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Top War Base TH12 Max Levels with Link, War/CWL, Anti Everything Layout – Clash of Clans (52)

In this war base TH12, (War/CWL, Anti Everything Layout), the town hall is placed in the bottom section of the base along with an air sweeper. Walls are placed around it. This section is connected with two small sections. Two x-bows are placed in these sections.

These sections are also secured by walls. We have designed this layout in multiple sections. Eagle artillery, hidden teslas, wizard towers and inferno towers are placed in different sections. All sections are secured by walls. 

All the remaining buildings including elixir collectors, mortars, gold mines, elixir storages, bomb towers, a spell factory, a blacksmith, a laboratory, army camps, a workshop and other resource and defense buildings are placed outside the walls to confound the troops.

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Defense Working:

In this article, I am sharing a demo of an attack on this base for better understanding.

Attacker’s Troops:

Name Max level Hit points
Barbarian Kickers (05)
Level 8
1,900
Healer (05)
Level 5
1500
Golem (01)
Level 9
7500
Bowler (05)
Level 4
420
Super Bowler (03)
Level 4
1600

Attacker’s Spells:

Name Max level Ability
Healing Spell (01)
Level 7
1800 (total troop heal)
Rage Spell (01)
Level 6
30 (speed increase)
Clone Spell (01)
Level 5
30 (cloned capacity)
Skeleton Spell (02)
Level 6
17 (skeleton count)
Overgrowth Spell (01)
Level 2
24 sec (spell duration)

Attacker’s Heroes:

Name Max level Hitpoints
Archer Queen
Level 65
2330
Grand Warden
Level 40
1904

Attacker’s Siege Machine:

Name Max level Hitpoints
Wall Wrecker
Level 3
6500

Here are the steps for the complete attack on this base with the above army:

  1. Deploy the Archer Queen. 
  2. Deploy the Healers.
  3. Deploy the Wall Wrecker.
  4. Deploy a Golem.
  5. Deploy the Barbarian Kickers.
  6. Deloy the Super Bowlers.
  7. Deploy the Grand Warden.
  8. Deploy the Bowlers.
  9. Cast an Overgrowth Spell.
  10. Cast the Skeleton Spells.
  11. Cast a Clone Spell.
  12. Cast a Healing Spell.
  13. Cast a Rage Spell.

With the above army, the attacker will deploy the archer queen in the corner to make the attack vigorous. In the meantime, he will deploy the healers behind the archer queen. Healers will continuously heal the archer queen during the attack. He will deploy the wall wrecker near the outer buildings to break the walls faster.  

He will deploy a golem, super bowlers and the barbarian kickers near the mortar and some other buildings to attack and destroy them. He will deploy the grand warden near the multiple troops to intensify the attack. He will deploy the bowlers behind the grand warden to make the attack more intensive.  

His army will destroy the town hall, archer towers, cannons and other resource buildings. Our defense buildings including cannons, mortars, wizard towers and some other defense buildings will do a great attack on multiple troops and destroy some of them. 

After that, he will cast an overgrowth spell on the elixir collector, elixir storage and a gold mine to ignore the attack. He will cast the skeleton spells on the town hall to summon several skeletons. He will cast a clone spell on the super bowlers to make their clones.

Then, he will cast a healing spell on the multiple troops to heal them. He will cast a rage spell on the super bowlers to increase their power. He has already used the major part of his army just to destroy one side of the base. Our defense buildings will do a great attack on multiple troops and destroy them. 

The army will do their best to enter the inner sections but our defenses will give them a tough time. As a result, the attacker will not be able to get three stars just because of our strong defense mechanism and good layout strategy. 

Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing Clash of Clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.