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Top War Base TH16 with Link, Defense, War/CWL, Anti Everything Layout- Clash of Clans (38)

In this war base TH16, (Defense, War/CWL, Anti Everything Layout ), the town hall is placed in a V-shaped section on the right corner of the base along with two builders’ huts, two multi-archer towers, two mortars, an archer tower, a wizard tower and an air defense. This section is connected with another section in which a monolith, a spell tower, two builder huts and some resource buildings are placed.

Multiple defenses surround the town hall to protect it during the attack. We have designed this layout into multiple sections. The eagle artillery is placed in the middle of the base along with two air sweepers. Walls are placed around them. 

This section is further connected with two sections. In one compartment a clan castle is placed. In the other W-shaped portion, two x-bows and two scattershots are arranged with some hidden traps. There are two sections on the sides of the base. 

In these sections, two ricochet cannons, two inferno towers, a giga tesla, some hidden teslas and two heroes are placed. The air defenses are placed on four corners of the base. We have placed some archer towers, wizard towers, bomb towers, cannons and mortars around the base to defend it from attack. 

All the remaining resource buildings including, gold mines, elixir collectors and barracks are placed outside the walls to divert the troops of the attacker.

Play Video about Thumbnail Top War Base TH16 with Link, Defense, WarCWL, Anti Everything Layout- Clash of Clans (38)

Defense Working:

In this article, I am sharing a demo of an attack on this base for better understanding.

Attacker’s Troops

Name Max level Hit points
Balloon(03)
Level 11
1140
Dragon(03)
Level 11
5300
Inferno Dragon(05)
Level 9
2300
Electro Dragon(02)
Level 7
5500
Dragon Rider(02)
Level 4
5000
Super Minion(05)
Level 11
1800

Attacker’s spell

Name Max level Ability
Healing Spell(02)
Level 10
2400 (total troop heal)
Rage Spell(01)
Level 6
30 (speed increase)
Freeze Spell(03)
Level 7
5.5 (spell duration)
Invisibility Spell(02)
Level 4
4.5 (speed duration)

Attacker’s Heroes

Name Max level Hitpoints
Archer Queen
Level 95
3216
Royal Champion
Level 45
4038
Grand Warden
Level 70
2414

Attacker’s Pets

Name Max level Hitpoints
Unicorn
Level 10
1950
Poison Lizard
Level 10
1700
Phoenix
Level 10
4200

Attacker’s Siege Machine

Name Max level Hitpoints
Flame Flinger
Level 5
2100

Here are the steps for the complete attack on this base with the above army:

  1. Deploy the Flame Flinger.
  2. Deploy the Royal Champion and Poison Lizard.
  3. Deploy Balloons.
  4. Deploy Electro Dragons.
  5. Deploy Dragons.
  6. Deploy Inferno Dragons.
  7. Deploy Super Minions.
  8. Deploy Dragon Riders.
  9. Deploy Archer Queen and Unicorn.
  10. Deploy the Grand Warden and Phoenix.
  11. Cast a Rage Spell.
  12. Cast Healing Spells.
  13. Cast Freeze Spells.
  14. Cast Invisibility Spells.

The attacker has balloons and dragons in his army. He has to destroy air defenses before deploying balloons. He will deploy the flame flinger near the air defense and some other defense buildings to throw its fire flings and destroy them. At the same time, he will deploy the royal champion and pet poison lizard on the other side of the base to enter the inner section and demolish them. 

Our defense buildings including ricochet cannons, inferno towers and wizard towers will make a defensive attack. After destroying an air defense, he will deploy balloons near town hall to attack. At the same time, he will deploy his electro and inferno dragons around the base near multiple buildings to target them. 

Our multi-archer towers, wizard towers and x-bows will do a defensive attack. He will deploy inferno dragons and super minions at a time to make the attack more aggressive. Our defense buildings will keep attacking them and tear down some of them. He will deploy the archer queen and pet unicorn behind the dragons to clear the outer buildings. 

The unicorn continuously heals the archer queen during the attack. Our bomb towers and mortar will do a defensive attack to protect the base. He will deploy the grand warden and pet phoenix behind the group of troops. So, when he uses the hero ability of the grand warden it will also protect nearer troops from attacks for some time. 

He will deploy about all of his army near the section in which the town hall is placed. Some of the troops will enter the section and attack the town hall. At that point, the giga inferno of TH16 will activate and target multiple troops at the same time. The monolith also causes great damage to the opponent’s army. 

He will cast a rage spell on electro and inferno dragons to increase their powers. At the same time, he will cast the healing spells on a group of his troops to heal them. Our spell tower will cast an invisibility spell on the town hall to invisible the attacker’s army. Our defense buildings including the giga inferno of TH16 will keep attacking his army. 

He will cast a freeze spell on town hall to secure his troops for some time. At the same time, he will cast another freeze spell on monolith to freeze its attacks for a few moments. Our x-bows, inferno towers, cannons and heroes will keep defending the base and give them a tough time. 

The eagle artillery and monolith will keep hitting the troops and destroy them. The air sweepers will keep them away from their targets. The flame flinger has been destroyed by the monolith. 

In the end, although the attacker has a strong combination of troops and do an aggressive attack, he will not be able to get three stars because of our strong defense mechanism and good layout strategy.

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Michael Johnson

Michael Johnson

My name is Michael Johnson. I am playing Clash of Clans game since 2015. I am the leader of a clan (My clan name is: Most Wanted) and also managing a team of 150 people who are running more than 10,000 accounts. We are the one who have seen all the ups and downs of this game.

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