Top Hybrid Base TH13 with Link, Farming Layout - Clash of Clans (30)

In this farming base TH13, (Farming Layout), the town hall is placed on the left corner of the base and secured by the walls. We have designed his layout into multiple compartments. A clan castle, two heroes, two wizard towers, an x-bow, a cannon, one scattershot and some resource buildings are placed in three different sections.

An eagle artillery, a scattershot, two x-bows, an air defense, an archer tower and a mortar are placed on the right side of the base. Walls are placed around them. Two sections are connected to this section. In these sections, inferno towers, two air defenses, bomb towers and some other defense buildings are arranged. 

All the remaining buildings including barracks, spell factory, army camps, gold mines, gold storages, elixir collectors, some archer towers, wizard towers, mortars, cannons and laboratory are placed outside the walls.

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Defense Working:

In this article, I am sharing a demo of an attack on this base for better understanding.

Attacker’s Troops:

Name Max level Hit points
Barbarian Kickers (06)
Level 9
Wizard (03)
Level 10
Yeti (12)
Level 3

Attacker’s Spells:

Name Max level Ability
Healing Spell (02)
Level 8
2000 (total troop heal)
Rage Spell (01)
Level 6
30 (speed increase)
Freeze Spell (02)
Level 7
5.5 (spell duration)
Invisibility Spell (01)
Level 4
4.5 (speed duration)
Overgrowth Spell (01)
Level 2
24 sec (spell duration)

Attacker’s Heroes:

Name Max level Hitpoints
Archer queen
Level 75
Royal Champion
Level 25

Attacker’s Siege Machine:

Name Max level Hitpoints
Log Launcher
Level 4

Here are the steps for the complete attack on this base with the above army:

  1. Deploy Yetis.
  2. Deploy the Log Launcher.
  3. Deploy the Royal Champion.
  4. Deploy the Archer Queen.
  5. Deploy Barbarian Kickers.
  6. Deploy the Wizards.
  7. Cast a Rage Spell.
  8. Cast Freeze Spells.
  9. Cast an Overgrowth Spell.
  10. Cast Healing Spells.
  11. Cast an Invisibility Spell.

With the above army, the attacker will deploy yetis around the base near multiple defense buildings to attack at a time. Archer tower, wizard tower and cannon will do a defensive attack. He will deploy a log launcher on the corner of the base to break the walls and clear the path for other troops. Our inferno tower and scattershots will keep attacking his troops. 

He will cast a freeze spell on scattershot to secure his troops from its attack. He will deploy archer queen and royal champion to make the attack more vigorous. At this point, the eagle artillery will also activate and start hitting his troops by throwing exploding shells.

He will deploy barbarian kickers behind the log launcher to attack buildings with their football shots. In the meantime, he will deploy wizards to demolish the outer buildings. Our x-bows and scattershots will keep hitting his troops. He will cast a rage spell on yetis to increase their powers. 

At the same time, he will cast a freeze spell on eagle artillery to avoid its attacks. Our hidden teslas and mortars will keep defending the base. He will cast an overgrowth spell on bomb tower and some resource buildings to ignore them. Our inferno towers, x-bows and cannons will do an enormous attack and destroy some of them. 

He will cast the healing and invisibility spell on yetis and heroes to invisible them and restore their powers. Our scattershots and archer towers will strike against his troops. His remaining troop will manage to destroy some other buildings but they are not enough to give any great damage. 

Our defense buildings will keep attacking and destroying them. As a result, he will not be able to get three or even two stars because of a strong defense mechanism and good layout strategy.

Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing clash of clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.