Copy the best and updated TH13 Base design with links. Clash of Clans Town Hall 13 Bases are redesigned by the experienced players after the latest update in the game. Choose any layout for your Town Hall 13 base. We add unique TH13 COC bases on daily basis.
A song of ice and giga inferno fire.
TH13 Base upgrades in 7 days and 12 hours which costs 9,000,000 gold to transform its architect, unlock a hero “Royal Champion ” and a defense “Scattershot”. Clash of clans bases th13 has more things than th12. The building has a combination of dark colors with ice-blue crystals which denotes its freezing power.
If you are designing your th13 COC layout, then it’s very important to know about every building, defense, and all other things available on th13. Because these things are used in designing the th13 layouts. We have covered all the max levels of th13 buildings, their hit points, and other stats as well.
The golden-lighted upper window of Town Hall 13 Base shows roman numerals (I-V) presenting the level of townhall 13’s weapon “Giga Inferno”. Copy the best COC layout for TH 13 bases.
Note: TH13 stands for townhall 13, and coc stands for Clash of Clans.
Here is the list of max level of grand warden equipments on th13.
Giga Inferno Level | Damage Per Second | Effect Duration: seconds | Damage When Destroyed |
---|---|---|---|
Level 1 | 140 | 0 | 500 |
Level 2 | 160 | 0 | 550 |
Level 3 | 180 | 4 | 600 |
Level 4 | 200 | 6 | 650 |
Level 5 | 220 | 8 | 700 |
Name | Max Level | Boost Speed |
---|---|---|
Builder’s Apprentice | Level 07 | 7x |
Lab Assistant | Level 08 | 8x |
Here is the list of max levels of all buildings on th13.
Name | Max Level | Hitpoints |
---|---|---|
Town Hall | Level 13 | 8200 |
Hero Hall | Level 07 | 4200 |
Helper Hut | Level 01 | 500 |
Builder’s Hut | Level 01 | 250 |
Army Camp | Level 11 | 800 |
Barracks | Level 15 | 1150 |
Laboratory | Level 11 | 1210 |
Clan Castle | Level 09 | 4800 |
Spell Factory | Level 07 | 960 |
Dark Barracks | Level 10 | 950 |
Blacksmith | Level 06 | 1200 |
Dark Spell Factory | Level 06 | 950 |
Workshop | Level 05 | 1400 |
Here is the list of max level of all defenses on th13.
Name | Max Level | Hitpoints |
---|---|---|
Walls | Level 14 | 11000 |
Archer Tower | Level 19 | 1600 |
Cannon | Level 19 | 2000 |
Mortar | Level 13 | 1700 |
Air Defense | Level 11 | 1500 |
Wizard Tower | Level 13 | 2500 |
Air Sweeper | Level 07 | 1050 |
Hidden Tesla | Level 12 | 1200 |
Bomb Tower | Level 08 | 1900 |
X-Bow | Level 08 | 4000 |
Inferno Tower | Level 07 | 3300 |
Eagle Artillery | Level 04 | 5200 |
Scattershot | Level 02 | 4200 |
Here is the list of max levels of all traps on th13.
Name | Max Level | Damage |
---|---|---|
Bomb | Level 9 | 125 |
Spring Trap | Level 5 | 18 (spring capacity) |
Air Bomb | Level 8 | 280 |
Giant Bomb | Level 7 | 375 |
Seeking Air Mine | Level 4 | 2500 |
Skeleton Trap | Level 4 | 5 (spawned units) |
Tornado Trap | Level 3 | 8 (damage per sec) |
Here is the list of max levels of all resources on th13.
Name | Max Level | Hitpoints |
---|---|---|
Elixir Collector | Level 15 | 1280 |
Elixir Storage | Level 14 | 3300 |
Gold Mine | Level 15 | 1280 |
Gold Storage | Level 14 | 3300 |
Dark Elixir Drill | Level 9 | 1480 |
Dark Elixir Storage | Level 8 | 3800 |
Here is the list of max levels of all army/troops on th13.
Name | Max Level | Hitpoints |
---|---|---|
Barbarian | Level 9 | 230 |
Archer | Level 9 | 56 |
Giant | Level 10 | 2000 |
Goblin | Level 8 | 126 |
Wall Breaker | Level 9 | 112 |
Balloon | Level 9 | 940 |
Wizard | Level 10 | 250 |
Healer | Level 6 | 1600 |
Dragon | Level 8 | 4200 |
P.E.K.K.A | Level 9 | 6700 |
Baby Dragon | Level 7 | 1800 |
Miner | Level 7 | 1000 |
Electro Dragon | Level 4 | 4500 |
Yeti | Level 3 | 3500 |
Dragon Rider | Level 2 | 4400 |
Here is the list of max level of dark army/troops on th13.
Name | Max Level | Hitpoints |
---|---|---|
Minion | Level 9 | 102 |
Hog Rider | Level 10 | 970 |
Valkyrie | Level 8 | 1800 |
Golem | Level 10 | 8200 |
Witch | Level 5 | 520 |
Lava Hound | Level 6 | 8000 |
Bowler | Level 5 | 505 |
Ice Golem | Level 5 | 3400 |
Headhunter | Level 3 | 440 |
Apprentice Warden | Level 2 | 1650 |
Here is the list of max level of spells on th13.
Name | Max Level | Ability |
---|---|---|
Lightning Spell | Level 9 | 560 (damage) |
Healing Spell | Level 8 | 2000 (total troop heal) |
Rage Spell | Level 6 | 30 (speed increase) |
Jump Spell | Level 4 | 80.2 (spell duration) |
Freeze Spell | Level 7 | 5.5 (spell duration) |
Clone Spell | Level 6 | 34 (cloned capacity) |
Invisibility Spell | Level 4 | 4.5 (spell duration) |
Recall Spell | Level 2 | 89 (recalled capacity) |
Here is the list of max level of dark spells on th13.
Name | Max Level | Ability |
---|---|---|
Poison Spell | Level 7 | 280 (max damage per sec) |
Earthquake Spell | Level 5 | 29% (damage) |
Haste Spell | Level 5 | 52 (speed increase) |
Skeleton Spell | Level 7 | 18 (skeleton count) |
Bat Spell | Level 5 | 21 (bat count) |
Overgrowth Spell | Level 2 | 23 sec (spell duration) |
Here is the list of max level of heroes on th13 base.
Name | Max Level | Hitpoints |
---|---|---|
Barbarian King | Level 75 | 8755 |
Archer Queen | Level 75 | 2712 |
Minion Prince | Level 50 | 3258 |
Grand Warden | Level 50 | 2074 |
Royal Champion | Level 25 | 3485 |
Here is the list of max level of barbarian king equipments on th13.
Name | Max Level | Hitpoint Increase |
---|---|---|
Barbarian Puppet | Level 15 | 2222 |
Rage Vial | Level 15 | 1590 (Health Recovery) |
Earthquake Boots | Level 15 | 1800 |
Vampstache | Level 15 | 250 (Healing Per Hit) |
Here is the list of max level of archer queen equipments on th13.
Name | Max Level | Hitpoint Increase |
---|---|---|
Archer Puppet | Level 15 | 380 (Health Recovery) |
Invisibility Vial | Level 15 | 580 |
Giant Arrow | Level 15 | 454 |
Healer Puppet | Level 15 | 756 |
Here is the list of max level of minion prince equipments on th13.
Name | Max Level | Damage |
---|---|---|
Henchmen Puppet | Level 15 | 162 (damage per second increase) |
Dark Orb | Level 15 | 150 (projectile damage) |
Here is the list of max level of grand warden equipments on th13.
Name | Max Level | Hitpoint Increase |
---|---|---|
Eternal Tome | Level 15 | 7.5 sec (Ability Duration) |
Life Gem | Level 15 | 396 |
Rage Gem | Level 15 | 45% (Damage Increase) |
Healing Tome | Level 15 | 533 |
Here is the list of max level of royal champion equipments on th13.
Name | Max Level | Hitpoint Increase |
---|---|---|
Royal Gem | Level 15 | 320 |
Seeking Shield | Level 15 | 320 |
Here is the list of max level of super troops on th13.
Name | Max Level | Hitpoints |
---|---|---|
Super Barbarian | Level 9 | 1100 |
Super Archer | Level 9 | 510 |
Sneaky Goblin | Level 8 | 320 |
Super Wall Breaker | Level 9 | 450 |
Super Giant | Level 10 | 4200 |
Rocket Balloon | Level 9 | 940 |
Super Wizard | Level 10 | 500 |
Super Dragon | Level 8 | 6400 |
Inferno Dragon | Level 7 | 2050 |
Super Minion | Level 9 | 1600 |
Super Valkyrie | Level 8 | 2700 |
Super Witch | Level 5 | 3200 |
Ice Hound | Level 6 | 10,000 |
Super Bowler | Level 5 | 1800 |
Super Miner | Level 7 | 2900 |
Super Hog Rider | Level 10 | 1500 |
Here is the list of max level of siege machines on th13 base.
Name | Max Level | Hitpoints |
---|---|---|
Wall Wrecker | Level 4 | 7000 |
Battle Blimp | Level 4 | 4500 |
Stone Slammer | Level 4 | 6500 |
Siege Barracks | Level 4 | 4500 |
Log Launcher | Level 4 | 5200 |
There is no new upgrade available for Barbarian on th 13. He continues fighting with level 9 and looks the same as on th 12.
There is no new upgrade available for Archer on th 13. She continues fighting with level 9 and looks the same as on th 12.
It takes four days and twelve hours to upgrade the giant to level 10 which costs 6,000,000 elixir. After this upgrade, some black and golden lines appear on the pauldrons.
There is no new upgrade available for Goblin on th 13. It looks the same as on th 12 and will continue its loot with level 8.
Upgrading the wall breaker to level 9 takes four days and twelve hours which costs 6,000,000 elixir. No visual change appeared with this upgrade and it looks the same as levels 7 and 8.
Balloon upgrades to level 9 with 8,000,000 elixir taking eight days of upgrade time. The red balloon turns blue, the silver spikes turn golden, and icy crystals appear on the bottom of the basket. The balloon level 9 follows the th 13 theme.
It requires 7,200,000 elixir to upgrade the wizard to level 10 which takes five days twelve hours. His coat turns royal blue and the border design converts into golden lines.
Healer upgrades to level 6 with 7,000,000 elixir taking seven days of upgrade time. She has the same appearance as she has on level 5 at town hall 12.
It takes six days and costs 7,500,000 elixir to upgrade to level 8. Its color turns plum purple with a reddish shade on its wings after the upgrade.
Pekka upgrades to level 9 in six days which costs 7,000,000 elixir. After this upgrade, its color transformed to navy blue with sky-blue horns.
Baby dragon costs 7,200,000 elixir taking six days to upgrade to level 7. Its wings have icy blue edges and an icy layer is added to the golden cuffs in its wrists.
Upgrading Miner to level 7 requires 6,500,000 elixir and takes five days of upgrade time. His helmet turns golden and the wooden handle of his spade converted to metallic with the upgrade.
It upgrades to level 4 with 9,000,000 elixir taking nine days of upgrade time. Its wings and tail have white lightning patterns on sky-blue areas at this level.
It is unlocked by barracks level 15 and lab 11 upgrades it to level 2 in eight days which costs 7,500,000 elixir. Its robotic dragon got horns and its metallic joints turned golden after the upgrade.
Upgrading Yeti to level 3 with 7,000,000 elixir takes six days of upgrade time. The fur purple around its neck turned denim blue color and its Yetimites also turned darker with the upgrade.
Yetimite – level 3
Minion upgrades to level 9 with 75,000 dark elixir and takes five days of upgrade time. It transforms its colors to blue, sky-blue, and purple. It also wears dark blue gloves after the upgrade.
It costs 87,500 dark elixir to upgrade to level 10 taking five days twelve hours of upgrade time. His hammer transformed into an ice block with blue clamps and a button on the top. This hammer is now completely following the th 13 theme.
It takes five days to upgrade to level 8 which costs 77,500 dark elixir. Her crown becomes bigger, her axe has a golden knop, and the blade of the axe has a new design at his level.
Golem requires 80,000 dark elixir taking six days to upgrade to level 10. The Golem turns gray, a big crystal appears on its head, and its crystal spikes turn blue with this upgrade.
Golemite – level 10
Witch doesn’t upgrade at th 13. She continues attacking with her level 5 and looks the same as th 12.
Skeleton – level 1
It requires 80,000 dark elixir and takes eight days to upgrade the lava hound to level 6. Its wings and spines turn blood red and it looks more dangerous after upgrading to level 6. This is the max level of lava hound.
Lava Pup – level 1
It upgrades to level 5 in five days which costs 85,000 dark elixir. The thorns on its rock transformed into sky-blue crystals after the upgrade.
Ice Golem doesn’t upgrade at th 13. It continues attacking with its level 5 and looks the same as th 12.
Upgrading the headhunter to level 3 costs 90,000 dark elixir taking nine days of upgrade time. The blue border line on his hoodie and the skull printed on its back turned golden and golden lines appear on its gloves. This is the max level of the headhunter.
The lightning spell has no new upgrade at th 13 as it has upgraded to level 9 at th 12. It will remain at the same level.
The lightning spell has no new upgrade at th 13 as it has upgraded to level 9 at th 12. It will remain at the same level.
Upgrading the healing spell to level 8 costs 6,000,000 elixir which takes 5 days of upgrade time.
The rage spell has reached its max level at th 12. It will remain at level 6.
The jump spell upgrades to level 4 in four days with the cost of 5,000,000 elixir.
The freeze spell has reached its max level at th 12. It will remain at level 7.
The laboratory upgrades the clone spell to level 6 in four days which costs 5,000,000 elixir.
The invisibility spell upgrades to level 4 in seven days with the cost of 7,000,000 elixir. Level 4 is the max level of this spell.
Spell factory level 7 unlocks a new spell that upgrades to level 2 taking seven days with the cost of 7,500,000 elixir.
It costs 77,500 dark elixir and takes six days to upgrade the poison spell to level 7.
The earthquake spell has reached its max level at th 11. It will remain at level 5 and help in your further wars.
The haste spell has reached its max level at th 11. It will continue boosting damage with level 5.
Upgrading the skeleton spell to level 7 requires five days with the cost of 75,000 dark elixir.
The laboratory at th 13 has no upgrade available for bat spell. It remains at level 5.
The laboratory at th 13 has no upgrade available for the overgrowth spell. It remains at level 2.
At TH13 Base, the laboratory takes 7 days and 6,500,000 elixir to upgrade the wall wrecker to level 4. The spikes on its backside, metallic joints on top front, and bottom back turned golden with this upgrade.
It upgrades to level 4 with the cost of 6,500,000 elixir which takes 7 days. The metallic patches on both sides are golden now and the front-facing side is redesigned on this level. This is the max level of Battle Blimp.
The Stone Slammer upgrades to level 4 with 6,500,000 elixir taking 7 days of research. The supports of the basket turned into stones after upgrading to level 4.
Siege Barracks is unlocked with the upgrade of the workshop to level 4. It costs 8,000,000 elixir to upgrade to level 4 in 7 days. The metallic entrances on its four sides change their color from gray to golden.
Workshop level 5 unlocks “Log Launcher” which upgrades to level 4 in 7 days costing 7,500,000 elixir. After upgrading, it has four pipes on the front face from where the log falls to the ground.
Hero Hall requires 9,000,000 elixirs and takes 8 days to upgrade to level 7. This level welcomes a new hero “Royal Champion”. After upgrading to this level the crown sign on the roof of Hero Hall will turn golden and a spear will be placed beside its door.
This building has no upgrades and will remain the same at th13.
Builder hut has no upgrades till townhall 13 and will remain at level 1 with the same look.
Upgrading the army camp to level 11 takes 6 days with the cost of 9,600,000 elixir and expands the campfire area. A slight difference is visible on the base surface.
Upgrading the spell factory to level 7 costs 9,000,000 elixir and takes 7 days and 4 hours of upgrade time. It unlocks “Recall Spell” and changes its support’s design and colors presenting th 13.
The laboratory will change its colors according to TH 13 theme and a big bright ice blue hollow shape will appear on its top after upgrading to level 11 in 6 days which will cost 5,500,000 elixir.
Barracks upgrade to level 15 in 7 days and 4 hours with the cost of 10,000,000 elixir. It unlocks a new troop “Dragon Rider”. A dragon head is placed on the roof with an anemograph and the ladder is rebuilt on a dark gray metallic tower with wood.
The clan castle level 9 upgrade costs 10,000,000 elixir and 6 days to upgrade. Treasury increases to 4,000,000 gold/elixir and 20,000 dark elixir and reinforcement increases to 45 housing spaces after the upgrade. The building structure includes ice blue pillars, golden bricks as the top boundary, and a plan zinc roof.
It unlocks new equipment “Healing Tome” by upgrading to level 6. This upgrade costs 8,500,000 gold and takes 6 days to upgrade. It also unlocks equipments for Royal Champion like “Royal Gem” & “Seeking Shield”.
Already reached its maximum level 6 at th12 so no more upgrades. It looks the same as the dark spell factory of town hall 12. No change in visual appearance.
Workshop unlocks “Siege Barracks” and “Log Launcher” after upgrading it to level 5 in 8 days with a cost of 10,000,000 elixir. The structure has some changes like the addition of wooden poles having sharp-pointed pins. It is a very important building for the best Clash of Clans layouts th13.
Upgrading the dark barracks to level 10 costs 11,000,000 elixir and takes 12 days of upgrade time and unlock “Apprentice Warden”. Grand Warden’s Eternal Tome appears on top of the hut and a slingshot presenting the Apprentice Warden placed beside the window with some tools.
Archer tower upgrades to level 19 with the cost of 4,500,000 gold and takes 3 days to upgrade. The roof of the tower looks similar to the townhall 13 and its pillars have nice lines of the theme colors with shiny zinc pins.
Upgrading the wizard tower to level 13 costs 5,500,000 gold and 4 days and its tower built on a mountain turned into a frozen rocky structure with dark gray pillars and golden strips.
After upgrading the cannon to level 19 the texture of the cannon and its base changed with the addition of ice blue and golden crystals. It costs 4,000,000 Gold and takes 2 days 12 hours of upgrade time.
The Mortar upgrade to level 13 in 3 days 12 hours costs 5,000,000 gold. The whole structure is covered by dark zinc and plum purple layers, which have golden blocks with the addition of ice blue crystal and a shiny zinc border.
It takes 4 days 12 hours and 7,500,000 gold to upgrade to level 11. The colors of the stand and container present the th level 13 and the firecrackers have yellow strips after the upgrade.
Already reached its maximum level 7 at TH11. No more upgrades. It looks the same as the air sweeper of the town hall 11 and 12. No change in visual appearance.
The hidden tesla upgrades to level 12 cost 6,000,000 gold taking 4 days 6 hours of upgrade time. The electric globe on the top has golden pins and the tower has golden metal covers at the bottom after the upgrade.
The bomb tower can upgrade to level 8 by spending 7,000,000 gold in 4 days 12 hours. The tower is zinc with golden and ice-blue blocks and the supports have a gray layer with shiny pins.
The x-bow can upgrade to level 8 with 7,500,000 gold in 7 days. Its base is built of frozen rock having a dark purple layer and dark zinc pins.
Air Mode
Inferno tower upgrades to level 7 with the cost of 8,000,000 gold taking 7 days of upgrade time. Slight changes on the top of the tower appear like its colors and the visibility of magma inside the pillar.
Multi Mode
It can upgrade to level 4 by utilizing 11,000,000 gold and 9 days of upgrade time. A chain of little frozen rocks appears on it with a base of dark zinc marble and shiny pins.
A new defense is unlocked at town hall 13 and can be upgraded to level 2, costing 9,000,000 gold and 9 days. After the upgrade, golden dots appear on its zinc, gray, and ice-blue structure.
Upgrading walls to level 14 costs 3,000,000 gold/elixir per wall unit. They look like frozen rocks covered with dark gray marble having zinc and plum lines on the bottom fixed by sharp pins.
No upgrades are available. It looks the same as the elixir collector of the town hall 12. No change in visual appearance.
Elixir storage upgrading to level 14 costs 2,800,000 gold which takes 3 days. The change appears on its base supports as they get the colors of th 13 after the upgrade.
No upgrades are available. It looks the same as the gold mine of the town hall 12. No change in visual appearance.
Upgrading the gold storage to level 14 which costs 2,800,000 elixir and takes 3 days of upgrade time. Its structure follows the color combination of th13 upgrade.
No upgrades are available. It looks the same as the dark elixir drill of the town hall 12. No change in visual appearance.
Upgrading it to level 8 costs 5,400,000 elixir and takes 5 days of upgrade time. Its base pillars get layers of plum purple and dark gray marble with shiny zinc sharp-pointed pins.
Each bomb upgrade to level 9 requires 1,500,000 gold taking 1 day of upgrade time. A honeycomb pattern appears on the bigger bomb with golden sharp pins by upgrading.
Air bomb takes 2 days 12 hours to upgrade to level 8 which costs 2,600,000 gold. The gear wheel turned black and the sharp golden pins became larger.
Upgrading a giant bomb to level 7 takes 2 days with the cost of 3,500,000 gold. A new upgraded bomb is added to this blasting package after the upgrade.
Already at max level 4 at th10. No more upgrades. It looks the same as the skeleton trap of the town hall 10, 11, and 12. No change in visual appearance.
Each seeking air mine takes 3 days with the cost of 3,100,000 gold to upgrade to level 4.
Already reached its maximum level 5 at th10 so no more upgrades. It looks the same as the spring trap of the town hall 10,11 and 12. No change in visual appearance.
Already reached its maximum level 3 at th12 so no more upgrades. It looks the same as the Tornado trap of the town hall 12. No change in visual appearance.
TH13 base unlocks a new coc hero “Royal Champion”. Townhall 13 also unlocks the following traps, troops, spells, and hero equipment.
Max Level of Barbarian King at Townhall 13 is 75 with 8,755 hitpoints.
Max Level of Archer Queen at Townhall 13 is 75 with 2,712 hitpoints.
Max Level of Minion Prince at Townhall 13 is 50 with 3,258 hitpoints.
Max Level of Grand Warden at Townhall 13 is 50 with 2,074 hitpoints.
Max Level of Royal Champion at Townhall 13 is 25 with 3,485 hitpoints.
It costs 9M Gold and takes 7 days and 12 hours to upgrade the town hall to level 13.
Townhall 13 unlocks a new troop “Dragon Rider” with the upgradation of barracks level 15 and a new spell “Recall Spell” with spell factory level 7.
All these stats are taken from town hall 13 of the official Clash of Clans game. We have attached some screenshots of how we have collected the data. We re-check all the content again when Clash of Clans launches new updates and provide you with new and updated stats.
For example, We have updated the DPS of Giga Inferno (the town hall weapon), hitpoints, and damage per second for various troops and defenses. We have provided you with the max level of all Clash of Clans heroes at town hall level 13.
Data on this page is the most trusted and authentic because it is collected directly from the game itself, not from any third party. Here are the screenshots from the game (the source from which we collect the data).
My name is Michael Johnson. I am playing Clash of Clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.
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