bases-coc.com logo

Top War Base TH16 with Link, Anti Everything, War/CWL Layout - Clash of Clash (36)

In this war base TH16, (Anti Everything, War/CWL Layout ), the town hall is placed on the corner of a middle section along with two air sweepers and a monolith. We have designed this layout with multiple sections. Two multi-archer towers are placed in two small compartments. In one section, two wizard towers an elixir storage and a scattershot are placed.

In the other section, a builder hut, an archer tower, an inferno tower, a ricochet cannon and an X-bow are placed. A small compartment is connected to the middle section in which a clan castle is placed. Walls are uniquely placed around these sections. Some mortars are placed in the spaces between the walls of the sections. 

An eagle artillery and a spell tower are placed in a small section near the town hall. Some defense buildings are placed around the eagle artillery to tackle the opponent’s attack. We have also designed some hollow compartments in the base to make the structure more complex. This strategy will help to slow down the opponent’s army during an attack. 

One ricochet cannon is placed in the corner of the base outside the walls. Four air defenses are placed on the four sides of the base. All the remaining buildings including army camps, elixir collectors, pet house, and a spell factory are placed outside the walls to divert the troops.

Play Video about Thumbnail Top War Base TH16 with Link, Anti Everything, WarCWL Layout - Clash of Clash (36)

Defense Working:

In this article, I am sharing a demo of an attack on this base for better understanding.

Attacker’s Troops

Name Max level Hit points
Wizard(01)
Level 12
290
Super Dragon(04)
Level 11
7600
Bowler(01)
Level 8
600
Super Bowler(05)
Level 7
2200

Attacker’s spell

Name Max level Ability
Healing Spell(02)
Level 10
2400 (total troop heal)
Rage Spell(01)
Level 6
30 (speed increase)
Freeze Spell(03)
Level 7
5.5 (spell duration)
Overgrowth Spell (1)
Level 4
28 sec (spell duration)

Attacker’s Heroes

Name Max level Hitpoints
Archer Queen
Level 95
3216
Royal Champion
Level 45
4038
Grand Warden
Level 70
2414

Attacker’s Pets

Name Max level Hitpoints
Unicorn
Level 10
1950
Poison Lizard
Level 10
1700
Phoenix
Level 10
4200

Attacker’s Siege Machine

Name Max level Hitpoints
Flame Flinger
Level 5
2100

Here are the steps for the complete attack on this base with the above army:

  1. Deploy the Flame Flinger.
  2. Deploy Super Bowlers.
  3. Deploy a Bowler.
  4. Deploy the Royal Champion and Poison Lizard.
  5. Deploy the Archer Queen and Unicorn.
  6. Deploy Super Dragons.
  7. Deploy the Grand Warden and Phoenix.
  8. Cast a Healing Spells.
  9. Cast a Rage Spell.
  10. Cast an Overgrowth Spell.
  11. Cast Freeze Spells.

The attacker has super dragons in his army. He has to destroy air defenses before deploying super dragons. He will deploy the flame flinger on the corner of the base near air defense and some other defense buildings to throw the fire flings and destroy them.

At the same time, he will deploy super bowlers and a bowler on the other side of the base near air defense and some resource buildings to attack them. After destroying an air defense the super bowlers will attack outer buildings to demolish them. He will deploy a wizard behind the super bowlers to clear the remaining outer buildings. 

Our defense buildings including inferno towers, multi-archer towers and X-bows will do a great defensive attack and destroy some of his troops. In the meantime, he will also deploy the archer queen and pet unicorn near resource buildings to clear the outer layer of the base. 

Cannons will start hitting his hero in order to defend the base.  He will deploy the royal champion near the defense buildings including mortar, wizard tower and inferno tower to attack them. Mortar and inferno tower will keep attacking them. 

He will activate the hero ability of royal champion to destroy multiple buildings at a time. He will deploy super dragons near eagle artillery which is surrounded by strong defense buildings including inferno towers, wizard towers, x-bows, a ricochet cannon and multi-archer towers. They will set up to attack his troops. 

Because of the strong defense attack, the opponent’s army will start losing its powers. Our air sweepers will keep the super dragons away from their targets. He will deploy the grand warden and pet phoenix behind the super dragon so when he uses the hero ability of the grand warden it will also protect the super dragons from our attack for some time. The eagle artillery activates when he deploys a major part of his army. 

Eagle artillery starts targeting his troops by throwing exploding shells and destroying them. The spell tower near the eagle artillery will cast an invisibility spell. So, the eagle artillery and some other defense buildings near it become invisible. With that strategy, they get secured by the attacker’s army and keep attacking them. 

 

On the other side of the base, super bowler will enter the inner sections of the base. Our ricochet cannons and mortars will keep attacking them. He will cast a healing spell on super bowlers to restore their powers. Super dragons have tried hard to enter the inner section of the base but air sweepers will hold them away from their target as well as other defense buildings will keep hitting them. 

 

He will cast a rage spell on super dragons to increase their powers. On the other side of the base, he will cast an overgrowth spell on some outer resource buildings so that his super bowlers do not get tricked by the base alignments and start attacking the inner sections of the base. His troops will get great damage from the monolith. He will cast freeze spells on the monolith, air sweepers and multi-archer towers to secure his troops from their attack. 

When the attack is at its peak the giga inferno of TH16 will activate and create great damage on the opponent’s army by attacking multiple troops at a time. He will use the hero’s ability of the grand warden to restore his power as well as some other troops. The phoenix will try hard to demolish the buildings but x-bows and wizard towers will keep attacking and destroy it in little time. 

His remaining super dragons will get attacked and destroyed by wizard towers and scattershots. After destroying wizard towers and scattershot, the flame flinger will start moving towards the inner section. A mortar will do a defensive attack and destroy it in a few moments. 

As a result, although the attacker has a powerful combination of army. Due to a very strong defense mechanism and up to standard layout strategy, he will be unable to get three or even two stars.

Town Hall 16 Quick links

Recent Blogs

Active Season

Latest Event

Related Townhall 16 Layouts

Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing Clash of Clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.

Share with your friends
0
Would love your thoughts, please comment.x

Clash of Clans Alerts on Whatsapp

Clash of Clans Alerts on Whatsapp

Get Alerts for New Seasons | Events | Latest Updates | Clan Games | CWL | Raid Weekend & Challenges.
Get Alerts for New Seasons | Events | Latest Updates | Clan Games | CWL | Raid Weekend & Challenges.