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clash of clans Bases TH16

The level 16 upgrade for the town hall costs 20,000,000 gold and takes 14 days to reach the max level. Clash of Clans Bases th16 has more things than th15. TH 16 unlocks two new defenses “Multi-Archer Tower” and “Ricochet Cannon”.

The structure of its building presents nature through a combination of trees, shiny marble, a uniquely built red and yellow wooden roof, and a big blazing ball on the top. Copy the best COC layouts for TH 16 bases.

Town Hall 16

Unleash the force of nature!

Best TH 16 Bases with Links for COC Clash of Clans 2024

If you are designing your th16 COC layout, then it’s very important to know about every building, defense, and all other things available on th16. Because these things are used in designing the th16 layouts. We have covered all the max levels of th16 buildings, their hit points, and other stats as well.

Note: TH16 stands for townhall 16, and coc stands for Clash of Clans.

Videos

Unlocks of Town Hall 16

multi archer tower level 2

New Multi-Archer Tower

recochet cannon level 2

New Ricochet Cannon

Giga Inferno

Max level of GIGA inferno at th16.

Level Damage per second Damage When Destroyed
Level 1
300
1100

Buildings of Clash of clans bases th16

Here is the list of max levels of all buildings on th16.

  • Max level of builder’s hut at th16.
  • Max level of bob’s hut at th16.
  • Max level of army camp at th16.
  • Max level of barracks at th16.
  • Max level of laboratory at th16.
  • Max level of clan castle at th16.
  • Max level of spell factory at th16
  • Max level of dark barracks at th16.
  • Max level of blacksmith at th16.
  • Max level of dark spell factory at th16.
  • Max level of workshop at th16.
  • Max level of pet house at th16.
Name Max Level Hitpoints
Town Hall
Level 16
10,000
Builder Hut
Level 06
1900
BOB’s Hut
Level 01
250
Army Camp
Level 12
850
Barrack
Level 17
1350
Laboratory
Level 14
1400
Clan Castle
Level 12
5600
Spell Factory
Level 7
960
Dark Barracks
Level 10
950
Blacksmith
Level 9
1500
Dark Spell Factory
Level 6
950
Workshop
Level 7
1600
Pet House
Level 10
1300

Defenses

Here is the list of max level of all defenses on th16.

  • Max level of walls at th16
  • Max level of archer tower at th16.
  • Max level of cannon at th16.
  • Max level of mortar at th16.
  • Max level of air defense at th16.
  • Max level of wizard tower at th16.
  • Max level of air sweeper at th16.
  • Max level of hidden tesla at th16.
  • Max level of Bomb Tower at th16.
  • Max level of x-bow at th16
  • Max level of inferno tower at th16.
  • .Max level of eagle artillery at th16.
  • Max level of scattershot at th16.
  • Max level of spell tower at th16.
  • Max level of monolith at th16.
  • Max level of multi-archer tower at th16.
  • Max level of ricochet cannon at th16.
Name Max Level Hitpoints
Walls
Level 17
14500
Archer Tower
Level 21
1800
Cannon
Level 21
2250
Mortar
Level 16
2300
Air Defense
Level 14
1850
Wizard Tower
Level 16
3150
Air Sweeper
Level 7
1050
Hidden Tesla
Level 15
1550
Bomb Tower
Level 11
2700
X-bow
Level 11
4600
Inferno Tower
Level 10
4400
Eagle Artillery
Level 7
6200
Scattershot
Level 5
5410
Spell Tower
Level 3
3100
Monolith
Level 3
5353
Multi-Archer Tower
Level 2
5200
Ricochet Cannon
Level 2
5700

Traps

Here is the list of max levels of all traps on th16.

  • Max level of bomb at th16.
  • Max level of spring trap at th16.
  • Max level of air bomb at the th16.
  • Max level of giant bomb at th16.
  • Max level of seeking air mine at th16
  • Max level of skeleton trap at th16.
  • Max level of tornado trap at th16.
Name Max Level Damage
Bomb
Level 12
170
Spring Trap
Level 5
18 (spring capacity)
Air Bomb
Level 11
375
Giant Bomb
Level 10
450
Seeking Air Mine
Level 6
3000
Skeleton Trap
Level 4
5 (spawned units)
Tornado Trap
Level 3
8 (damage per sec)

Resources

Here is the list of max levels of all resources on th16.

  • Max level of elixir collector at th16.
  • Max level of elixir storage at th16.
  • Max level of gold mine at th16.
  • Max level of gold storage at th16.
  • Max level of dark elixir drill at th16.
  • Max level of dark elixir storage at th16
Name Max Level Hitpoints
Elixir Collector
Level 16
1350
Elixir Storage
Level 17
4050
Gold Mine
Level 16
1350
Gold Storage
Level 17
4050
Dark Elixir Drill
Level 10
1550
Dark Elixir Storage
Level 11
4500

Troops

Here is the list of max levels of all army/troops on th16.

  • Max level of barbarian at th16.
  • Max level of archer at th16.
  • Max level of giant at th16.
  • Max level of goblin at th16.
  • Max level of wall breaker at th16.
  • Max level of balloon at th16.
  • Max level of wizard at th16.
  • Max level of healer at th16.
  • Max level of pekka at th16.
  • Max level of dragon at th16.
  • Max level of baby dragon at th16.
  • Max level of miner at th16.
  • Max level of electro dragon at th16.
  • Max level of yeti at th16.
  • Max level of dragon rider at th16.
  • Max level of electro titan at th16.
  • Max level of root rider at th16.
Name Max Level Hitpoints
Barbarian
Level 12
290
Archer
Level 12
68
Giant
Level 12
2400
Goblin
Level 9
146
Wall Breaker
Level 12
150
Balloon
Level 11
1140
Wizard
Level 12
290
Healer
Level 9
1900
Dragon
Level 11
5300
P.E.K.K.A
Level 11
7700
Baby Dragon
Level 10
2100
Miner
Level 10
1400
Electro Dragon
Level 7
5500
Yeti
Level 6
4100
Dragon Rider
Level 4
5000
Electro Titan
Level 4
8400
Root Rider
Level 3
7000

Spells

Here is the list of max level of spells on th16.

  • Max level of lightning spell at th16.
  • Max level of healing spell at th16.
  • Max level of rage spell at th16.
  • Max level of jump spell at th16
  • Max level of freeze spell at th16.
  • Max level of clone spell at th16.
  • Max level of Invisibility spell at th16.
  • Max level of recall spell at th16.
Name Max Level Ability
Lightning Spell
Level 11
640 (damage)
Healing Spell
Level 10
2400 (total troop heal)
Rage Spell
Level 6
30 (speed increase)
Jump Spell
Level 5
100.3 (spell duration)
Freeze Spell
Level 7
5.5 (spell duration)
Clone Spell
Level 8
42 (cloned capacity)
Invisibility Spell
Level 4
4.5 (spell duration)
Recall Spell
Level 5
107 (recalled capacity)

Dark Spells

Here is the list of max level of dark spells on th16.

  • Max level of poison spell at th16.
  • Max level of earthquake spell at th16.
  • Max level of haste spell at th16.
  • Max level of skeleton spell at th16.
  • Max level of bat spell at th16.
  • Max level of overgrowth spell at th16.
Name Max Level Ability
Poison Spell
Level 10
340 (max damage per sec)
Earthquake Spell
Level 5
29% (damage)
Haste Spell
Level 5
52 (speed increase)
Skeleton Spell
Level 8
19 (skeleton count)
Bat Spell
Level 6
22 (bat count)
Overgrowth Spell
Level 4
28 sec (spell duration)

Heroes

Here is the list of max level of heroes on th16.

  • Max level of barbarian king at th16.
  • Max level of archer queen at th16.
  • Max level of grand warden at th16.
  • Max level of royal champion at th16
Name Max Level Hitpoints
Barbarian King
Level 95
11475
Archer queen
Level 95
3216
Grand Warden
Level 70
2414
Royal Champion
Level 45
4038

Pets

Here is the list of max level of pets on th16.

  • Max level of lassi at th16.
  • Max level of electro owl at th16
  • Max level of mighty yak at th16.
  • Max level of unicorn at th16
  • Max level of frosty at th16
  • Max level of diggy at th16
  • Max level of poison lizard at th16
  • Max level of phoenix at th16.
  • Max level of spirit fox at th16.
Name Max Level Hitpoints
L.A.S.S.I
Level 15
4100
Electro Owl
Level 15
3000
Mighty Yak
Level 15
6300
Unicorn
Level 10
1950
Frosty
Level 10
3300
Diggy
Level 10
5000
Poison Lizard
Level 10
1700
Phoenix
Level 10
4200
Spirit Fox
Level 10
2800

Barbarian King Equipments

Here is the list of max level of barbarian king equipments on th16.

  • Max level of barbarian puppet at th16.
  • Max level of rage vial at th16.
  • Max level of earthquake boots at th16.
  • Max level of vampstache at th16.
Name Max Level Hitpoint Increase
Barbarian Puppet
Level 18
2550
Rage Vial
Level 18
1890 (Health Recovery)
Earthquake Boots
Level 18
1913
Vampstache
Level 18
300 (Healing Per Hit)

Archer Queen Equipments

Here is the list of max level of archer queen equipments on th16.

  • Max level of archer puppet at th16.
  • Max level of invisibility vial at th16.
  • Max level of frozen arrow at th16.
  • Max level of healer puppet at th16.
Name Max Level Hitpoint Increase
Archer Puppet
Level 18
440 (Health Recovery)
Invisibility Vial
Level 18
700
Giant Arrow
Level 18
581
Healer Puppet
Level 18
968

Grand Warden Equipments

Here is the list of max level of grand warden equipments on th16.

  • Max level of eternal tome at th16.
  • Max level of life gem at th16.
  • Max level of rage gem at th16.
  • Max level of healing tome at th16.
Name Max Level Hitpoint Increase
Eternal Tome
Level 18
9.5 sec (Ability Duration)
Life Gem
Level 18
441
Rage Gem
Level 18
50% (Damage Increase)
Healing Tome
Level 18
685

Royal Champion Equipments

Here is the list of max level of Royal Champion equipments on th16.

  • Max level of royal gem at th16.
  • Max level of seeking shield at th16.
  • Max level of hog rider puppet at th16.
  • Max level of haste vial at th16.
Name Max Level Hitpoint Increase
Royal Gem
Level 18
380
Seeking Shield
Level 18
380
Hog Rider Puppet
Level 18
570
Haste Vial
Level 18
12 sec (Ability Duration)

Super Troops

Here is the list of max level of Super Troops on th16.

  • Max level of super barbarian at th16.
  • Max level of super archer at th16.
  • Max level of sneaky goblin at th16.
  • Max level of super wall breaker at th16.
  • Max level of super giant at th16.
  • Max level of rocket balloon at th16.
  • Max level of super wizard at th16.
  • Max level of super dragon at th16.
  • Max level of inferno dragon at th16.
  • Max level of super minion at th16.
  • Max level of super valkyrie at th16.
  • Max level of super witch at th16.
  • Max level of ice hound at th16.
  • Max level of super bowler at th16.
  • Max level of super miner at th16.
  • Max level of super hog rider at th16.
Name Max Level Hitpoints Increased
Super Barbarian
Level 12
1350
Super Archer
Level 12
600
Sneaky Goblin
Level 9
350
Super Wall Breaker
Level 12
525
Super Giant
Level 12
4600
Rocket Balloon
Level 11
1140
Super Wizard
Level 12
580
Super Dragon
Level 11
7600
Inferno Dragon
Level 9
2300
Super Minion
Level 11
1800
Super Valkyrie
Level 11
3900
Super Witch
Level 7
3600
Ice Hound
Level 6
10,000
Super Bowler
Level 7
2200
Super Miner
Level 10
3800
Super Hog Rider
Level 12
1700

Dark Army

Here is the list of max level of dark army on th16.

  • Max level of golem at th16
  • Max level of minion at th16.
  • Max level of hog rider at th16.
  • Max level of valkyrie at th16.
  • Max level of witch at th16.
  • Max level of lava hound at th16.
  • Max level of bowler at th16.
  • Max level of ice golem at th16.
  • Max level of headhunter at th16.
  • Max level of apprentice warden at th16.
Name Max Level Hitpoints
Minion
Level 12
120
Hog Rider
Level 13
1380
Valkyrie
Level 11
2800
Golem
Level 13
9200
Witch
Level 7
560
Lava Hound
Level 6
8000
Bowler
Level 8
600
Ice Golem
Level 7
3900
Headhunter
Level 3
440
Apprentice Warden
Level 4
1950

Siege Machines

Here is the list of max level of Siege Machines on th16.

  • Max level of wall wrecker at th16.
  • Max level of battle blimp at th16.
  • Max level of stone stammer at th16.
  • Max level of siege barracks at th16.
  • Max level of log launcher at th16.
  • Max level of flame flinger at th16.
  • Max level of battle drill at th16.
Name Max Level Hitpoints
Wall Wrecker
Level 5
7500
Battle Blimp
Level 4
4500
Stone Slammer
Level 5
6800
Siege Barracks
Level 5
4800
Log Launcher
Level 5
5500
Flame Flinger
Level 5
2100
Battle Drill
Level 4
5500

Army

Barbarian

Barbarian requires 18,000,000 elixir and 13 days to upgrade to level 12. After this upgrade, he wore a silver armor with a green leaf, a red suit, silver shoulders with golden pins, and horns like deer horns. At this level, he is completely following the th 16 theme.

  • Damage Per Second: 48
  • Training Time: 05 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 16
barbarian king level 12

Archer

Archer takes 13 days to upgrade to level 12 which costs 18,000,000 elixir. She has green hair, and a dark green tippet, and her arrows have red ends. She has a crown made of stems, leaves, and spikes presenting the natural theme of th 16.

  • Damage Per Second: 40
  • Training Time: 06 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 01
  • Movement Speed: 24
archer level 12

Giant

Giant takes 14 days to upgrade to level 12 and costs 18,500,000 elixir for this upgrade. He wore a green leafy mantle with golden sharp pins as a border and the bigger pins on the shoulders. His knuckles also turned golden at this level.

  • Damage Per Second: 94
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 12
giant level 12

Goblin

Goblin has reached its max level (level 9) at th 15. It will have the same look at th 16 as on th 15.

  • Damage Per Second: 72
  • Training Time: 07 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Resources (Damage x2)
  • Housing Space: 01
  • Movement Speed: 32
goblin level 9

Wall Breaker

Upgrading the wall breaker to level 12 costs 19,000,000 elixir which takes 14 days of upgrade time. Its barrel turns red and gets silver clamps, one more firecracker, and golden pins after upgrading to level 12.

  • Damage When Destroyed: 66
  • Damage: 110
  • Training Time: 15 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Targets: Walls (Damage x40)
  • Housing Space: 02
  • Movement Speed: 24
wall breaker level 12

Balloon

The balloon costs 20,000,000 elixir to upgrade to level 11 taking 16 days. The color of the balloon turns orange, the ropes are converted to roots, the green outline of pins turns golden, and the sharp spikes under the basket also turn golden.

  • Damage When Destroyed: 375
  • Damage Per Second: 290
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 10
balloon level 11

Wizard

Wizard takes 14 days to upgrade to level 12 which costs 19,200,000 elixir. He wears a red suit and a yellow overcoat with having liver brown border. He also has copper thick cuffs at this level.

  • Damage Per Second: 275
  • Training Time: 30 sec
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 04
  • Movement Speed: 16
wizard level 12

Healer

Healer upgrades to level 9 in 15 days costing 21,000,000 elixir. She is dressed up in green having green wings and leaves on her head showing the th 16 upgrade. Her shield layers are yellow and white at this level.

  • Heal: 80
  • Training Time: 2 minutes
  • Hero Heal: 68
  • Heal Type: Area Splash
  • Targets: Ground
  • Housing Space: 14
  • Movement Speed: 16
healer level 9

Dragon

It takes 16 days and costs 21,500,000 elixir to upgrade to level 11. Its color turns dark zinc with lime green sines and horns and the rising from its eyes and tail has a light green glow.

  • Damage Per Second: 390
  • Training Time: 03 minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 16
dragon level 11

P.E.K.K.A

This robotic warrior upgrades to level 11 with 20,500,000 elixir taking 14 days and 12 hours of upgrade time. Its color is dark green with bright parrot horns and weapons’ ends at this level.

  • Damage Per Second: 810
  • Training Time: 03 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 25
  • Movement Speed: 16
peeka level 11

Baby Dragon

Upgrading the baby dragon to level 10 requires 20,000,000 elixir and takes 15 days of upgrade time. Its wings, spines, and tongue turn into light green. Its red neckband and cuffs have thick golden layers with the upgrade.

  • Damage Per Second: 165
  • Training Time: 01 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 10
  • Enraged Bonus Damage: x2
  • Movement Speed: 20
baby dragon level 10

Miner

The miner upgrades to level 10 with 20,500,000 elixir taking 15 days of upgrade time. His complete spade and cap turn golden, his red t-shirt turns green, the symbol on his mining cap is replaced by a leaf of th 16, and a root with a leaf appears on it.

  • Damage Per Second: 152
  • Training Time: 30 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 32
miner level 10

Electro Dragon

It upgrades to level 7 with 22,000,000 elixir taking 16 days of upgrade time. The lightning zigzag became longer and another layer of it appeared on the electro dragon’s head after upgrading to level 7.

  • Damage When Destroyed: 750
  • Damage Per Second: 420
  • Training Time: 06 minutes
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 30
  • Movement Speed: 13
electro dragon level 7

Dragon Rider

Dragon Rider takes 16 days with the cost of 21,500,000 elixir to get upgraded to level 4. The red ribbon of the skeleton (the dragon rider) turns violet after the upgrade.

  • Damage When Destroyed: 1000
  • Damage Per Second: 430
  • Training Time: 4 minutes 10 seconds
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Favorite Target: Defenses
  • Housing Space: 25
  • Movement Speed: 20
dragon rider level 4

Electro Titan

Electro Titan upgrades to level 4 with 22,000,000 elixir taking 16 days of upgrade time. The white border line on her dress turned golden at this level.

  • Damage Per Second: 240
  • Aura Damage Per Second: 137
  • Training Time: 06 minutes
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 32
  • Movement Speed: 16
electro titan level 4

Root Rider

The Root Rider costs 22,000,000 elixir to upgrade to level 3 taking 14 days of upgrade time. The root and her dress changed their color to zinc and her hair color turned pink. The small roots became longer after the upgrade.

  • Damage Per Second: 230
  • Training Time: 3 minutes 40 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 20
  • Movement Speed: 12
root rider level 3

Yeti

Yeti upgrades to level 6 in 15 days and costs 21,000,000 elixir. Its horns turned shiny golden and the color of yetimites turned maroon from plum purple.

  • Damage Per Second: 330
  • Spawned Units: 13
  • Training Time: 02 minutes 42 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Housing Space: 18
  • Movement Speed: 12

Yetimite level 5

  • Hitpoints: 500
  • Damage: 84
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Favorite Target: Defenses (damage x4)
  • Movement Speed: 24
yeti level 6

Dark Army

Minion

It requires 14 days and 320,000 dark elixir to upgrade the minion to level 12. It turns plum purple with glowing light purple wings.

  • Damage Per Second: 78
  • Training Time: 18 sec
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 02
  • Movement Speed: 32
minion level 12

Hog Rider

Hog Rider costs 350,000 dark elixir taking 14 days and 12 hours to upgrade to level 13. This upgrade again changed his hair color to red, his hammer is just like th 16, and the hog’s armor is now covering its ears too.

  • Damage Per Second: 213
  • Training Time: 45 sec
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 05
  • Movement Speed: 24
hog rider level 13

Valkyrie

It takes 15 days to upgrade to level 11 which costs 340,000 dark elixir. Her crown has changed its texture and has a th 16 leaf on its front side. The blade of her double-handed axe got the previous shape with a green tip and knop of the handle.

  • Damage Per Second: 238
  • Training Time: 1 Minute 30 Seconds
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 08
  • Movement Speed: 24
valkyrie level 11

Golem

Golem requires 350,000 dark elixir taking 15 days to upgrade to level 13. This upgrade changed its color to American brown with orange and maroon spines.

  • Damage When Destroyed: 950
  • Damage Per Second: 95
  • Spawned Units:04
  • Training Time: 05 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 30
  • Movement Speed: 12

Golemite level 13

  • Hitpoints: 1840
  • Damage When Destroyed: 190
  • Damage Per Second: 19
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Movement Speed: 12
golem level 13

Witch

Witch upgrades to level 7 taking 16 days which costs 360,000 dark elixir. The symbol on her head transformed into a leaf as on th 16. Golden lines appear on her blue scarf and the horns of the skull turned dark red.

  • Damage Per Second: 220
  • Max Summoned Units:16
  • Training Time: 02 Minutes
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 12
  • Movement Speed: 12

Skeleton level 1

  • Hitpoints: 30
  • Damage Per Second: 25
  • Damage Type: Single Target
  • Targets: Ground
  • Movement Speed: 24
witch level 7

Lava Hound

Lava Hound is upgraded to its max level (level 6) at th 13. It remains the same as on th 13,14, and15.

  • Damage When Destroyed: 350
  • Damage Per Second: 20
  • Spawned Units: 18
  • Training Time: 05 Minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Air Defenses
  • Housing Space: 30
  • Movement Speed: 20

Lava Pup level 1

  • Hitpoints: 50
  • Damage Per Second: 35
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Movement Speed: 32
lava hound level 6

Headhunter

Headhunter has reached its max level (level 3) at th 13. It has the same appearance as it has on townhall 13, 14, and 15.

  • Speed Decrease: % 44
  • Attack Rate Decrease: % 65
  • Damage Per Second: 125
  • Training Time: 01 minute
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Favorite Target: Heroes (Damage x4)
  • Housing Space: 06
  • Movement Speed: 24
head hunter level 3

Ice Golem

Ice Golem has upgraded to its max level (level 7) at th 15. It will continue freezing the defenses with the same level and the same look.

  • Damage Per Second: 448
  • Freeze on destroyed: 08 sec
  • Training Time: 02 minutes 30 seconds
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 15
  • Movement Speed: 12
ice golem level 7

Bowler

Bowler upgrades to level 8 with 350,000 dark elixir taking 15 days of upgrade time. The crystals from its rock are removed and it is bound with roots that purily indicate th town hall 16.

  • Damage Per Second: 126
  • Training Time: 01 minute
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 06
  • Movement Speed: 14
bowler level 8

Apprentice Warden

He has reached his max level (level 4) at th 15. It will support troops with the look he has on town hall 15.

  • Damage Per Second: 215
  • Training Time: 04 minutes
  • Aura HP increase: % 30
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 20
  • Movement Speed: 20
apprentice warden level 4

Spells

Lightning Spell

The lightning spell requires 14 days and costs 18,500,000 elixir to upgrade to level 11.

  • Damage Type: Area Splash
  • Targets: Any
  • Housing Space: 01
  • Brewing Time: 03 minutes
lightening spell level 11

Healing Spell

The laboratory needs 19,000,000 elixir to upgrade the healing spell to level 10 which takes 15 days.

  • Total Hero Heal: 1320
  • Heal Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
healing spell level 10

Rage Spell

The rage spell has reached its max level (level 6) at th 12.

  • Damage Increase %: 180
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
rage spell level 6

Jump Spell

The jump spell has reached its max level (level 5) at th 15.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 6 minutes
jump spell level 5

Freeze Spell

The freeze spell has reached its max level (level 7) at th 12.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
freeze spell level 7

Clone Spell

The clone spell has reached its max level (level 8) at th 15.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 03
  • Brewing Time: 09 minutes
clone spell level 8

Invisibility Spell

The invisibility spell has reached its max level (level 4) at th 13.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
invisibility spell level 4

Recall Spell

The recall spell takes 15 days and costs 19,500,000 elixir to upgrade to level 5.

  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 02
  • Brewing Time: 06 minutes
recall spell level 5

Dark Spells

Poison Spell

The laboratory costs 350,000 dark elixir to upgrade the poison spell to level 10 taking 15 days of upgrade time.

  • Speed Decrease: % 50
  • Attack Rate Decrease: % 72
  • Damage Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
poison spell level 10

Earthquake Spell

The earthquake spell is upgraded to its max level (level 5) at th 11.

  • Radius: 4.7 tiles
  • Damage Type: Area Splash
  • Targets: Buildings & Walls
  • Favorite Target: Walls
  • Housing Space: 01
  • Brewing Time: 03 minutes
earthquake spell level 5

Haste Spell

The haste spell is upgraded to its max level (level 5) at th 11.

  • Spell Duration: 30 sec
  • Effect Type: Area Splash
  • Targets: Ground & Air
  • Housing Space: 01
  • Brewing Time: 03 minutes
haste spell level 5

Skeleton Spell

The skeleton spell is upgraded to its max level (level 8) at th 15.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Brewing Time: 03 minutes
skeleton spell level 8

Bat Spell

The bat spell is upgraded to its max level (level 6) at th 15.

  • Effect Type: Area Splash
  • Targets: Defenses
  • Housing Space: 01
  • Brewing Time: 03 minutes
bat spell level 6

Overgrowth Spell

The laboratory requires 350,000 dark elixir and takes 16 days to upgrade the overgrowth spell to level 4.

  • Effect Type: Area Splash
  • Targets: Ground
  • Housing Space: 02
  • Brewing Time: 06 minutes
over growth spell level 4

Siege Machines

Wall Wrecker

The wall wrecker is upgraded to its max level (level 5) at th 15.

  • Damage per second: 450
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Walls (damage x10)
  • Housing Space: 01
  • Movement Speed: 12
wall wrecker level 5

Battle Blimp

Battle Blimp is upgraded to its max level (level 4) at th 13.

  • Damage when destroyed: 1000
  • Damage: 330
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 01
  • Movement Speed: 18
battle blimp level 4

Stone Slammer

The stone slammer is upgraded to level 5 (max level) at th 15.

  • Damage when destroyed: 500
  • Damage per second: 750
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 01
  • Movement Speed: 16
stone slammer level 5

Siege Barracks

Siege Barracks requires 18,000,000 elixir and takes 12 days of upgrade time to upgrade to level 5. Golden blocks appear on the top of its four pillars at this level.

  • Lifetime: 30 sec
  • E.K.K.A count: 02
  • Wizard count: 11
  • Training Time: 20 minutes
  • Housing Space: 01
  • Movement Speed: 0
seige barracks level 5

Log Launcher

The log launcher takes 12 days to upgrade to level 5 which costs 18,000,000 elixir. It has golden layers on the top of its pillars after the upgrade.

  • Damage per second: 220
  • Lifetime: 35.25 sec
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Walls (damage x4)
  • Housing Space: 01
  • Movement Speed: 05
log launcher level 5

Flame Flinger

It was upgraded to its max level (level 4) at th 14. Now it has no new upgrade.

  • Max damage per second: 120
  • Damage per second: 165
  • Lifetime: 117.64 sec
  • Training Time: 20 minutes
  • Damage Type: Area Splash
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 01
  • Movement Speed: 06
flame flinger level 4

Battle Drill

Level 4 is its max level that upgrades at th 15.

  • Damage per second: 550
  • Training Time: 20 minutes
  • Damage Type: Single Target
  • Targets: Ground
  • Favorite Target: Defenses
  • Housing Space: 01
  • Movement Speed: 24
battle drill level 4

Heroes

barbarian king

Barbarian King

archer queen

Archer Queen

grand warden

Grand Warden

royal champion

Royal Champion

Pets

LASSI PET

L.A.S.S.I

electro owl pet

Electro Owl

mighty yak pet

Mighty Yak

unicorn PET

Unicorn

frosty pet

Frosty

diggy pet

Diggy

poison lizard pet

Poison Lizard

phoenix pet

Phoenix

spirit fox pet

Spirit Fox

angry jelly troop

Angry Jelly

Buildings

Army Camp

Already reached its maximum level at th15 so no more upgrades. It looks the same as the army camp of the town hall 15 . No change in visual appearance.

  • Total Troop Capacity: 320
army camp level 12

Spell Factory

Already reached its maximum level 7 at th13 so no more upgrades. It looks the same as the spell factory of the town hall 13, 14 and 15. No change in visual appearance. All spells unlock here.

  • Spell Storage Capacity: 11
spell factory level 7

Laboratory

The laboratory upgrades to level 14 in 16 days which costs 13,000,000 elixir. The lab is reconstructed with gray stones having some patterns on them and beech-colored marble. Roots are spreading over its structure.

laboratory level 14

Barracks

Already reached its maximum level at th15 so no more upgrades. It looks the same as the barracks of the town hall 15. No change in visual appearance.
barrack level 17

Clan Castle

Clan castle upgrades to level 12 in 15 days and 5 hours which costs 17,850,000 elixir. Its building is reconstructed with gray stone, yellow roof corners, and added roots to its base. It is a very important building for the best Clash of Clans layouts th16.

  • Troop Capacity: 50
  • Spell Storage Capacity: 3
  • Siege Machine Capacity: 2
clan castle level 12

Blacksmith

Blacksmith takes 9 days to upgrade to level 9 which costs 16,000,000 gold. The red metallic trunk became bigger and the bars on the roof changed their color.

  • Shiny Ore Storage Capacity: 50,000
  • Glory Ore Storage Capacity: 5000
  • Starry Ore Storage Capacity: 1000
blacksmith level 9

Dark Spell Factory

Already reached its maximum level 6 at th12 so no more upgrades and all spells are unlocked. It looks the same as the dark spell factory of the town hall 12, 13, 14 and 15. No change in visual appearance.

  • Spell Storage Capacity: 11
Dark Spell Factory level 6

Workshop

Already reached its maximum level 7 at th15 so all siege machines unlock here. It looks the same as the workshop of the town hall 15. No change in visual appearance.

  • Siege Machine Capacity: 3
workshop level 7

Dark Barracks

Already reached its maximum level at th13 so no more upgrades. It looks the same as the dark barracks of the town hall 13, 14 and 15 . No change in visual appearance. Full access to all the army.

dark barrack level 10

Pet House

Upgrading the pet house to level 9 unlocks “Spirit Fox” and level 10 unlocks “Angry Jelly”. This upgrade takes 16 days and 21,500,000 elixir to reach level 10. A ladder and a water tank with an orange umbrella appear on the roof and pink spots present angry jelly.

pet house level 10

Builder’s Hut

The builder’s hut takes 15 days and upgrades to level 6 with the cost of 20,000,000 gold. It turned into a redwood structure built on gray marble support with yellow corners according to th16 theme.

  • Damage Per Second: 150
  • Repair Per Second: 85
  • Range: 7 tiles
builder's hut level 6

BOB’s Hut

The sixth builder is unlocked with the upgradation of BOB Control to level 5 at builder hall 10.
BOB's Hut level 1

Defenses

Archer Tower

Already reached its maximum level 21 at th15 so no more upgrades. It looks the same as the archer tower of the town hall 15 (except the collapse towers).

  • Damage Per Second: 145
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
archer tower level 21

Wizard Tower

Upgrading a wizard tower to level 16 costs 20,200,000 gold and takes 14 days and 12 hours. Its mountain has wine color crystals and its white marble pillar having redwood and beech-colored borders is covered by a big root.

  • Damage Per Second: 102
  • Range: 7 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
wizard tower level 16

Cannon

Already reached its maximum level 21 at th15 so no more upgrades. It looks the same as the cannons of the town hall 15 (except the collapse towers).

  • Damage Per Second: 160
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground
cannon level 21

Mortar

The mortar upgrades to level 16 in 14 days and 12 hours, costing 19,500,000 gold. it is transformed into a redwood barrel having beech-color and gray stone rings. Its carriage is built up of stone and roots are holding it.

  • Damage Per Second: 60
  • Range: 4-11 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
mortar level 16

Air Defense

It takes 15 days with the cost of 20,500,000 gold to upgrade the Air defense to level 14. The structure of its base has beech supports with roots, a stony stand, and a redwood container.

  • Damage Per Second: 600
  • Range: 10 Tiles
  • Damage Type: Single Target
  • Targets: Air
Air defence level 14

Air Sweeper

Already reached its maximum level 7 at TH11. No more upgrades. It looks the same as the air sweeper of the town hall 11, 12, 13, 14 and 15. No change in visual appearance.

  • Push Strength: 4.0 Tiles
  • Range: 1-15 Tiles
  • Targets: Air
air sweeper level 7

Hidden Tesla

The tesla is stand on a gray stony base and it is covered by roots by upgrading to level 15 that denotes the town hall 16. This upgrade requires 20,000,000 gold and 14 days which add some icy crystals on the upper globe of hidden tesla.

  • Damage Per Second: 170
  • Range: 7 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
hidden tesla level 15

Bomb Tower

The bomb tower level 11 requires 20,800,000 gold and takes 14 days and 12 hours to upgrade. It is constructed with gray stone, a leaf on four sides, an upgraded bomb under the tower, and roots holding it to the ground.

  • Damage Per Second: 104
  • Damage When Destroyed: 600
  • Range: 6 Tiles
  • Damage Type: Area Splash
  • Targets: Ground
bomb tower level 11

X-bow

Its upgrade to level 11 costs 21,000,000 gold and 15 days for upgrading. The whole base is built of redwood with roots, a stony bottom surface, and a green leaf placed on its face.

  • Damage Per Second: 225
  • Range: 14 Tiles
  • Damage Type: Single Target
  • Targets: Ground

 

  • Damage Per Second: 225
  • Range: 11.5 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air
x-bow level 11

Inferno Tower

The inferno tower upgrades to level 10 in 14 days and 12 hours with 22,000,000 gold. The tower presents the same structure following TH 16 theme, having redwood and yellow pillars with gray patterned stones.

  • Damage Per Second: 120-2600
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground & Air

Ground and air 

  • Damage Per Second: 120
  • Number of Targets: 6
  • Range: 10 Tiles
  • Damage Type: Multiple targets
  • Targets: Ground & Air
inferno tower level 10

Eagle Artillery

Eagle artillery costs 22,000,000 gold to upgrade to level 7 which takes 15 days and 5 hours of upgrade time. Its colors are changed according to th16 theme and a leaf appears on its sides.

  • Damage Per Hit: 525
  • Shockwave Damage: 50
  • Range: 7-50 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
eagle artillery level 7

Scattershot

Upgrading scattershot to level 5 costs 22,500,000 gold taking 15 days of upgrade time. The shiny nabla symbols disappear and the structure of the base pillars is redesigned. Its look is completely upgraded as th 16.

  • Damage Per Second: 190
  • Range: 3-10 Tiles
  • Damage Type: Area Splash
  • Targets: Ground & Air
Scattershot level 5

Spell Tower

Already reached its maximum level 3 at TH15. No more upgrades. It looks the same as the spell tower of the town hall 15. No change in visual appearance.

Mode: Rage spell

  • Effect Duration: 18 seconds
  • Recharge Time: 70 seconds
  • Damage Increase: 60%
  • Range: 9 Tiles
  • Targets: Ground & Air
  • Trigger: Target in range
  • Deploy Position: Spell Tower

Mode: Poison spell

  • Effect Duration: 12 seconds
  • Max Damage Per Second: 60
  • Speed Decrease: 35%
  • Attack Rate Decrease: 25%
  • Recharge Time: 70 seconds
  • Range: 9 Tiles
  • Target: Ground & Air
  • Trigger: Target in range
  • Deploy Position: Target

Mode: Invisibility Spell

  • Effect Duration: 4.5 seconds
  • Recharge Time: 50 seconds
  • Range: 4.5 Tiles
  • Trigger: Building in Range is Hit
  • Deploy position: Spell Tower
spell tower level 3

Monolith

Monolith upgrades to level 3 in 16 days costing 370,000 dark elixir. This tower is standing on a dark greeny base and golden border lines appear on it with sharp pins.

  • Base Damage Per Second: 183
  • Extra Damage: 13 %
  • Range: 11 Tiles
  • Targets: Ground & Air
monolith level 3

Multi-Archer Tower

Upgrading townhall to level 16 unlocks a new air & ground defense “Multi-Archer Tower”. This defense upgrades to level 2 in 15 days and 12 hours, which costs 22,000,000 gold.

  • Damage Per Second: 130
  • Number of Targets: 3
  • Range: 10 Tiles
  • Damage Type: Multiple Target
  • Target: Ground & Air
multi archer tower level 2

Ricochet Cannon

This new defense is unlocked by the townhall 16 and can upgrade to level 2 with the cost of 22,000,000 gold taking 15 days and 12 hours of upgrade time.

  • Damage Per Second: 390
  • Range: 9 Tiles
  • Damage Type: Single Target
  • Targets: Ground
recochet cannon level 2

Walls

Walls upgrades to level 17 with the cost of 9,000,000 gold/elixir per wall unit. They have a redwood base, white marble pillars, golden borders, and a leaf embossed on the last ones.

walls level 17

Resources

Elixir Collector

Already reached its maximum level 16 at th 14 so no more upgrades. It looks the same as the elixir collector of the town hall 14 and 15. No change in visual appearance.

  • Production Rate: 7,000 Elixir Per Hour
  • Capacity: 385,000 Elixir
elixir collector level 16

Elixir Storage

Elixir storage needs 7,500,000 gold with 12 days and 12 hours of upgrade time to reach level 17. The base support has dray and red metallic layers with golden blocks. The upper frame and bottom line are also changed.

  • Storage Capacity: 5,250,000 Elixir
elixir storage level 17

Gold Mine

Already reached its maximum level 16 at th 14 so no more upgrades. It looks the same as the gold mine of the town hall 14 and 15. No change in visual appearance.

  • Production Rate: 7,000 Gold Per Hour
  • Capacity: 385,000 Gold
gold mine level 16

Gold Storage

The gold storage needs 7,500,000 elixir with 12 days and 12 hours to upgrade to level 17. The structure is built up on a stony base with redwood and beech-colored marbles and roots. The keyhole becomes wider.

  • Storage Capacity: 5,250,000 Gold
gold storage level 17

Dark Elixir Drill

Already reached its maximum level 10 at th 14 so no more upgrades. It looks the same as the dark elixir drill of the town hall 14 and 15. No change in visual appearance.

  • Production Rate: 180 Dark Elixir Per Hour
  • Capacity: 4,200
dark elixir drill level 10

Dark Elixir Storage

The dark elixir storage takes 15 days and 13,500,000 elixir to upgrade to level 11. The base support has dray and red metallic layers with golden blocks. The top frame is also changed.

  • Storage Capacity: 360,000 Dark Elixir
dark elixir storage level 11

Traps

Bomb

Each bomb costs 9,000,000 gold taking 8 days and 12 hours to upgrade to level 12. No visual change appears at this level.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 1.5 Tiles
bomb level 12

Air Bomb

It takes 9 days and 12 hours to upgrade to level 11 which costs 10,000,000 gold. Its wooden base is built up with a stone having a pattern and the wheel inside turns redwood.

  • Area of Effect: 3 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 4 Tiles
air bomb level 11

Giant Bomb

Upgrading a giant bomb to level 10 takes 12 days and 18 hours and costs 12,000,000 gold. The bomb tied at the center of this pack becomes bigger with the addition of golden sharp pins.

  • Area of Effect: 4 Tiles
  • Damage Type: Area Splash
  • Trigger Radius: 2 Tiles
giant bomb level 10

Skeleton Trap

Already at max level 4 at th10. No more upgrades. It looks the same as the skeleton trap of the town hall 10, 11, 12, 13,14 and 15. No change in visual appearance.

  • Damage Type: Single Target
  • Targets: Ground
  • Trigger Radius: 5 Tiles
skeleton trap level 4

Seeking Air Mine

It takes 12 days and 12 hours to upgrade to level 6 with the cost of 14,000,000 gold. No change in visual appearance.

  • Damage Type: Single Target
  • Trigger Radius: 4 Tiles
seeking air mine level 6

Spring Trap

Already reached its maximum level 5 at th10 so no more upgrades. It looks the same as the spring trap of the town hall 10,11,12,13,14 and 15. No change in visual appearance.

  • Tigger Radius: 0.8 Tiles
spring trap level 5

Tornado Trap

Already reached its maximum level 3 at th12 so no more upgrades. It looks the same as the Tornado trap of the town hall 12, 13,14, and 15. No change in visual appearance.

  • Area of Effect: 3 Tiles
  • Effect Duration: 7 seconds
  • Damage Type: Area Splash
  • Trigger Radius: 3 Tiles
tornado trap level 3

Conclusion

You can design Clash of Clans bases th16 or download/copy our latest and best base of townhall 16 using the link. We have designed th16 layouts of farming, hybrid, defense, progress, war, CWL, and anti-everything layouts for you.
Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing clash of clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.