Top War Base TH13 with Link, Anti 3 Stars, Anti Everything, War/CWL - Clash of Clans (28)

In this war base TH13, (Anti 3 Stars, Anti Everything, War/CWL), the town hall is placed in the centre section of the base along with eagle artillery, a gold storage, a hero and two air sweepers. Walls are placed around it. We have designed this layout in multiple sections.

X-bows, archer towers, wizard towers, air defenses, cannons, heroes, scattershots, inferno towers and hidden teslas are placed in different sections. All sections are secured by walls. 

All the remaining buildings including elixir collectors, gold mines, a spell factory, dark elixir drills, builders’ huts, a blacksmith, a workshop, mortars, cannons, hero, army camps, barracks and other resource and defense buildings are placed outside the walls to confound the troops.

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Defense Working:

In this article, I am sharing a demo of an attack on this base for better understanding.

Attacker’s Troops:

Name Max level Hit points
Barbarian Kickers (06)
Level 9
Super Wall Breaker (01)
Level 9
Wizard (01)
Level 10
Super Wizard (02)
Level 10
P.E.K.K.A (05)
Level 9
Yeti (02)
Level 3
Ice Golem (01)
Level 5
Apprentice Warden (01)
Level 2

Attacker’s Spells:

Name Max level Ability
Healing Spell (02)
Level 8
2000 (total troop heal)
Rage Spell (01)
Level 6
30 (speed increase)
Clone Spell (01)
Level 6
34 (cloned capacity)
Overgrowth Spell (01)
Level 2
24 sec (spell duration)

Attacker’s Heroes:

Name Max level Hitpoints
Archer queen
Level 75
Royal Champion
Level 25

Attacker’s Siege Machine:

Name Max level Hitpoints
Log Launcher
Level 4

Here are the steps for the complete attack on this base with the above army:

  1. Deploy the Log Launcher.
  2. Deploy an Ice Golem.
  3. Deploy the P.E.K.K.A Troop.
  4. Deploy the Yetis. 
  5. Deploy the Super Wizards.
  6. Deploy a Super Wall Breaker.
  7. Deploy the Barbarian Kickers.
  8. Deploy an Apprentice Warden.
  9. Deploy the Archer Queen.
  10. Deploy the Royal Champion
  11. Deploy a Wizard.
  12. Cast an Overgrowth Spell.
  13. Cast a Rage Spell.
  14. Cast a Clone Spell.
  15. Cast the Healing Spells.

With the above army, the attacker will deploy the log launcher on the corner of the base to attack multiple buildings including the archer tower and air defenses. The trunk-throwing contraption pummels everything in front of it with endless logs to open a path for other troops. 

He will deploy the ice golem, P.E.K.K.A troop, yetis and super wizards near the log launcher to make the attack more vigorous. Archer towers and inferno towers will start the attack on them. He will deploy super wall breaker, barbarian kickers and an apprentice warden to make the attack more intensive. 

Our defense buildings including archer towers and inferno towers will do a great attack on the ice golem and destroy it. He will deploy the royal champion and the archer queen to attack and destroy more buildings vigorously. At this point, the eagle artillery will also activate and start hitting his troops by throwing exploding shells. 

His army will attack the multiple buildings and destroy archer towers, a wizard tower army camps and x-bows. He will cast an overgrowth spell on the elixir collectors to ignore their attack. He will cast a rage spell on the multiple troops to increase their power. He will cast a clone spell on the multiple troops who make their clones.

Then he will cast the healing spells on the  P.E.K.K.A troop, barbarian kickers and the archer queen to heal them. Our defense buildings will strike against them and tear them down. As a result, he will not be able to get three stars because of a strong defense mechanism and good layout strategy.

Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing clash of clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.