  • Movement Speed: 16
healer level 6

Dragon

It takes seven days and costs 8,800,000 elixir to upgrade to level 8. Its color turns plum purple with a reddish shade on its wings after the upgrade.

  • Damage Per Second: 330
  • Training Time: 03 minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 16
dragon level 8

P.E.K.K.A

Pekka upgrades to level 9 in seven days which costs 8,500,000 elixir. After this upgrade, its color transformed to navy blue with sky-blue horns.

  • Damage Per Second: 680
  • Training Time: 03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 25
  • Movement Speed: 16
peeka level 9

Baby Dragon

Baby dragon costs 7,200,000 elixir taking seven days to upgrade to level 7. Its wings have icy blue edges and an icy layer is added to the golden cuffs in its wrists.

  • Damage Per Second: 135
  • Training Time: 01 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 10
  • Enraged Bonus Damage: x2
  • Movement Speed: 20
baby dragon level 7

Miner

Upgrading Miner to level 7 requires 8,000,000 elixir and takes eight days of upgrade time. His helmet turns golden and the wooden handle of his spade converted to metallic with the upgrade.

  • Damage Per Second: 128
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 32
miner level 6

Electro Dragon

It upgrades to level 4 with 9,600,000 elixir taking nine days of upgrade time. Its wings and tail have white lightning patterns on sky-blue areas at this level.

  • Damage When Destroyed: 570
  • Damage Per Second: 330
  • Training Time: 06 minutes
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 30
  • Movement Speed: 13
electro dragon level 4

Dragon Rider

It is unlocked by barracks level 15 and lab 11 upgrades it to level 2 in nine days which costs 9,600,000 elixir. Its robotic dragon got horns and its metallic joints turned golden after the upgrade.

  • Damage When Destroyed: 800
  • Damage Per Second: 370
  • Training Time: 4 minutes 10 seconds
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Favorite Target: Defenses
  • Housing Space: 25
  • Movement Speed: 20
dragon rider level 2

Yeti

Upgrading Yeti to level 3 with 9,000,000 elixir takes seven days of upgrade time. The fur purple around its neck turned denim blue color and its Yetimites also turned darker with the upgrade.

  • Damage Per Second: 270
  • Spawned Units: 10
  • Training Time: 03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 18
  • Movement Speed: 12

Yetimite level 3

  • Hitpoints: 400
  • Damage: 72
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Favorite Target: Defenses (damage x4)
  • Movement Speed: 24
yeti level 3

Dark Army

Minion

Minion upgrades to level 9 with 150,000 dark elixir and takes seven days of upgrade time. It transforms its colors to blue, sky-blue, and purple. It also wears dark blue gloves after the upgrade.

  • Damage Per Second: 66
  • Training Time: 18 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 02
  • Movement Speed: 32
minion level 9

Hog Rider

It costs 175,000 dark elixir to upgrade to level 10 taking seven days. His hammer transformed into an ice block with blue clamps and a button on the top. This hammer is now completely following the th 13 theme.

  • Damage Per Second: 174
  • Training Time: 45 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 24
hog rider level 10

Valkyrie

It takes seven days to upgrade to level 8 which costs 155,000 dark elixir. Her crown becomes bigger, her axe has a golden knop, and the blade of the axe has a new design at his level.

  • Damage Per Second: 193
  • Training Time: 1 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 08
  • Movement Speed: 24
valkyrie level 8

Golem

Golem requires 160,000 dark elixir taking seven days to upgrade to level 10. The Golem turns gray, a big crystal appears on its head, and its crystal spikes turn blue with this upgrade.

  • Damage When Destroyed: 800
  • Damage Per Second: 80
  • Spawned Units:03
  • Training Time: 05 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 30
  • Movement Speed: 12

Golemite level 10

  • Hitpoints: 1600
  • Damage When Destroyed: 160
  • Damage Per Second: 16
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Movement Speed: 12
golem level 10

Witch

Witch doesn’t upgrade at th 13. She continues attacking with her level 5 and looks the same as th 12.

  • Damage Per Second: 180
  • Max Summoned Units:14
  • Training Time: 02 Minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 12
  • Movement Speed: 12

Skeleton level 1

  • Hitpoints: 30
  • Damage Per Second: 25
  • Damage Type: Single Target
  • Targets: Ground
  • Movement Speed: 24
witch level 5

Lava Hound

It requires 160,000 dark elixir and takes eight days to upgrade the lava hound to level 6. Its wings and spines turn blood red and it looks more dangerous after upgrading to level 6. This is the max level of lava hound.

  • Damage When Destroyed: 350
  • Damage Per Second: 20
  • Spawned Units: 18
  • Training Time: 05 Minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Air Defenses
  • Housing Space: 30
  • Movement Speed: 20

Lava Pup level 1

  • Hitpoints: 50
  • Damage Per Second: 35
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Movement Speed: 32
lava hound level 6

Bowler

It upgrades to level 5 in seven days which costs 170,000 dark elixir. The thorns on its rock transformed into sky-blue crystals after the upgrade.

  • Damage Per Second: 96
  • Training Time: 01 minute
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 14
bowler level 5

Ice Golem

Ice Golem doesn’t upgrade at th 13. It continues attacking with its level 5 and looks the same as th 12.

  • Damage Per Second: 40
  • Freeze on destroyed: 7 sec
  • Training Time: 02 minutes 30 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 15
  • Movement Speed: 12
ice golem level 5

Headhunter

Upgrading the headhunter to level 3 costs 145,000 dark elixir taking ten days of upgrade time. The blue border line on his hoodie and the skull printed on its back turned golden and golden lines appear on its gloves. This is the max level of the headhunter.

  • Speed Decrease: % 44
  • Attack Rate Decrease: % 65
  • Damage Per Second: 125
  • Training Time: 01 minute
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Favorite Target: Heroes (Damage x4)
  • Housing Space: 06
  • Movement Speed: 24
head hunter level 3

Apprentice Warden

At townhall 13, upgrading the dark barracks to level 10 unlocks this dark army troop. It takes nine days to upgrade to level 2 which costs 180,000 dark elixir. His hat got a feather and his belt got a forge with a gray outline after this upgrade.

  • Damage Per Second: 185
  • Training Time: 04 minutes
  • Aura HP increase: % 22
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 20
Apprentice warden level 2

Spells

Lightning Spell

The lightning spell has no new upgrade at th 13 as it has upgraded to level 9 at th 12. It will remain at the same level.

  • Damage Type: Area Splash
  • Targets: Any
  • Housing Space: 01
  • Brewing Time: 03 minutes
lightning spell level 9

Healing Spell

Upgrading the healing spell to level 8 costs 8,500,000 elixir which takes 6 days of upgrade time.

  • Total Hero Heal: 1100
  • Heal Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
healing spell level 8

Rage Spell

The rage spell has reached its max level at th 12. It will remain at level 6.

  • Damage Increase %: 180
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
rage spell level 6

Jump Spell

The jump spell upgrades to level 4 in six days with the cost of 7,200,000 elixir.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 6 minutes
jump spell level 4

Freeze Spell

The freeze spell has reached its max level at th 12. It will remain at level 7.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
freeze spell level 7

Clone Spell

The laboratory upgrades the clone spell to level 6 in six days which costs 7,200,000 elixir.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 03
  • Brewing Time: 09 minutes
clone spell level 6

Invisibility Spell

The invisibility spell upgrades to level 4 in nine days and 12 hours with the cost of 9,000,000 elixir. Level 4 is the max level of this spell.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
invisibility spell level 4

Recall Spell

Spell factory level 7 unlocks a new spell that upgrades to level 2 taking nine days and twelve hours with the cost of 7,500,000 elixir.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
recall spell level 2

Dark Spells

Poison Spell

It costs 155,000 dark elixir and takes seven days to upgrade the poison spell to level 7.

  • Speed Decrease: % 44
  • Attack Rate Decrease: % 65
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
poison spell level 7

Earthquake Spell

The earthquake spell has reached its max level at th 11. It will remain at level 5 and help in your further wars.

  • Radius: 4.7 tiles
  • Damage Type: Area Splash
  • Targets: Buildings & Walls
  • Favorite Target: Walls
  • Housing Space: 01
  • Brewing Time: 03 minutes
earthquake spell level 5

Haste Spell

The haste spell has reached its max level at th 11. It will continue boosting damage with level 5.

  • Spell Duration: 30 sec
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
haste spell level 5

Skeleton Spell

Upgrading the skeleton spell to level 7 requires seven days with the cost of 150,000 dark elixir.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Brewing Time: 03 minutes
skeleton spell level 7

Bat Spell

The laboratory at th 13 has no upgrade available for bat spell. It remains at level 5.

  • Effect Type: Area Splash
  • Targets: Defenses
  • Housing Space: 01
  • Brewing Time: 03 minutes
bat spell level 5

Overgrowth Spell

The laboratory at th 13 has no upgrade available for the overgrowth spell. It remains at level 2.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 06 minutes
over growth spell level 2

Siege Machines

Wall Wrecker

The laboratory takes 8 days and 8,500,000 elixir to upgrade the wall wrecker to level 4. The spikes on its backside, metallic joints on top front, and bottom back turned golden with this upgrade.

  • Damage per second: 400
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Walls (damage x10)
  • Housing Space: 01
  • Movement Speed: 12
wall wrecker level 4

Battle Blimp

It upgrades to level 4 with the cost of 8,500,000 elixir which takes 8 days. The metallic patches on both sides are golden now and the front-facing side is redesigned on this level. This is the max level of Battle Blimp.

  • Damage when destroyed: 1000
  • Damage: 330
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 18
battle blimp level 4

Stone Slammer

The Stone Slammer upgrades to level 4 with 8,500,000 elixir taking 8 days of research. The supports of the basket turned into stones after upgrading to level 4.

  • Damage when destroyed: 500
  • Damage per second: 700
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 01
  • Movement Speed: 16
stone slammer level 4

Siege Barracks

Siege Barracks is unlocked with the upgrade of the workshop to level 4. It costs 8,500,000 elixir to upgrade to level 4 in 8 days. The metallic entrances on its four sides change their color from gray to golden.

  • Lifetime: 30 sec
  • E.K.K.A count: 01
  • Wizard count: 11
  • Training Time: 20 minutes
  • Housing Space: 01
  • Movement Speed: 0
seige barracks level 4

Log Launcher

Workshop level 5 unlocks “Log Launcher” which upgrades to level 4 in 8 days costing 8,500,000 elixir. After upgrading, it has four pipes on the front face from where the log falls to the ground.

  • Damage per second: 200
  • Lifetime: 33.33 sec
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Walls (damage x4)
  • Housing Space: 01
  • Movement Speed: 05
log launcher level 4

Heroes

barbarian king

Barbarian King

archer queen

Archer Queen

grand warden

Grand Warden

royal champion

Royal Champion

Buildings

Army Camp

Upgrading the army camp to level 11 takes 9 days and 12 hours with the cost of 9,600,000 elixir and expands the campfire area. A slight difference is visible on the base surface.

  • Total Troop Capacity: 300
Army Camp level 11

Spell Factory

Upgrading the spell factory to level 7 costs 9,000,000 elixir and takes 8 days of upgrade time. It unlocks “Recall Spell” and changes its support’s design and colors presenting th 13. Spell factory reached its max level after this upgrade.

  • Spell Storage Capacity: 11
spell factory level 7

Laboratory

The laboratory will change its colors according to TH 13 theme and a big bright ice blue hollow shape will appear on its top after upgrading to level 11 in 6 days which will cost 5,500,000 elixir.
laboratory level 11

Barracks

Barracks upgrades to level 15 in 9 days and 12 hours with the cost of 10,000,000 elixir. It unlocks a new troop “Dragon Rider”. A dragon head is placed on the roof with an anemograph and the ladder is rebuilt on a dark gray metallic tower with wood.
barrack level 15

Clan Castle

The clan castle level 9 upgrade costs 10,000,000 elixir and 9 days to upgrade. Treasury increases to 4,000,000 gold/elixir and 20,000 dark elixir and reinforcement increases to 45 housing spaces after the upgrade. The building structure includes ice blue pillars, golden bricks as the top boundary, and a plan zinc roof.

  • Troop Capacity: 45
  • Spell Storage Capacity: 2
  • Siege Machine Capacity: 1
clan castle level 9

Blacksmith

It unlocks new equipment “Healing Tome” by upgrading to level 6. This upgrade costs 8,500,000 gold and takes 6 days to upgrade. It also unlocks equipments for Royal Champion like “Royal Gem” & “Seeking Shield”.

  • Shiny Ore Storage Capacity: 35,000
  • Glory Ore Storage Capacity: 3500
  • Starry Ore Storage Capacity: 700
Blacksmith level 6

Dark Spell Factory

Already reached its maximum level 6 at th12 so no more upgrades. It looks the same as the dark spell factory of the town hall 12. No change in visual appearance.

  • Spell Storage Capacity: 11
Dark Spell Factory level 6

Workshop

Workshop unlocks “Siege Barracks” and “Log Launcher” after upgrading it to level 5 in 9 days with a cost of 10,000,000 elixir. The structure has some changes like the addition of wooden poles having sharp-pointed pins. It is a very important building for the best Clash of Clans layouts th13.

  • Siege Machine Capacity: 3
workshop level 5

Dark Barracks

Upgrade the dark barracks to its max level, level 10 which costs 11,000,000 elixir and takes 12 days of upgrade time and unlock “Apprentice Warden”. A book with a forge,  (presenting Grand Warden) appears on top of the hut and a slingshot is placed beside the window with some tools.

dark barrack level 10

Defenses

Archer Tower

Archer tower upgrades to level 19 with the cost of 8,000,000 gold and takes 3 days to upgrade. The roof of the tower looks similar to the townhall 13 and its pillars have nice lines of the theme colors with shiny zinc pins

  • Damage Per Second: 130
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
Archer tower level 19

Wizard Tower

Upgrading the wizard tower to level 13 costs 9,000,000 gold and 5 days and its tower built on a mountain turned into a frozen rocky structure with dark gray pillars and golden strips.

  • Damage Per Second: 84
  • Range: 7 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
wizard tower level 13

Cannon

After upgrading the cannon to level 19 the texture of the cannon and its base changed with the addition of ice blue and golden crystals. It costs 6,500,000 Gold and takes 3 days of upgrade time.

  • Damage Per Second: 140
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground
cannon level 19

Mortar

The Mortar upgrade to level 13 in 4 days costs 8,200,000 gold. The whole structure is covered by dark zinc and plum purple layers having golden blocks with the addition of Ice blue crystal and shiny zinc border.

  • Damage Per Second: 42
  • Range: 4-11 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
mortar level 13

Air Defense

It takes 5 days 12 hours and 8,400,000 gold to upgrade to level 11. The colors of the stand and container present the th level 13 and the firecrackers have yellow strips after the upgrade.

  • Damage Per Second: 440
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Air
air defence level 11

Air Sweeper

Already reached its maximum level 7 at TH11. No more upgrades. It looks the same as the air sweeper of the town hall 11 and 12. No change in visual appearance.

  • Push Strength: 4.0 Tiles
  • Range: 1-15 Tiles
  • Targets: Air
air sweeper level 7

Hidden Tesla

The hidden tesla upgrades to level 12 cost 9,000,000 gold taking 6 days of upgrade time. The electric globe on the top has golden pins and the tower has golden metal covers at the bottom after the upgrade.

  • Damage Per Second: 140
  • Range: 7 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
hidden tesla level 12

Bomb Tower

The bomb tower can upgrade to level 8 by spending 8,000,000 gold in 6 days. The tower is zinc with golden and ice-blue blocks and the supports have a gray layer with shiny pins.

  • Damage Per Second: 72
  • Damage When Destroyed: 450
  • Range: 6 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
bomb tower level 8

X-bow

The x-bow can upgrade to level 8 with 10,300,000 gold in 9 days. Its base is built of frozen rock having a dark purple layer and dark zinc pins. A forge can be seen inside its base.

  • Damage Per Second: 170
  • Range: 14 Tiles
  • Damage Type: Single Target
  • Targets: Ground

Ground and air

  • Damage Per Second: 170
  • Range: 11.5 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
x-bow level 8

Inferno Tower

Inferno tower upgrades to level 7 with the cost of 10,500,000 gold taking 8 days and 6 hours of upgrade time. Slight changes on the top of the tower appear like its colors and the visibility of magma inside the pillar.

  • Damage Per Second: 85-2000
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air

Multiple target

  • Damage Per Second: 85
  • Number of Targets: 5
  • Range: 10 Tiles
  • Damage Type: Multiple Targets
  • Targets: Ground & Air
inferno tower level 7

Eagle Artillery

It can upgrade to level 4 by utilizing 13,000,000 gold and 10 days of upgrade time. A chain of little frozen rocks appears on it with a base of dark zinc marble and shiny pins.

  • Damage Per Hit: 425
  • Shockwave damage: 35
  • Range: 7-50 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
eagle artillery level 4

Scattershot

A new defense is unlocked at town hall 13 and can be upgraded to level 2 which costs 12,000,000 gold and 11 hours. Golden dots appear on its zinc, gray, and ice-blue structure after the upgrade.

  • Damage Per Second: 150
  • Range: 3-10 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
scattershot level 2

Walls

Upgrading walls to level 14 costs 3,000,000 gold/elixir per wall unit. They look like frozen rocks covered with dark gray marble having zinc and plum lines on the bottom fixed by sharp pins.
walls level 14

Resources

Elixir Collector

No upgrades are available. It looks the same as the elixir collector of the town hall 12. No change in visual appearance.

elixir collector level 15

Elixir Storage

Elixir storage upgrading to level 14 costs 2,800,000 gold which takes 3 days. The change appears on its base supports as they get the colors of th 13 after the upgrade.

elixir storage level 14

Gold Mine

No upgrades are available. It looks the same as the gold mine of the town hall 12. No change in visual appearance.
gold mine level 15

Gold Storage

Upgrading the gold storage to level 14 which costs 2,800,000 elixir and takes 3 days of upgrade time. Its structure follows the color combination of th 13 upgrade.

gold storage level 14

Dark Elixir Drill

No upgrades are available. It looks the same as the dark elixir drill of the town hall 12. No visual changes will appear at this th level.

dark elixir drill level 9

Dark Elixir Storage

Upgrading it to level 8 costs 5,400,000 elixir and takes 5 days of upgrade time. Its base pillars get layers of plum purple and dark gray marble with shiny zinc sharp-pointed pins.

dark elixir storage level 8

Traps

Bomb

Each bomb upgrade to level 9 requires 2,000,000 gold taking 2 days of upgrade time. A honeycomb pattern appears on the bigger bomb with golden sharp pins by upgrading.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 1.5 Tiles
bomb level 9

Air Bomb

Air bomb takes 3 days to upgrade to level 8 which costs 2,600,000 gold. The gear wheel turned black and the sharp golden pins became larger.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 4 Tiles
air bomb level 8

Giant Bomb

Upgrading a giant bomb to level 7 takes 2 days and 12 hours with the cost of 3,500,000 gold. A new upgraded bomb is added to this blasting package after the upgrade.

  • Area of Effect: 4 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 2 Tiles
giant bomb level 7

Skeleton Trap

Already at max level 4 at th10. No more upgrades. It looks the same as the skeleton trap of the town hall 10, 11 and 12. No change in visual appearance.

  • Damage Type: Single Target
  • Targets: Ground
  • Trigger radius: 5 Tiles
skeleton trap level 4

Seeking Air Mine

Each seeking air mine takes 3 days with the cost of 3,100,000 gold to upgrade to level 4. No change in visual appearance.

  • Damage Type: Single Target
  • Trigger Radius: 4 Tiles
seeking air mine level 4

Spring Trap

Already reached its maximum level 5 at th10 so no more upgrades. It looks the same as the spring trap of the town hall 10,11 and 12. No change in visual appearance.

  • Tigger Radius: 0.8 Tiles
spring trap level 5

Tornado Trap

Already reached its maximum level 3 at th12 so no more upgrades. It looks the same as the Tornado trap of the town hall 12. No change in visual appearance.

  • Area of Effect: 3 Tiles
  • Effect duration: 7 seconds
  • Damage Type: Area Splash
  • Trigger Radius: 3 Tiles
tornado trap level 3

Conclusion

You can design Clash of Clans bases th13 or download/copy our latest and best base of townhall 13 using the link. We have designed th13 layouts of farming, hybrid, defense, progress, war, CWL, and anti-everything layouts for you.
Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing clash of clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.