Top War Base TH13 with Link, Defense, Anti Everything, War/CWL Layout - Clash of Clans (53)

In this war base TH13, (Defense, Anti Everything, War/CWL Layout), the town hall is placed in the center of the base along with a clan castle, heroes, cannons, a dark elixir drill, a wizard tower, mortars and a builder’s hut. We have designed this layout in multiple sections.

Archer towers, wizard towers, air defenses, elixir storages, bomb towers, heroes, air defenses, cannons, scattershots, air sweepers, x-bows, inferno towers and builders’ huts are placed in different sections. Walls secure these sections. 

All the remaining buildings including eagle artillery, elixir collectors, gold mines, a spell factory, dark elixir drills, a blacksmith, hidden teslas, army camps, a workshop and other resource and defense buildings are placed outside the walls to confound the troops.

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Defense Working:

In this article, I am sharing a demo of an attack on this base for better understanding.

Attacker’s Troops:

Name Max level Hit points
Barbarian Kickers (06)
Level 9
Wizard (03)
Level 10
Yeti (12)
Level 3

Attacker’s Spells:

Name Max level Ability
Healing Spell (01)
Level 8
2000 (total troop heal)
Rage Spell (01)
Level 6
30 (speed increase)
Freeze Spell (01)
Level 7
5.5 (spell duration)
Clone Spell (02)
Level 6
34 (cloned capacity)
Invisibility Spell (01)
Level 4
4.5 (speed duration)
Overgrowth Spell (01)
Level 2
24 sec (spell duration)

Attacker’s Heroes:

Name Max level Hitpoints
Barbarian King
Level 75
Royal Champion
Level 25

Attacker’s Siege Machine:

Name Max level Hitpoints
Siege Barracks
Level 4

Here are the steps for the complete attack on this base with the above army:

  1. Deploy the Siege Barracks.
  2. Deploy the Barbarian Kickers.
  3. Deploy the Barbarian King.
  4. Deploy the Royal Champion.
  5. Deploy the Wizards.
  6. Deploy the Yetis.
  7. Cast a Healing Spell.
  8. Casta Rage Spell. 
  9. Cast a Freeze Spell.
  10. Cast a Clone Spell.
  11. Cast an Overgrowth Spell.
  12. Cast an Invisibility Spell.

With the above army, the attacker will deploy the siege barracks in the corner of the base. The wizards and P.E.K.K.A troops will appear from the siege barracks and attack the outer buildings to demolish them. He will deploy the barbarian kickers near the siege barracks to make the attack vigorous. Barbarian kickers will attack the building. 

After that, he will deploy the barbarian king and the royal champion to attack more buildings. He will deploy the yetis and wizards near the multiple troops to make the attack more intensive. His army will destroy the eagle artillery, dark elixir drill and some other buildings.

Archer tower will attack the P.E.K.K.A troop and destroy it. Then, he will cast healing and a rage spell on the yetis to heal them and increase their power. He will cast a freeze spell on the x-bows to secure his troops. He will cast a clone spell on the yetis to make their clones.

He will cast an overgrowth spell on the archer tower, bomb tower, cannon, an air defense and an elixir collector. He will cast an invisibility spell on the yetis to invisible them. Our defense buildings including archer towers, air defenses, cannons, scattershots, x-bows and some other defense buildings will do a great attack on multiple troops and destroy them.   

The army will do their best to enter the inner sections but our defenses will give them a tough time. Our defense buildings will strike against them and tear them down. As a result, the attacker will not be able to get two or even a single star just because of our strong defense mechanism and good layout strategy.

Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing clash of clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.